Cronos: The New Dawn - Items

The resources, consumables and salvage that drive progression in Cronos: The New Dawn. There is no shop economy in the usual sense: almost everything the Traveler needs is found, harvested or crafted, and the value of an item is measured in what it costs to replace rather than in currency.
of 9 entries · updated 2026-09-15
Name Type Description Source
Essence Core Resource The substance drawn out of the dead when the Traveler fuses with a body. Fusion with fallen bodies in both eras
Handgun Ammunition Ammunition The most plentiful ammunition type and the reason the sidearm remains viable for a whole run. Loot, workbench crafting
Shotgun Shells Ammunition Scarce enough that every shell is a decision. Loot, workbench crafting
Rifle Ammunition Ammunition The rarest ammunition in the game, tied to the precision weapon. Rare loot and workbench crafting
Healing Supplies Consumable Bandages, dressings and improvised medical stock used to recover health. Loot in clinics, flats and safehouses; workbench crafting
Crafting Parts Material Scrap metal, springs, wire, tooling and other salvage that the workbench converts into ammunition, repairs and gear. Salvage throughout the steelworks, blocks and ruins
Chemicals Material Volatile compounds used to make throwables, incendiaries and traps. Laboratories, storage rooms and industrial areas
Weapon Parts Upgrade Material Barrels, springs, sights and receiver components used to build and improve firearms. Rare loot, optional rooms and dismantled weapons
Notes and Recordings Lore Collectible Written notes, tapes and terminal entries that carry the story of Nowa Huta, the Collective and the disaster. Desks, apartments, offices and safehouses in both eras
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