Demon's Souls - Weapons

The weapon families of Demon's Souls and the named weapons that matter inside them. Unlike a loot game, nearly everything here is bought, found in a fixed chest or forged at Blacksmith Ed from a boss soul, so a weapon is a build choice rather than a drop. Damage is split between physical and magic,...
of 24 entries · updated 2026-09-15
Name Type Description Stats Source
Long Sword Straight Sword The baseline straight sword and the weapon most players learn the game on. Damage Type: Physical (slash and thrust) Scaling: Strength and Dexterity Hands: One or two Upgrade Path: Standard ore paths at Blacksmith Boldwin and Ed Starting equipment for several classes and sold by the Nexus blacksmith
Knight Sword Straight Sword A heavier straight sword with more damage per swing and a slower recovery than the Long Sword. Damage Type: Physical (slash and thrust) Scaling: Strength and Dexterity Hands: One or two Upgrade Path: Standard and boss-soul ascension Sold by Blacksmith Boldwin after the first bosses; also a rare drop
Short Sword Straight Sword The fastest and weakest straight sword. Its short reach means the player has to stand well inside an enemy's swing to land a hit, but the recovery is short enough to punish and roll away, and it is the cheapest sword to carry for a low-level build. Damage Type: Physical (slash and thrust) Scaling: Strength and Dexterity Hands: One Upgrade Path: Standard ore paths Early shop stock and common drops in Boletarian Palace
Rapier Thrusting Sword A pure thrust weapon with a fast, cheap attack that spends very little stamina and a strong riposte after a parry. Damage Type: Physical (thrust) Scaling: Dexterity Hands: One Upgrade Path: Standard and sharp ore paths Sold in the Nexus and found in the Tower of Latria
Estoc Thrusting Sword The long thrusting sword, with reach closer to a spear than to a rapier. Damage Type: Physical (thrust) Scaling: Dexterity Hands: One or two Upgrade Path: Standard and sharp ore paths Found in the Shrine of Storms and sold later by Blacksmith Ed
Mail Breaker Dagger A short armour-piercing blade built to punish shields and heavy armour. Damage Type: Physical (thrust, armour piercing) Scaling: Dexterity Hands: One Upgrade Path: Standard ore paths Thief and Magician starting gear; also a drop from soldiers
Scimitar Curved Sword A fast curved sword built for wide horizontal slashes, which makes it the best starting weapon for clearing groups in the narrow streets of Boletaria. Damage Type: Physical (slash) Scaling: Dexterity Hands: One or two Upgrade Path: Standard ore paths Wanderer starting gear and early shop stock
Uchigatana Katana The katana of the family, with a fast two-handed moveset, good reach and a bleed effect that punishes long fights. Damage Type: Physical (slash, bleed) Scaling: Dexterity Hands: One or two Upgrade Path: Standard and sharp ore paths Found in the Shrine of Storms; also carried by black phantom invaders
Great Sword Greatsword A two-handed greatsword with long reach and heavy stagger. Damage Type: Physical (slash and thrust) Scaling: Strength Hands: Two Upgrade Path: Standard and crushing ore paths Sold in the Nexus after the Tower Knight and dropped by knights
Great Axe Great Axe The heaviest conventional Strength weapon. Damage Type: Physical (slash) Scaling: Strength Hands: Two Upgrade Path: Crushing ore paths Barbarian starting weapon and late shop stock
Crescent Axe Axe An axe that deals split physical and magic damage, which lets it hurt enemies that resist pure physical attacks. Damage Type: Physical and magic Scaling: Strength, Magic Hands: One or two Upgrade Path: Moon ore paths Sold by Blacksmith Ed and found in Stonefang Tunnel
Mirdan Hammer Polearm A long-handled hammer that combines the reach of a polearm with the stagger of a blunt weapon. Damage Type: Physical (blunt) Scaling: Strength Hands: Two Upgrade Path: Crushing and blessed ore paths Found in Stonefang Tunnel and sold by Blacksmith Ed
Halberd Polearm A reach weapon with a heavy thrust and a wide sweep, the standard pick for a shield build that wants to hit from outside an enemy's swing. Damage Type: Physical (thrust and slash) Scaling: Strength and Dexterity Hands: Two Upgrade Path: Standard and sharp ore paths Temple Knight starting weapon; also a common Boletarian Palace drop
Winged Spear Spear The classic shield-and-poke weapon. A spear can be used with a shield raised, so the player can turtle behind a block and chip at anything in front of them. Damage Type: Physical (thrust) Scaling: Strength and Dexterity Hands: One Upgrade Path: Standard and sharp ore paths Early shop stock and drops from spear soldiers
Scraping Spear Spear A spear forged to destroy equipment rather than health: each hit damages the durability of the target's weapon and armour, which is devastating against other players and largely wasted on most enemies. Damage Type: Physical (thrust, durability damage) Scaling: Dexterity Hands: One Upgrade Path: Boss-soul ascension at Blacksmith Ed Forged at Blacksmith Ed from a boss soul
Dragon Bone Smasher Great Weapon An enormous stone-and-bone club with the highest raw physical damage in the game and a two-handed overhead that flattens most enemies. Damage Type: Physical (blunt) Scaling: Strength Hands: Two Upgrade Path: Boss-soul weapon, no further ascension Forged at Blacksmith Ed; the material is tied to Stonefang Tunnel
Large Sword of Moonlight Greatsword A blade of pure magic damage that ignores physical defence entirely, which makes it the answer to heavily armoured enemies and shields. Damage Type: Magic Scaling: Magic Hands: Two Upgrade Path: Boss-soul weapon with no ore upgrades Forged at Blacksmith Ed from a boss soul
Blueblood Sword Straight Sword The only weapon in the game that scales with Luck, which turns an otherwise useless stat into a damage stat. Damage Type: Physical and magic Scaling: Luck Hands: One Upgrade Path: Boss-soul weapon with no ore upgrades Forged at Blacksmith Ed from a boss soul
Storm Ruler Greatsword A greatsword whose two-handed attack unleashes a line of wind blades across the ground. Damage Type: Physical and magic (wind) Scaling: Strength Hands: Two Upgrade Path: Fixed weapon, no upgrades Found in the Shrine of Storms, at the cliff outside the Storm King's arena
Northern Regalia Greatsword The fused form of Soulbrandt and Demonbrandt, and the game's character-tendency weapon. Damage Type: Physical and magic Scaling: Character tendency Hands: Two Upgrade Path: Fusion of two boss-soul weapons at Blacksmith Ed Forged at Blacksmith Ed by combining Soulbrandt and Demonbrandt
Kris Blade Dagger A ceremonial dagger that boosts spell damage simply by being equipped in the other hand. Damage Type: Physical (thrust) Scaling: None relevant Hands: One Upgrade Path: Moon ore paths Found in the Tower of Latria
Morion Blade Straight Sword A cursed blade that increases damage as the wielder's health falls, the classic low-health glass-cannon weapon. Damage Type: Physical (slash) Scaling: Strength and Dexterity Hands: One Upgrade Path: Boss-soul weapon with no ore upgrades Forged at Blacksmith Ed from a boss soul
Talisman of Beasts Catalyst / Talisman A hybrid casting tool that works as both a catalyst for sorcery and a talisman for miracles, letting a caster carry one item instead of two. Damage Type: Casting tool Scaling: Magic and Faith Hands: One Upgrade Path: Boss-soul item Forged from a boss soul at Blacksmith Ed
Lava Bow Bow A bow that adds fire damage to every arrow, giving a Dexterity archer a way to hurt enemies that resist physical damage. Damage Type: Physical and fire Scaling: Dexterity Hands: Two Upgrade Path: Boss-soul weapon with no ore upgrades Forged at Blacksmith Ed from a boss soul
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