Code Vein II - Armors

Jail Equipment and outfits in Code Vein II. In the sequel, the first game's Blood Veils are replaced by separate systems: functional Jail equipment providing attribute modifiers, defenses, drain animations, and unique combat perks, alongside separate cosmetic outfits.
of 12 entries · updated 2026-07-28
Name Type Description Perk Source
MagMell Defender Jail (Ogre Type) Jail Equipment (Ogre) Standard-issue Ogre-type protective gear from the MagMell institute. Balanced defenses, +5% Stamina regeneration speed, forward-dashing claw drain Starting equipment
Cerberus Hound Jail Jail Equipment (Hound) A twin-headed wolf mechanism mounted on the back. +2 Fortitude, high stagger resistance, twin-strike wolf head drain combo Chest in the Sunken Pylon, The Sunken City
Acedia Shroud Jail (Ivy Type) Jail Equipment (Ivy) A lightweight caster robe and Ivy-type mechanism that generates subterranean blades of steel over a wide area to drain enemy blood at long range. +2 Willpower, +2 Mind, +10% Formae spell damage, subterranean blade eruption drain Chest in the Solitary Refinement Cell, Insula Carcere
Scorpion Stinger Jail Jail Equipment (Stinger) A massive scorpion-like tail mechanism capable of executing rapid long-range thrusts, piercing heavy armor to harvest concentrated Ichor. +2 Dexterity, long-range piercing tail thrust drain, +20% critical drain chance Defeat elite Horror guard in Forward Base One, Corroded Scar
Gula Reaper Shroud Jail Jail Equipment (Reaper) A dark reaper-style outfit and scythe Jail modeled after Josée Anjou's battle gear. +10% Weapon Drain rate, +15% Hemorrhage buildup, spinning scythe parry/deflect Obtained by raising Josée Anjou's affinity to level 5
Vampiric Bat Jail Jail Equipment (Bat) A specialized Jail that fires a fang-tipped arrow, summoning a swarm of blood-seeking bats that drain enemy Ichor over time while granting invulnerability during execution. +2 Mind, summons bat swarm for DOT Ichor drain, invulnerability frames during startup Found resting near the mirror in the Confluence room at MagMell Island
Progenitor's Plate Jail Jail Equipment (Ogre) Heavy metallic armor inscribed with ancient runes of the Voda bloodline. +2 Strength, increases poise and hyper-armor during heavy weapon charged attacks Defeat Valentin Voda in past-era Pioneer Castle
Hunter's Leather Jail Jail Equipment (Stinger) Revenant hunter gear optimized for high mobility and rapid roll-dodging. +2 Dexterity, -15% stamina consumption on dodges, lightweight burden rating Bought from Jadwiga for 8,000 Haze
Caritas Guardian Shroud Jail Equipment (Hound) Blessed Jail gear woven by the Caritas bloodline practitioners. +2 Fortitude, +15% health recovery efficiency from partner assimilation Reward for completing Noah's sub-quest in past MagMell
Luxuria Silk Shroud Jail Equipment (Ivy) An intricate silk shroud that channels elemental Formae energy into long-range Ivy thorn drains, inflicting bleed and poison rapidly. +3 Mind, increases status ailment infliction rate by 20% Chest in Withered Greenhouse, Undead Forest
Patientia Iron Wall Jail Jail Equipment (Ogre) Reinforced iron plating designed to withstand prolonged siege combat. +3 Vitality, +20% elemental damage negation while blocking Chest in Guard Tower, Insula Carcere
Idris's Sealing Shroud Jail Jail Equipment (Reaper) Legendary Jail equipment crafted from ancient sealing relics. +2 to all primary attributes, +25% Ichor drain yield on boss parries Defeat Soul Savior Valentin at Sealing Spire
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