Battlefield 6 - Gadgets
The class gadgets and equipment of Battlefield 6, the tools that sit alongside a player's weapon and define their role in a squad. Gadgets cover reconnaissance, resupply, healing and revives, vehicle repair and anti-vehicle work, demolition, and area denial, and each class has access to the set that...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Defibrillator | Support Gadget (Revive) | A paddle device that revives downed squadmates and teammates back into the fight. | Role: Revive downed allies Cooldown: Per-charge Class: Healer-support role | Usable by the class carrying the healer-support kit |
| Medkit and Healing | Support Gadget (Healing) | Deployable medical bags and single-target healing items that restore a player's own or a teammate's health over time. | Role: Sustain and self-heal Cooldown: Recharge over time Class: Healer-support role | Equipped in a gadget slot alongside the revive tool |
| Ammo Box and Resupply | Support Gadget (Resupply) | Deployable ammunition crates and pouches that restock teammates' magazines, grenades, and gadgets, plus the class's own supply. | Role: Resupply ammo and gadgets Cooldown: Recharge over time Class: Support role | Support class gadget slot |
| Repair Tool | Engineer Gadget (Vehicle Repair) | A welding tool that repairs friendly vehicles and, in some configurations, damages enemy equipment. | Role: Repair friendly vehicles Cooldown: Continuous while held Class: Engineer role | Engineer class gadget slot |
| Anti-Tank Mine | Engineer Gadget (Area Denial) | Proximity-triggered explosives planted on roads and bottlenecks that detonate when enemy vehicles pass over them. | Role: Deny vehicle routes Cooldown: Limited supply per life Class: Engineer role | Engineer class gadget slot |
| C4 and Remote Explosives | Assault / Recon Gadget (Demolition) | Remote-detonated charges used to destroy vehicles, breach walls, and ambush infantry pushing through a chokepoint. | Role: Demolition and ambush Cooldown: Limited supply per life Class: Offensive gadget slot | Available to offensive class kits |
| Frag Grenade | Throwable (Lethal) | The standard lethal throwable, dealing area damage that flushes enemies from cover and breaks up stacked pushes. | Role: Lethal area damage Cooldown: Resupplied by ammo boxes Class: All classes | Standard throwable on every loadout |
| Smoke Grenade | Throwable (Utility) | A non-lethal throwable that creates a thick smoke screen to block sightlines, cover a revive, or mask an advance across open ground. | Role: Concealment and cover Cooldown: Resupplied by ammo boxes Class: All classes | Standard throwable on every loadout |
| Recon Drone and Spotting Tools | Recon Gadget (Surveillance) | Deployable or handheld surveillance tools, including reconnaissance drones and spotting optics, that reveal enemy positions to the whole squad. | Role: Reveal and designate enemies Cooldown: Recharge or limited battery Class: Recon role | Recon class gadget slot |
| Spawn Beacon | Recon Gadget (Insertion) | A deployable radio that lets squadmates respawn close to an objective or behind enemy lines. | Role: Forward spawn point Cooldown: Destroyable; limited supply Class: Recon / insertion role | Recon class gadget slot |
| Deployable Cover and Ballistic Shield | Defensive Gadget | Portable barricades and hand-held ballistic shields that create hard cover in the open or let a player advance under fire. | Role: Create cover and advance safely Cooldown: Limited supply; destroyable Class: Defensive gadget slot | Equipped in a defensive gadget slot |
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