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Demon's Souls
Demon's Souls is an action role-playing game directed by Hidetaka Miyazaki and developed by FromSoftware, released for the PlayStation 3 in 2009 and rebuilt from the ground up by Bluepoint Games for the PlayStation 5 in 2020. The kingdom of Boletaria has been swallowed by a colourless fog after its king, Allant, woke the Old One with a hunger for souls, and the player arrives as a slain adventurer pulled back into the Nexus and sent through five archstones to put the demon down. Combat is stamina-driven and punishing, built on committed swings, shield work and roll timing, and death is a mechanic rather than a failure state: dying in body form pushes the world toward black tendency and makes everything harder. The game established the soulslike template that the studio's later work refined, with a hub, interconnected world stages, invadable body form, consumable healing grass, and bosses built as puzzles as much as fights. The 2020 remake keeps the layout, timing and tuning of the original while replacing the presentation with modern lighting, animation and audio.
Key Systems
- World Tendency - Every stage has a hidden tendency value that shifts toward white when the player kills bosses and toward black when they die in body form. White tendency weakens enemies and opens NPC events and paths such as the Mausoleum, while black tendency strengthens enemies, raises item quality and unlocks black phantom invaders.
- Character Tendency - A separate alignment tracked by the player's own actions, pushed white by killing black phantoms and bosses and black by killing NPCs and invading. It gates the Ally's Ring and Foe's Ring and changes how several NPCs react.
- Soul Form and Body Form - Dying sends the player back in soul form with reduced maximum health unless they wear the Cling Ring, and only body form can summon or be invaded. Killing a boss or using an Ephemeral Eye restores the body, so each death changes both the player's power and the world's difficulty.
- Five Archstones and the Nexus - The Nexus is the only hub, and its five archstones lead to Boletarian Palace, Stonefang Tunnel, the Tower of Latria, the Shrine of Storms and the Valley of Defilement. Each world runs several areas deep before its demon is killed and its archstone calms.
- Consumable Healing and Item Burden - There is no refilling flask: healing comes from grass carried in the inventory, and the character has a hard item burden limit that Stockpile Thomas in the Nexus exists to relieve. Running out of grass mid-area is a genuine fail state.
- Stamina and Committed Combat - Every swing, roll and block spends stamina, and attacks lock the character into an animation that cannot be cancelled. Shields, backstabs and ripostes after a parry are the core answers, and guard breaking is the main way a fight turns against the player.
- Souls as Currency and Experience - Souls are both money and levels, spent at the Maiden in Black to raise stats or at merchants for gear and grass, and dropped on death with one chance to recover them before dying again.
- Demon's Souls and Weapon Ascension - Boss souls are crafting materials rather than only currency, used at Blacksmith Ed to ascend weapons into boss weapons and unique paths, which is why killing a demon is also an equipment decision.
- Magic and Miracles - Intelligence buys spell slots and Faith buys miracle slots, with spells cast from catalysts and miracles from talismans. Magic is the game's easiest route through several bosses, and the remake keeps the original's spell timings intact.
- Remake Presentation and Fractured Mode - Bluepoint's version runs at 60fps in performance mode or 4K in cinematic mode, adds DualSense haptics and 3D audio, removes loading screens between areas, and adds Fractured Mode, a mirrored version of the world with rearranged treasure.
Controls
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left Stick |
| Camera | Right Stick |
| Attack (right hand) | R1 / RB |
| Strong attack (right hand) | R2 / RT |
| Guard (left hand) | L1 / LB |
| Left-hand attack or cast | L2 / LT |
| Roll / backstep | Circle / B |
| Interact / confirm | Cross / A |
| Use item | Square / X |
| Two-hand weapon | Triangle / Y |
| Lock on | R3 / Click Right Stick |
Reception
Browse Demon's Souls
Downloadable Content 1
| Name | Released | Type | Content |
|---|---|---|---|
| Digital Deluxe Edition content | 2020-11-12 | Paid | Deluxe bundle adding the original soundtrack, a digital artbook, and in-game bonus items including extra grass, souls and a set of starting consumables. The remake has no paid story expansion; Fractured Mode and the photo mode were added free to all owners. |
Data updated 2026-09-15.