Demon's Souls - Skills

The sorceries and miracles of Demon's Souls. Magic is split into two schools with separate resources and separate teachers: sorceries scale with Magic, cost MP and are cast from a catalyst, while miracles scale with Faith, also cost MP and are cast from a talisman. Spell and miracle slots come from...
of 22 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Soul Arrow Sorcery The first spell in the game and the workhorse of every caster build. Sorcery Low MP Starting spell for the Magician; taught by Sage Freke
Soul Ray Sorcery A heavier, faster version of Soul Arrow with a bigger MP cost. Sorcery Medium MP Taught by Sage Freke after the Tower of Latria
Homing Soul Arrow Sorcery Fires several homing bolts at once, which makes it the best spell for fast or teleporting enemies that a single arrow would miss. Sorcery High MP Taught by Yuria the Witch
Flame Toss Sorcery A short-range arc of fire with good damage against anything that does not resist it. Sorcery Low MP Taught by Sage Freke
Fire Spray Sorcery A continuous cone of flame that drains MP while held, useful for groups and for punishing slow enemies. Sorcery Continuous MP drain Taught by Sage Freke
Ignite Sorcery A burst of fire at point-blank range with very high damage and a short cast. Sorcery Medium MP Taught by Yuria the Witch
Firestorm Sorcery Erupts a ring of fire pillars around the caster, damaging everything nearby. Sorcery Very high MP Taught by Yuria the Witch
Poison Cloud Sorcery Creates a lingering cloud that poisons anything standing in it. Sorcery Medium MP Taught by Sage Freke
Acid Cloud Sorcery A cloud that damages the durability of enemy equipment instead of their health. Sorcery Medium MP Taught by Sage Freke
Death Cloud Sorcery A cloud that inflicts the plague status, which drains health over time and stacks with poison. Sorcery High MP Taught by Yuria the Witch
Warding Sorcery A self-buff that sharply reduces incoming physical damage for a limited time. Sorcery Medium MP Taught by Sage Freke
Water Veil Sorcery A self-buff that reduces fire damage, which makes the Stonefang Tunnel and the Flamelurker far more survivable. Sorcery Medium MP Taught by Sage Freke
Anti-Magic Field Sorcery Suppresses spellcasting inside a radius, including the caster's own. Sorcery High MP Taught by Yuria the Witch
Cloak Sorcery An invisibility spell that hides the caster from enemies at range. Sorcery Medium MP Taught by Sage Freke
Heal Miracle The basic healing miracle and the reason a Faith build needs less grass than anyone else. Miracle Low MP Starting miracle for the Priest; taught by Saint Urbain
Antidote Miracle Cures poison and plague on the caster. Its value is entirely in the Valley of Defilement, where it can replace a stack of grass and a stack of antidote herbs at once. Miracle Low MP Taught by Saint Urbain
Cure Miracle Removes status ailments and restores a small amount of health. Miracle Medium MP Taught by Saint Urbain
Regeneration Miracle A heal-over-time buff that restores health steadily for its duration. Miracle Medium MP Taught by Saint Urbain
Second Chance Miracle A buff that revives the caster automatically if they die while it is active, once per cast. Miracle High MP Taught by Saint Urbain after the Valley of Defilement
God's Wrath Miracle A radial burst that knocks back and damages everything around the caster. Miracle High MP Taught by Saint Urbain
Resurrection Miracle Revives a nearby co-op partner or NPC summon in body form. Miracle High MP Taught by Saint Urbain
Evacuate Miracle Returns the caster to the Nexus instantly, keeping souls and equipment. Miracle Low MP Taught by Saint Urbain
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