Code Vein II - Bosses
Boss encounters in Code Vein II. There are 19 main story bosses plus a large number of optional, dungeon and mini-boss fights — around 35 documented in total. Many are the "heroes" of the past era met again in the present as corrupted Horrors, and several are fought more than once at different point...
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of 35 entries
· updated 2026-07-28
| Name | Type | Description | Location | Rewards | Lore |
|---|---|---|---|---|---|
| Franz the Dejected Assailant | Main Boss | The game's first major boss and the fight that teaches its fundamentals. | Forma Storage Tower, MagMell Island | Superbia Bloodline: Frantz (Blood Code) Noah unlocked as a partner Raider's Bayonet added to Jadwiga's stock | The earliest test of the Revenant Hunter's revival, fought in the Forma storage tower of MagMell Island. |
| Josee the Blind Hero | Main Boss | The first confrontation with the Sunken City's queen. | Josee's Outpost, Sunken City | Josee the Blind Hero (Blood Code) | Josée Anjou ruled the Sunken City and is haunted by the failures that drowned it. |
| Hero Josee | Main Boss | The second, escalated encounter with Josée at her outpost. | Josee's Outpost, Sunken City | Hero Josee (Blood Code) | The hero of the Sunken City as she was remembered — and as the Resurgence left her. |
| Hero Holly the Reaper | Main Boss | Fought among the dead flower beds of the greenhouse. | Withered Greenhouse, Undead Forest | Hero Holly the Reaper (Blood Code) | The doctor who sought a cure for the Resurgence, turned into something that reaps instead of heals. |
| Hero Holly | Main Boss | The sanatorium confrontation, where Holly opens up with a gatling gun that must be run from rather than blocked. | Sanatorium, Undead Forest | Hero Holly (Blood Code) | The Asturias family sanatorium once stood here before the forest withered around it. |
| One-Armed Hero Lyle | Main Boss | The first meeting with the Dawn Chorus swordsman, fought at a frontier base. | Forward Base One, Corroded Scar | One-Armed Hero Lyle (Blood Code) | Even reduced to one arm, the ace of The Dawn Chorus fights like a duellist. |
| Hero Lyle | Main Boss | The full-strength rematch at Pioneer Castle. | Pioneer Castle, Corroded Scar | Hero Lyle (Blood Code) Craig McLeish unlocked (with Lyle's questline complete) | The Lone Swordsman of the Pledge, met at the height of his legend. |
| Hero Zenon | Main Boss | The halberd hero of the island prison. Keep distance, dodge his reach, run from his area attacks and apply Slow to open windows between his long polearm strings. | Solitary Refinement Cell, Insula Carcere | Hero Zenon (Blood Code) | Zenon Gryfgote was confined in the drifting sea prison of Insula Carcere. |
| Hero Valentin | Main Boss | The heir of the Voda House fought within the Luna Rapacis itself. | Luna Rapacis, Sealed Grounds | Hero Valentin (Blood Code) | The Progenitor's bloodline confronted at the source of the corruption. |
| Soul Savior Valentin | Main Boss | Valentin's final and most dangerous form, fought at the Sealing Spire. | Sealing Spire, Sealed Grounds | Soul Savior Valentin (Blood Code) | The man who tried to save every soul, at the spire where the seal is meant to hold. |
| Alessandro Gobbo | Main Boss | A two-target fight — Oskar the Knight must be killed first before Gobbo himself can be pressured safely, while dodging his blood-based attacks throughout. | Bureau's Castle, Undead Forest | 49,245 Haze | The Bureau's authority in the Undead Forest, defended to the last by his knight. |
| Resurgence Core | Final Boss | The culmination of the main story. The Core attacks with sweeping tentacles and continually summons adds; parry what can be parried, avoid the tentacles and dodge the summon attacks. | Luna Fraterna | Resurgence Core (Blood Code) Luna Fraterna ending Unlocks Mask of Idris eligibility (with Valentin's Request complete) | The heart of the phenomenon Idris could only seal, never destroy. |
| Retainer | Boss | A late-game encounter fought alongside the endgame's environmental hazards. | Luna Fraterna | Story progression | A guardian of the Luna Fraterna, bound to the corrupted growth around it. |
| Alexis the Heartless Bodyguard | Dungeon Boss | An early dungeon duel that rewards patient spacing — dodge and parry while keeping distance rather than pressuring through her strings. | East Bay Underground Ruins, MagMell Island | Dungeon clear rewards | A bodyguard who gave up her heart to the role. |
| Resurgence Abomination | Optional Boss | A malformed product of the Resurgence found in the island's water treatment plant. | Water Treatment Plant, MagMell Island | Optional loot | What the Resurgence makes of flesh when it is left unchecked. |
| Putrid Darkborn | Optional Boss | A Darkborn variant lurking in the cliff ruins. | Cliff Underground Ruins, MagMell Island | Optional loot | The Darkborn are among the earliest corrupted the Hunter faces. |
| Edward the Lost Corporal | Optional Boss | An optional encounter in the island ruins. Circle behind him and punish from the rear while dodging his ground attacks. | Ruins, MagMell Island | Optional loot | A soldier who never received the order to stand down. |
| Forma Engine Goliath | Dungeon Boss | A mechanised Forma construct that opens with lasers and missile volleys. | Cliff Side Ruins, Sunken City | Dungeon clear rewards | Forma technology repurposed into a walking siege engine. |
| Metagen Remnant | Optional Boss | Fought atop the sunken pylon. Headshots, close-range pressure and magic Formae all work; defeating it awards the pure-Mind Glutton's Eyes. | Sunken Pylon, Sunken City | Glutton's Eyes (Rune Blades / Twin Blades) | A remnant of the Metagen, still clinging to the drowned city's infrastructure. |
| Darkborn Leader | Boss | The leader of the Darkborn holding the substation. | Seized Substation, Sunken City | Area progression | The Darkborn seized the substation to feed on what power remained. |
| Mutated Survivor Bernd | Optional Boss | A survivor twisted by the Resurgence. A straightforward parry check — his strings are readable once his tells are learned. | Josee's Outpost, Sunken City | Optional loot | One of the people Josée could not save. |
| Camilo Asturias | Boss | A member of Holly's own family, fought in the sanatorium. | Sanatorium, Undead Forest | Holly questline progression | The Asturias family ran the sanatorium before the forest died around it. |
| Over-Boosted Werebeast | Optional Boss | A beast pushed past its limits by over-boosting. | Plague Village, Undead Forest | Optional loot | Over-boosting grants power at the cost of whatever mind remained. |
| Over-Boosted Golden Werebeast | Optional Boss | The stronger golden variant. Back off during its long combo strings, then counterattack in the recovery windows. | Western Plateau Military Camp, Corroded Scar | Optional loot | The camp on the western plateau was overrun before anyone could report it. |
| Resurgence Zealot | Optional Boss | A cultist who welcomed the Resurgence into their body. Attack from behind and parry the frontal strings. | Gorge Cave, Undead Forest | Optional loot | Some saw the Resurgence not as a catastrophe but as an ascension. |
| Bernard the Dead-Eyed Retainer | Boss | A retainer wielding lightning-based area attacks. | Abandoned Land, Corroded Scar | Nameless Halberd | He kept his post long after there was anything left to guard. |
| Harrison the Pioneer Soldier | Boss | A Pioneer soldier holding the northern fort. A balanced fight of dodging, parrying and distance management. | Northern Watch Fort, Corroded Scar | Area progression | The Pioneers carved the Corroded Scar open in search of energy. |
| Logan the Pioneer Royal Guard | Boss | A royal guard with a long halberd reach. | Underground Shelter on the Outskirts, Corroded Scar | Area progression | The Pioneer Queen's guard, still holding the shelter's lower levels. |
| Pioneer Queen Imogen | Boss | The Pioneer Queen herself, sealed inside the great mine. A pure dodge-and-parry fight with little room for ranged play. | Sealed Great Mine, Corroded Scar | Area progression | She led the Pioneers into the mine and never led them out. |
| Ravenous Predator | Optional Boss | A fast beast in a confined cave. Headshots, close spacing and dodging its ground attacks keep the fight manageable. | Limestone Cave, Corroded Scar | Optional loot | The limestone caves are full of things that learned to hunt in the dark. |
| Tainted Scout | Mini-Boss | A Tainted enemy encountered during the Pioneer Castle approach. | Pioneer Castle, Corroded Scar | Area progression | The Tainted infiltrated Pioneer Castle long before its fall. |
| Tainted Assassin | Mini-Boss | An assassin who throws boomerang weapons that return on unpredictable arcs. Track the returns while parrying its melee. | Pioneer Castle, Corroded Scar | Area progression | A weapon shaped like a person, sent ahead of the Tainted advance. |
| Zenon Duplicate Unit | Optional Boss (×3) | Three duplicates of Zenon hidden in secret laboratories, each with a different hazard: one built around lava, one a pure parry duel, one around ice attacks. | Zenon's Secret Labs (three locations) | Zenon Gryfgote unlocked as a partner | The labs kept copies of their hero in case the original was lost. |
| Zenon's Minion | Mini-Boss | Fought in the refinement cell before Zenon himself. Parry the melee and dodge its blood-based attacks. | Solitary Refinement Cell, Insula Carcere | Area progression | Even in solitary confinement, Zenon was never truly alone. |
| Retainer of Idris | Optional Boss | An optional encounter tied to the legacy of Idris, the Revenant who first sealed the Resurgence. | Late-game encounter | Optional loot | Idris left more than a seal behind — he left things to keep watch over it. |
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