Demon's Souls - Skills
The sorceries and miracles of Demon's Souls. Magic is split into two schools with separate resources and separate teachers: sorceries scale with Magic, cost MP and are cast from a catalyst, while miracles scale with Faith, also cost MP and are cast from a talisman. Spell and miracle slots come from...
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of 22 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Soul Arrow | Sorcery | The first spell in the game and the workhorse of every caster build. | Sorcery | Low MP | Starting spell for the Magician; taught by Sage Freke |
| Soul Ray | Sorcery | A heavier, faster version of Soul Arrow with a bigger MP cost. | Sorcery | Medium MP | Taught by Sage Freke after the Tower of Latria |
| Homing Soul Arrow | Sorcery | Fires several homing bolts at once, which makes it the best spell for fast or teleporting enemies that a single arrow would miss. | Sorcery | High MP | Taught by Yuria the Witch |
| Flame Toss | Sorcery | A short-range arc of fire with good damage against anything that does not resist it. | Sorcery | Low MP | Taught by Sage Freke |
| Fire Spray | Sorcery | A continuous cone of flame that drains MP while held, useful for groups and for punishing slow enemies. | Sorcery | Continuous MP drain | Taught by Sage Freke |
| Ignite | Sorcery | A burst of fire at point-blank range with very high damage and a short cast. | Sorcery | Medium MP | Taught by Yuria the Witch |
| Firestorm | Sorcery | Erupts a ring of fire pillars around the caster, damaging everything nearby. | Sorcery | Very high MP | Taught by Yuria the Witch |
| Poison Cloud | Sorcery | Creates a lingering cloud that poisons anything standing in it. | Sorcery | Medium MP | Taught by Sage Freke |
| Acid Cloud | Sorcery | A cloud that damages the durability of enemy equipment instead of their health. | Sorcery | Medium MP | Taught by Sage Freke |
| Death Cloud | Sorcery | A cloud that inflicts the plague status, which drains health over time and stacks with poison. | Sorcery | High MP | Taught by Yuria the Witch |
| Warding | Sorcery | A self-buff that sharply reduces incoming physical damage for a limited time. | Sorcery | Medium MP | Taught by Sage Freke |
| Water Veil | Sorcery | A self-buff that reduces fire damage, which makes the Stonefang Tunnel and the Flamelurker far more survivable. | Sorcery | Medium MP | Taught by Sage Freke |
| Anti-Magic Field | Sorcery | Suppresses spellcasting inside a radius, including the caster's own. | Sorcery | High MP | Taught by Yuria the Witch |
| Cloak | Sorcery | An invisibility spell that hides the caster from enemies at range. | Sorcery | Medium MP | Taught by Sage Freke |
| Heal | Miracle | The basic healing miracle and the reason a Faith build needs less grass than anyone else. | Miracle | Low MP | Starting miracle for the Priest; taught by Saint Urbain |
| Antidote | Miracle | Cures poison and plague on the caster. Its value is entirely in the Valley of Defilement, where it can replace a stack of grass and a stack of antidote herbs at once. | Miracle | Low MP | Taught by Saint Urbain |
| Cure | Miracle | Removes status ailments and restores a small amount of health. | Miracle | Medium MP | Taught by Saint Urbain |
| Regeneration | Miracle | A heal-over-time buff that restores health steadily for its duration. | Miracle | Medium MP | Taught by Saint Urbain |
| Second Chance | Miracle | A buff that revives the caster automatically if they die while it is active, once per cast. | Miracle | High MP | Taught by Saint Urbain after the Valley of Defilement |
| God's Wrath | Miracle | A radial burst that knocks back and damages everything around the caster. | Miracle | High MP | Taught by Saint Urbain |
| Resurrection | Miracle | Revives a nearby co-op partner or NPC summon in body form. | Miracle | High MP | Taught by Saint Urbain |
| Evacuate | Miracle | Returns the caster to the Nexus instantly, keeping souls and equipment. | Miracle | Low MP | Taught by Saint Urbain |
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