Star Wars: Zero Company - Classes
The 12 combat Specializations in Star Wars: Zero Company, comprising 8 standard classes available to Hawks and customizable recruits, and 4 exotic classes tied to specific heroes or droid units. Operators unlock a Dual Specialization at Cycle 18, enabling powerful multi-class Focus Tree builds.
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of 12 entries
· updated 2026-09-10
| Name | Type | Description | Role | Key Abilities | Recommended Weapons | Source |
|---|---|---|---|---|---|---|
| Assault | Standard Specialization | An aggressive close-range specialist designed to breach enemy positions and disrupt cover. | Frontline Aggressor / Close Quarters | Bull Rush (charges and knocks enemy back) Close-Quarters Mastery Breaching Strike | Blaster Rifle Blaster Pistol | Freely selectable standard class at creation or respec |
| Heavy | Standard Specialization | A fire-support specialist who suppresses enemy squads and shreds structural cover. | Suppressive Firepower / Area Saturation | Area Suppression Cover Shredder Heavy Ordnance Barrage | Repeating Blaster Heavy Blaster | Freely selectable standard class at creation or respec |
| Sharpshooter | Standard Specialization | A high-precision marksman who dominates long-range sightlines. | Long-Range Marksman / Sniper | Deadeye Precision High Ground Vantage Kill Zone Setup | Longarm Blaster | Freely selectable standard class at creation or respec |
| Soldier | Standard Specialization | A well-rounded, dependable combatant proficient in disciplined infantry tactics, squad support maneuvers, and explosive rocket weaponry. | Versatile All-Rounder / Tactical Infantry | Rocket Strike (area explosive damage) Tactical Discipline Coordinated Advance | Blaster Rifle Explosive Launchers | Freely selectable standard class at creation or respec |
| Scoundrel | Standard Specialization | A cunning underworld fighter who exposes enemy vulnerabilities and strips defenses. | Debuffer / Armor & Defense Shredder | Identify Weakness (applies vulnerability debuff) Flash & Concussion Tricks Armor Stripping | Blaster Pistol Blaster Rifle | Freely selectable standard class at creation or respec |
| Gunslinger | Standard Specialization | An agile, rapid-fire duelist who maximizes mobility and multiple pistol shots per turn. | Fast-Draw Duelist / Mobile Finisher | Fan the Hammer Quickdraw Reflexes Hit-and-Run Mobility | Blaster Pistol (single or dual) | Freely selectable standard class at creation or respec |
| Scout | Standard Specialization | A swift reconnaissance operative with high movement range who flanks enemy positions, gathers battlefield intelligence, and generates Advantage Points for team maneuvers. | Reconnaissance / Advantage Generator | Advantage Surge (generates shared Advantage) Flanking Sightlines Rapid Sprint & Evasion | Blaster Carbine / Rifle Blaster Pistol | Freely selectable standard class at creation or respec |
| Medic | Standard Specialization | A crucial support specialist who heals wounded allies, revives downed squadmates, and applies defensive shields. | Field Support / Trauma Triage & Healing | Field Trauma Triage Emergency Revive Stim Combat Stim Buffs | Blaster Pistol Medical Kits / Defensive Gear | Freely selectable standard class at creation or respec |
| Jedi Padawan | Exotic Specialization | The unique exotic class locked to Tel-Rea Vokoss. | Force User / Lightsaber Duelist (Unique) | Strong with the Force (Harmony stack mechanics for +damage & +deflection) Force Push & Force Pull (battlefield displacement) Lightsaber Strike (high AP melee burst) Dual Ultimates | Dual Lightsabers (fixed) | Locked to Tel-Rea Vokoss |
| Mandalorian Warrior | Exotic Specialization | The exotic specialization locked to Cly Kullervo of Clan Verminoth. | Beskar Brawler / Aerial Skirmisher (Unique) | Combat Jump (Advantage-powered jetpack repositioning with 0 AP cost) Mandalorian Armor Training (+3 Base Defense) Beskar Combat Resilience Jetpack Aerial Mobility | Blaster Pistols Blaster Rifle Repeating Blaster | Locked to Cly Kullervo |
| Astromech | Exotic Specialization | An exotic class assigned to custom droids constructed at the Den's Droid Repair Bay (chassis models R2, R3, BR-1). | Utility Support / Action Point Battery (Droids) | Built-In Comlink (AP transfer and squad coordination) Coordinate Support (refreshes AP for high-cost shooters like Sharpshooters) Thruster Vertical Mobility Droid Utility Hardware (3 utility slots from rank 1) | No primary weapon (Utility gadgets and integrated shock prods only) | Unlocked via Droid Repair Bay upgrade at the Den; available for built astromech units |
| Clone Commando | Exotic Specialization | The elite exotic specialization unlocked for Trick (CT-3301) late in the campaign. | Heavy Elite Assault / Multi-Role Special Forces | DC-17M Weapon System Master (3 switchable firing modes) Commando Armor Plating & Shields For My Brothers Elite Passive Anti-Armor Blast (strips 3 Defense in AoE) | DC-17M Weapon System (Assault-class modular weapon) | Granted to Trick through late-game story progression |
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