The Blood of Dawnwalker - Locations
Vale Sangora is a handcrafted, atmospheric open-world valley set in 14th-century Carpathian Europe. From fortified gothic cities and towering vampire castles to misty primeval bogs, ancient stone circles, and subterranean burrows, every region ties directly into quests and dynamic court power strugg...
of 21 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Vale Sangora | Primary Open-World Region | The sprawling, gothic mountain kingdom isolated by rugged peaks and plagued by the Black Death. | Carpathian Mountains | Griefberg Castle Stronghold Svartrau Gothic City & Cathedral Boar's Back Mountain Ridge Briar Sloughs & Sunken Hive The Rockfalls & Sanzhani Burrows Parlita Farmlands & Balaur Caves |
| Griefberg Castle | Endgame Vampire Fortress | The colossal, mist-wreathed mountain citadel of Knyaz Brencis. | Vale Sangora - Northern Heights | The Grand Investiture Throne Room The Family Dungeon & Torture Chambers The Crimson Siphon Reservoirs The Royal Bat Roost & Bell Tower The Secret Subterranean Water Gate |
| Svartrau City & Grand Cathedral | Fortified Gothic Settlement | The largest urban settlement in the valley, featuring stone architecture, bustling day markets, curfew checkpoints, and the towering Gothic Cathedral of St. | Vale Sangora - Central Basin | Cathedral of St. Mihai & Crypt of Whispers City Blacksmith & Master Armorer Guild Black Market Smugglers' Den Executioner's Square & Town Hall Blood Tax Siphon Station |
| Boar's Back | Mountain Plateau & Ancient Ruins | A rugged, jagged mountain ridge known for fierce storms and ancient pre-Christian megaliths. | Vale Sangora - Eastern Peaks | The Blood Arena of Bakir Ancient Stone Circle of Oltul Sanzhani Burrow: Pearly and Precious Abandoned Hermit's Watchtower |
| The Rockfalls & Burrow Sorrows | Canyon Network & Fairy Burrows | A hazardous maze of crumbling limestone ravines and boulder fields. | Vale Sangora - Southern Foothills | Burrow Sorrows (Great Sanzhani Colony) Smuggler's Hidden Cache Limestone Quarry & Cursed Mines Cliffside Eagle Perch |
| Briar Sloughs | Fog-Choked Swamp & Marshland | A stagnant, mist-shrouded swamp overgrown with thorny brambles and toxic spores. | Vale Sangora - Western Lowlands | Lacra the Herbalist's Stilt Hut The Sunken Insectoid Hive Campfire of Pieter's Buried Past Witchcraft Altar of the Black Lotus Military Camp (start of The Firebrand) |
| The Cursed Chasm | Deep Subterranean Ruin | A profound geological rift descending into ancient Roman catacombs. | Vale Sangora - West of Briar Sloughs | Vault of the Roman Legionaries Sealed Sarcophagus of Durandal Subterranean Geothermal Spring |
| Parlita Village & Balaur Caves | Agrarian Settlement & Beast Den | A humble farming hamlet terrorized by nocturnal predator attacks. | Vale Sangora - South-Western Valley | Parlita Windmill Hub & Farmsteads The Lair of the Beast of Balaur Peasant Shrines of St. Mihai River Oltul Fishing Docks |
| Laslea Glen | Prologue Valley & Starting Settlement | The wooded glen where the timed prologue takes place and where Coen's family lives. | Vale Sangora - Prologue Region | Coen's family home Esme's sickbed and Anca's herb supply The mill watchtower synchronized in From Above Vasil's lesson in the starting village Someone Needs a Lesson and Page-Turner side quests |
| Maragir Wealds | Open-World Region | One of the named open-world regions of the valley, a wild stretch of weald country that Coen crosses between the story regions. | Vale Sangora - Wealds | Court Activity sites of the three boyar vassals The eleven towers (climbing them marks nearby activities on the map) |
| St. Tyna's Grove | Open-World Region & Quest Hub | A quest-dense grove named for a saint of the valley, holding one of the largest clusters of side quests in the game. | Vale Sangora - Grove | Echoes of Silenced Bells A Pilgrimage for Power: Fanatics Lost Blood and Most Precious Thing Between the Words and A Bulwark Against Darkness Where Old Devils Lie and Stronger Than Achilles |
| Svartrau Outskirts | City Outskirts & Rural Ring | The ring of farms, hamlets and wild land pressed against Svartrau City's walls. | Vale Sangora - Central Basin | Good Home and Come Hither Pearly and Precious Tiny Dancer Letters to Lunka |
| The Silts | Open-World Region | A silt-choked stretch of the valley in the south-west of the map that holds Silts Tower, the entry point to the Home Sweet Home Court Activity and its dream-loop secret ending, Together Forever. | Vale Sangora - South-West | Silts Tower The Price of Magic Home Sweet Home The Hedgehog Herb |
| Racovitza's Bandit Camp | Bandit Encampment | The camp of Racovitza's roving bandit clan and the seat of Georghe, The Rabid Duke. | Vale Sangora - Bandit Territory | Georghe, The Rabid Duke Side Gate Key loot drop Racovitza's Bandits camp |
| Uriash Village | Hidden Village | A hidden village in Bakir's level 20+ territory, reachable through Lacra's questline: A Friend Like This begins in a Svartrau City alley, Song of the Mountain leads to the village elder, and she hands over the secret Court Activity A Mother's Plea. | Vale Sangora - Bakir's Territory | Uriash village elder A Mother's Plea Court Activity Osha and The Heart Wants What It Wants |
| Silts Tower | Tower & Secret Ending Site | A tower on the south-west edge of the map whose top-floor door starts the Home Sweet Home activity, which replays a nightmare version of the prologue. | The Silts (south-west map edge) | Top-floor door to Home Sweet Home The nightmare prologue loop Together Forever ending trigger |
| Lunar Manor | Vassal Estate | A manor in Bakir's territory with the Old Hand pillory standing in front of it. | Vale Sangora - Bakir's Territory | Old Hand pillory Catalin's Tutor quest Catalin's camp (duel and Swordmastery training) |
| Vedera Shallows Shrine | Shrine & Fast Travel Point | A valley shrine marking the north-west approach to the castle. | Vale Sangora - Castle Approaches | Castle side entrance (north-west) Night climb route with Planeshift and Shadowstep Rest point for advancing time |
| Coward's Path Shrine | Shrine & Fast Travel Point | A shrine in the Briar Sloughs. West of it, a canyon climb with Planeshift and Shadowstep reaches a broken bridge and an open gate, the exit route used for the early A Hero They Deserve ending where Coen abandons the valley and his family. | Briar Sloughs | Canyon climb to the broken bridge Open gate (leave-the-valley route) Rest point in Briar Sloughs |
| The Eleven Towers | Traversal Landmark Network | Eleven climbable towers scattered across the valley. | Vale Sangora (valley-wide) | Map reveal for nearby Court Activities Silts Tower (south-west edge) Unidentified activity markers (white question marks) |
| The Manumit Hideout | Resistance Hideout | The hidden base of the Manumit, the human resistance against the Vrakhiri. | Vale Sangora - Svartrau City area | Hideout door (night interaction) Invitation chain: The Firebrand, Shadows in the Woods, Where Loyalty Lies Manumit resistance members |
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