Cronos: The New Dawn - Factions
The groups that define Cronos: The New Dawn. The game frames its conflict between the people who still live in 1980s Nowa Huta, the organisation trying to salvage the future, and the transformed creatures that took the world from both of them.
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of 4 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Collective | Surviving Organisation | The organisation that dispatches Travelers back through the rift. | The future | The Traveler programme Dispatch and mission briefings The base the Traveler returns to between runs |
| The Orphans | Transformed Creatures | The creatures that overran the world, known in the game as Orphans because of what they were before the disaster. | Both eras | Ambush encounters in tight interiors Corpse fields that can be harvested for essence Heavier individual threats that anchor the later acts |
| Nowa Huta Residents | Civilian Population | The workers, families and officials of the steel district in the 1980s. | Nowa Huta, 1980s | Housing estates The steelworks shift schedules Local clinics and civic buildings |
| Future Remnants | Survivor Remnants | Scattered survivors, scavengers and holdouts in the ruined version of the district. | The ruined future | Fortified safehouses Scavenger caches Recordings left behind by those who did not make it |
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