Star Wars: Zero Company - Classes

The 12 combat Specializations in Star Wars: Zero Company, comprising 8 standard classes available to Hawks and customizable recruits, and 4 exotic classes tied to specific heroes or droid units. Operators unlock a Dual Specialization at Cycle 18, enabling powerful multi-class Focus Tree builds.
of 12 entries · updated 2026-09-10
Name Type Description Role Key Abilities Recommended Weapons Source
Assault Standard Specialization An aggressive close-range specialist designed to breach enemy positions and disrupt cover. Frontline Aggressor / Close Quarters Bull Rush (charges and knocks enemy back) Close-Quarters Mastery Breaching Strike Blaster Rifle Blaster Pistol Freely selectable standard class at creation or respec
Heavy Standard Specialization A fire-support specialist who suppresses enemy squads and shreds structural cover. Suppressive Firepower / Area Saturation Area Suppression Cover Shredder Heavy Ordnance Barrage Repeating Blaster Heavy Blaster Freely selectable standard class at creation or respec
Sharpshooter Standard Specialization A high-precision marksman who dominates long-range sightlines. Long-Range Marksman / Sniper Deadeye Precision High Ground Vantage Kill Zone Setup Longarm Blaster Freely selectable standard class at creation or respec
Soldier Standard Specialization A well-rounded, dependable combatant proficient in disciplined infantry tactics, squad support maneuvers, and explosive rocket weaponry. Versatile All-Rounder / Tactical Infantry Rocket Strike (area explosive damage) Tactical Discipline Coordinated Advance Blaster Rifle Explosive Launchers Freely selectable standard class at creation or respec
Scoundrel Standard Specialization A cunning underworld fighter who exposes enemy vulnerabilities and strips defenses. Debuffer / Armor & Defense Shredder Identify Weakness (applies vulnerability debuff) Flash & Concussion Tricks Armor Stripping Blaster Pistol Blaster Rifle Freely selectable standard class at creation or respec
Gunslinger Standard Specialization An agile, rapid-fire duelist who maximizes mobility and multiple pistol shots per turn. Fast-Draw Duelist / Mobile Finisher Fan the Hammer Quickdraw Reflexes Hit-and-Run Mobility Blaster Pistol (single or dual) Freely selectable standard class at creation or respec
Scout Standard Specialization A swift reconnaissance operative with high movement range who flanks enemy positions, gathers battlefield intelligence, and generates Advantage Points for team maneuvers. Reconnaissance / Advantage Generator Advantage Surge (generates shared Advantage) Flanking Sightlines Rapid Sprint & Evasion Blaster Carbine / Rifle Blaster Pistol Freely selectable standard class at creation or respec
Medic Standard Specialization A crucial support specialist who heals wounded allies, revives downed squadmates, and applies defensive shields. Field Support / Trauma Triage & Healing Field Trauma Triage Emergency Revive Stim Combat Stim Buffs Blaster Pistol Medical Kits / Defensive Gear Freely selectable standard class at creation or respec
Jedi Padawan Exotic Specialization The unique exotic class locked to Tel-Rea Vokoss. Force User / Lightsaber Duelist (Unique) Strong with the Force (Harmony stack mechanics for +damage & +deflection) Force Push & Force Pull (battlefield displacement) Lightsaber Strike (high AP melee burst) Dual Ultimates Dual Lightsabers (fixed) Locked to Tel-Rea Vokoss
Mandalorian Warrior Exotic Specialization The exotic specialization locked to Cly Kullervo of Clan Verminoth. Beskar Brawler / Aerial Skirmisher (Unique) Combat Jump (Advantage-powered jetpack repositioning with 0 AP cost) Mandalorian Armor Training (+3 Base Defense) Beskar Combat Resilience Jetpack Aerial Mobility Blaster Pistols Blaster Rifle Repeating Blaster Locked to Cly Kullervo
Astromech Exotic Specialization An exotic class assigned to custom droids constructed at the Den's Droid Repair Bay (chassis models R2, R3, BR-1). Utility Support / Action Point Battery (Droids) Built-In Comlink (AP transfer and squad coordination) Coordinate Support (refreshes AP for high-cost shooters like Sharpshooters) Thruster Vertical Mobility Droid Utility Hardware (3 utility slots from rank 1) No primary weapon (Utility gadgets and integrated shock prods only) Unlocked via Droid Repair Bay upgrade at the Den; available for built astromech units
Clone Commando Exotic Specialization The elite exotic specialization unlocked for Trick (CT-3301) late in the campaign. Heavy Elite Assault / Multi-Role Special Forces DC-17M Weapon System Master (3 switchable firing modes) Commando Armor Plating & Shields For My Brothers Elite Passive Anti-Armor Blast (strips 3 Defense in AoE) DC-17M Weapon System (Assault-class modular weapon) Granted to Trick through late-game story progression
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