Star Wars: Zero Company Wiki

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Star Wars: Zero Company

Star Wars: Zero Company is a 2026 turn-based tactics game developed by Bit Reactor (founded by ex-XCOM veterans from Firaxis) in collaboration with Respawn Entertainment and Lucasfilm Games, published by Electronic Arts. Set in 20 BBY during the twilight of the Clone Wars, it follows Hawks, a disgraced former Republic captain who builds the mercenary outfit Zero Company to wage a shadow war against the mysterious Infinite Coil cult seeking to spread the corrupting Shadow Plague across the galaxy. The squad of misfits must bridge their differences, settle debts owed to the Hutts, and cooperate with Republic Intelligence while fighting Separatist droids and cult warriors.

Developer
Bit Reactor (with Respawn Entertainment & Lucasfilm Games)
Publisher
Electronic Arts
Release Date
2026-08-27
Engine
Unreal Engine 5
Price
Standard Edition ($59.99) / Deluxe Edition ($69.99)
Platforms
Windows PlayStation 5 Xbox Series X/S
Genres
Turn-based tactics Strategy RPG
Modes
Single-player
Directors
Greg Foertsch
Composers
Gordy Haab

Key Systems

  • Squad Tactics Combat — Turn-based, top-down tactical battles against Separatist droid forces and Infinite Coil cultists. Every operative possesses 3 Action Points (AP) per turn to spend on movement, shooting, talents, and special abilities, shaped by half and full cover positioning.
  • 12 Total Specializations — Features 8 standard customizable classes (Assault, Heavy, Sharpshooter, Soldier, Scoundrel, Gunslinger, Scout, Medic) and 4 exotic classes (Jedi Padawan, Mandalorian Warrior, Astromech, Clone Commando) with free vertical traversal and unique mechanics.
  • Dual Specialization System — Operators unlock a second Specialization at Cycle 18 through their Focus Tree, allowing cross-class ability combinations and deep tactical synergy.
  • Universal & Authored Talents — Every operative carries an always-active Talent separate from their class. Custom operators choose from 10 Universal Talents, while authored story companions wield signature talents that persist through class respecs.
  • 4 Weapon Classes & 64 Modifications — Weapon mechanics revolve around 4 distinct weapon classes (Blaster Pistol, Blaster Rifle, Repeating Blaster, Longarm Blaster) customized with 64 socketable modifications across 4 slots (Barrel, Cell, Scope, Stock) in 4 rarity tiers, with cosmetic model skins selectable independently of stats.
  • The Den & The Caisson — Manage your base aboard a bulk freighter docked at the Ring of Kafrene, upgrading facilities, researching technology, purchasing black-market gear from Neesh Renark, building Astromech droids, and honoring fallen squadmates at the Wall of the Fallen, while piloting The Caisson transport ship to mission sites.
  • Cycle-Based Strategic Layer & Holo-Map — Campaign progression advances in strategic cycles featuring 150+ planetary text Operations on the Holo-Map for intel and resources, timed crises requiring sabotage to deny permanent enemy upgrades, and handcrafted tactical missions.
  • Advantage Points & Third-Person Infiltration — Story missions begin with a real-time third-person infiltration phase to gather intel and Advantage Points, which fuel shared squad abilities such as Call for Backup in tactical combat.
  • Bonds, Permanent Injuries & Permadeath — Squadmates forge bonds through shared missions to unlock cross-training synergies. Operatives can suffer lasting battle scars or permanent death across high-stakes tactical deployments.

Reception

Critics
Positive critical reception at launch, highly praised for its authentic Star Wars atmosphere, deep XCOM-inspired tactical mechanics, and compelling mercenary narrative.

Data updated 2026-09-10.