Darksiders: Warmastered Edition - Weapons
War's arsenal in Darksiders: Warmastered Edition. Two true melee weapons carry the combat system, the Chaoseater greatsword and the scythe, while the rest of the list is made up of the dungeon tools that function as secondary weapons, from the throwing Crossblade to the grapple chain and the Voidwal...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Chaoseater | Greatsword | War's signature blade, a massive red-edged sword carried from the opening of the game to the final boss. | Role: Primary melee Reach: Long Speed: Medium Scaling: Upgraded with souls at Vulgrim | War's starting weapon |
| Scythe | Polearm | War's second weapon, a long-handled scythe that trades some of the greatsword's punch for wider arcs and crowd control. | Role: Secondary melee / crowd control Reach: Wide arc Speed: Medium | Story weapon, part of War's kit early in the campaign |
| Crossblade | Throwing blade | A three-bladed throwing weapon that spins out and returns to War's hand. | Role: Ranged tool and interrupt Reach: Long Ammo: Unlimited, returns to hand | Found in the Twilight Cathedral portion of the campaign |
| Tremor Gauntlet | Gauntlet | A heavy stone gauntlet that slams the ground with enough force to shatter blue crystal formations and send a shockwave through nearby enemies. | Role: Breach tool and area knockdown Reach: Short Speed: Slow | Found during the Ashlands section |
| Abyssal Chain | Grappling chain | A hooked chain fired from War's gauntlet that anchors to grapple points and drags him across gaps and up ledges. | Role: Traversal and enemy pull Reach: Very long Ammo: Unlimited | Found in The Hollows |
| Mask of Shadows | Relic tool | A spectral mask that reveals hidden paths, invisible platforms and concealed chests when worn. | Role: Reveal hidden geometry and treasure Reach: Sight-based Ammo: None | Found late in the campaign |
| Voidwalker | Portal gauntlet | A gauntlet that opens a linked pair of portals, one at the muzzle and one where the shot lands. | Role: Traversal and portal redirection Reach: Sightline Ammo: Unlimited | Found in the Black Throne |
| Mercy | Firearm (Pistol) | The first of War's two sidearms: a heavy pistol with unlimited ammunition that trades damage for range. | Role: Ranged sidearm Range: Long Ammo: Unlimited, slow rate of fire | Obtained partway through the campaign |
| Redemption | Firearm (Pistol) | The second pistol of the pair. With both in hand War can fire them together for a faster, wider volley, giving him a real ranged option against flying enemies and bosses that hover outside sword reach, and a way to keep a combo alive while backing out of a crowd. | Role: Ranged sidearm (paired) Range: Long Ammo: Unlimited, paired fire with Mercy | Obtained late in the campaign |
| Ruin | Mount | War's phantom horse, summoned from the ground when called. | Role: Mounted traversal and charge attacks Speed: Fastest in the game Durability: Cannot be permanently lost | Summoned with the call ability during the campaign |
No matching entries
Try a different search term.