Battlefield 6 - Classes
The four playable classes of Battlefield 6, a return to the series' classic role-based system. Every operator plays as Assault, Engineer, Support, or Recon, and each class owns a signature gadget, a set of role abilities, and class training perks, so a squad that covers all four roles fights far bet...
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of 4 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Assault | The Assault class is the tip of the spear, built to lead pushes through doorways, up stairwells and into contested objectives. | Frontline Infantry / Objective Breacher | Common to NATO and Pax Armata | Frontline assault and objective capture Breaching with grenades and underbarrel launchers Signature gadget slot for offensive utility Class training perks that improve sustained combat endurance | Selectable class on every loadout |
| Engineer | The Engineer class keeps armour in the fight and breaks the enemy's. | Anti-Vehicle / Field Repair | Common to NATO and Pax Armata | Anti-vehicle launchers and anti-tank mines Field repair of friendly vehicles Demolition and fortification destruction Signature gadget slot for anti-armour utility | Selectable class on every loadout |
| Support | The Support class is the squad's logistics backbone and its heaviest automatic firepower. | Resupply / Suppressive Fire | Common to NATO and Pax Armata | Ammunition resupply for squadmates Light machine gun suppression and area denial Defensive gadget slot for holding positions Class training perks for carrying heavier gear | Selectable class on every loadout |
| Recon | The Recon class fights with information as much as firepower. | Reconnaissance / Marksman | Common to NATO and Pax Armata | Spotting and target designation Sniper and marksman precision fire Stealth insertion with spawn and surveillance gadgets Signature gadget slot for reconnaissance utility | Selectable class on every loadout |
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