Demon's Souls Wiki

Browse and search Demon's Souls data including the ten starting classes, weapon families from straight swords to boss-soul weapons, all seventeen demon bosses, the Nexus and five archstone worlds, the NPCs of Boletaria, and every sorcery and miracle from FromSoftware and Bluepoint Games.

Search results

Loading Demon's Souls data...
No matches
Nothing in the Demon's Souls data matches that search.

Demon's Souls

Demon's Souls is an action role-playing game directed by Hidetaka Miyazaki and developed by FromSoftware, released for the PlayStation 3 in 2009 and rebuilt from the ground up by Bluepoint Games for the PlayStation 5 in 2020. The kingdom of Boletaria has been swallowed by a colourless fog after its king, Allant, woke the Old One with a hunger for souls, and the player arrives as a slain adventurer pulled back into the Nexus and sent through five archstones to put the demon down. Combat is stamina-driven and punishing, built on committed swings, shield work and roll timing, and death is a mechanic rather than a failure state: dying in body form pushes the world toward black tendency and makes everything harder. The game established the soulslike template that the studio's later work refined, with a hub, interconnected world stages, invadable body form, consumable healing grass, and bosses built as puzzles as much as fights. The 2020 remake keeps the layout, timing and tuning of the original while replacing the presentation with modern lighting, animation and audio.

Developer
FromSoftware (2009 original) / Bluepoint Games (2020 remake)
Publisher
Sony Interactive Entertainment
Release Date
February 5, 2009 (PlayStation 3, Japan) / October 6, 2009 (PlayStation 3, North America) / November 12, 2020 (PlayStation 5) / November 19, 2020 (PlayStation 5, Europe)
Engine
Proprietary FromSoftware engine (original) / rebuilt Bluepoint engine (2020 remake)
Price
$59.99 USD (2020 remake, Standard Edition) / $89.99 USD (Digital Deluxe Edition); the 2009 PlayStation 3 release is out of print
Platforms
PlayStation 3 PlayStation 5
Genres
Action role-playing Soulslike Dark fantasy
Modes
Single-player Online co-operative Player versus player invasion
Directors
Hidetaka Miyazaki (2009 original) Gavin Moore (2020 remake, creative director)
Composers
Shunsuke Kida (original score) Bill Hemstapat (2020 remake score)

Key Systems

  • World Tendency - Every stage has a hidden tendency value that shifts toward white when the player kills bosses and toward black when they die in body form. White tendency weakens enemies and opens NPC events and paths such as the Mausoleum, while black tendency strengthens enemies, raises item quality and unlocks black phantom invaders.
  • Character Tendency - A separate alignment tracked by the player's own actions, pushed white by killing black phantoms and bosses and black by killing NPCs and invading. It gates the Ally's Ring and Foe's Ring and changes how several NPCs react.
  • Soul Form and Body Form - Dying sends the player back in soul form with reduced maximum health unless they wear the Cling Ring, and only body form can summon or be invaded. Killing a boss or using an Ephemeral Eye restores the body, so each death changes both the player's power and the world's difficulty.
  • Five Archstones and the Nexus - The Nexus is the only hub, and its five archstones lead to Boletarian Palace, Stonefang Tunnel, the Tower of Latria, the Shrine of Storms and the Valley of Defilement. Each world runs several areas deep before its demon is killed and its archstone calms.
  • Consumable Healing and Item Burden - There is no refilling flask: healing comes from grass carried in the inventory, and the character has a hard item burden limit that Stockpile Thomas in the Nexus exists to relieve. Running out of grass mid-area is a genuine fail state.
  • Stamina and Committed Combat - Every swing, roll and block spends stamina, and attacks lock the character into an animation that cannot be cancelled. Shields, backstabs and ripostes after a parry are the core answers, and guard breaking is the main way a fight turns against the player.
  • Souls as Currency and Experience - Souls are both money and levels, spent at the Maiden in Black to raise stats or at merchants for gear and grass, and dropped on death with one chance to recover them before dying again.
  • Demon's Souls and Weapon Ascension - Boss souls are crafting materials rather than only currency, used at Blacksmith Ed to ascend weapons into boss weapons and unique paths, which is why killing a demon is also an equipment decision.
  • Magic and Miracles - Intelligence buys spell slots and Faith buys miracle slots, with spells cast from catalysts and miracles from talismans. Magic is the game's easiest route through several bosses, and the remake keeps the original's spell timings intact.
  • Remake Presentation and Fractured Mode - Bluepoint's version runs at 60fps in performance mode or 4K in cinematic mode, adds DualSense haptics and 3D audio, removes loading screens between areas, and adds Fractured Mode, a mirrored version of the world with rearranged treasure.

Controls

Gamepad Buttons

Action Button
Move Left Stick
Camera Right Stick
Attack (right hand) R1 / RB
Strong attack (right hand) R2 / RT
Guard (left hand) L1 / LB
Left-hand attack or cast L2 / LT
Roll / backstep Circle / B
Interact / confirm Cross / A
Use item Square / X
Two-hand weapon Triangle / Y
Lock on R3 / Click Right Stick

Reception

Metacritic
92/100 (PlayStation 5, 2020 remake) / 89/100 (PlayStation 3, 2009 original)
Press
Critics praised the remake's presentation, load times, DualSense implementation and its decision to leave the original's combat and level design untouched, while some noted that the 2009 design conventions, especially the long boss runs and the opaque tendency systems, show their age.
Community
The original is remembered as the game that founded the soulslike genre outside Japan, and the remake is treated as the definitive way to play it, with tendency manipulation and the Old Monk invasion remaining the community's favourite talking points.
Legacy
Demon's Souls established the hub-and-archstone structure, the risk-and-recovery soul economy and the invasion model that Dark Souls, Bloodborne and Elden Ring all build on, and the 2020 remake served as the PlayStation 5's launch showcase.

Downloadable Content 1

Name Released Type Content
Digital Deluxe Edition content 2020-11-12 Paid Deluxe bundle adding the original soundtrack, a digital artbook, and in-game bonus items including extra grass, souls and a set of starting consumables. The remake has no paid story expansion; Fractured Mode and the photo mode were added free to all owners.

Data updated 2026-09-15.