Crimson Moon - Weapons

The armory of Crimson Moon, from one-handed swords and hammers to axes, polearms, shields, and trinkets. Weapons and shields each carry Weapon Arts that define the classless build system, and the game tracks 33 named weapons, 16 shields, 28 Weapon Arts, and 63 trinkets across its districts. Because...
of 10 entries · updated 2026-09-15
Name Type Description Stats Source
One-Handed Sword Sword A balanced, fast one-handed blade that favors quick combos and responsive dodges. Speed: Fast Reach: Short to Medium Role: Balanced melee / combo-focused Weapon Art: Quick slash chain + defensive posture bonus Standard drops from demons and district scavenging; improved tiers from named drops and vendors in the Gildenarch hub
Greatsword Sword A heavy two-handed blade that trades speed for wide, staggering arcs and high damage of all types. Speed: Slow Damage: High Reach: Long Role: Heavy melee / stagger Weapon Art: Damage and defense boost on committed swings Claimed from heavier demon foes and district boss chambers; crafted and upgraded at hub workbenches
War Hammer Hammer A crushing hammer built to shatter shields, break poise, and punish armored undead and Hellgrowth brutes. Speed: Slow Poise Damage: Very High Reach: Medium Role: Shield-breaker / poise damage Weapon Art: Group stagger and guard-break swing Found in the lower districts; sold by hub blacksmith vendors after clearing district bosses
War Axe Axe A mid-weight chopping axe offering a strong middle ground between the sword and the hammer, with reliable damage against armored undead and vampires. Speed: Medium Damage: Medium-High Reach: Medium Role: Versatile melee / anti-armor Weapon Art: Interrupting cleave with bonus damage on the follow-up Regular drops across Gildenarch districts; rewards from repeat hunt completions
Polearm / Halberd Polearm A long-reaching polearm that keeps demons at a comfortable distance while delivering sweeping, wide-area strikes through crowded districts. Speed: Medium Reach: Long Role: Crowd control / spacing Weapon Art: Extended reach sweep with knockback Found in the outer walls and Hellgrowth warzone zones; stocked by Gildenarch weapon traders
Ranged Armaments Bow / Ranged Ranged armaments underpin a ranger-style build, letting you soften foes from afar before closing in. Range: Long Role: Ranged pressure / ranger builds Weapon Art: Charged shot with element-boosting bonuses Obtained from ranged-oriented named drops and armory caches across the districts
Shield Shield Shields form a full weapon-family of their own, with 16 tracked shield types. Defense: High Role: Blocking / defensive builds Weapon Art: Defense and all-type damage boost on block Found with armored demon drops and purchased from hub vendors; upgraded with district currencies
Named Unique Weapons Unique A roster of 33 named unique weapons scattered across Gildenarch, each with fixed identity, stats, and a signature Weapon Art that can warp a build around it. Count: 33 named weapons Role: Signature / build-defining drops Weapon Art: Unique per weapon District bosses, Dead Gods, and named Infernal Legion foes; see the official Weapon list for exact drops
Trinkets Accessory Trinkets are the accessory layer of the build system, with 63 tracked trinkets granting passive stat bonuses and utility effects. Count: 63 trinkets Role: Passive stat and utility bonuses Weapon Art: None (passive) Dropped by demons and bosses across all districts; purchased from hub traders
Purified Equipment Crafting / Upgrade Devil-corrupted loot from slain demons can be purified back at the Gildenarch hub, converting tainted gear into usable, Apex-grade equipment. Role: Loot conversion and upgrading Weapon Art: Varies by resulting equipment Purified at hub altars from corrupted drops using district currencies
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