Assassin's Creed Mirage - Locations
Major districts, strongholds, bureaus, and historical points of interest in Assassin's Creed Mirage. Set in 9th-century Baghdad during the Anarchy at Samarra, featuring five distinct city regions, the Assassin fortress of Alamut, and ancient Mesopotamian sites.
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of 13 entries
· updated 2026-07-27
| Name | Type | Description | Region | Faction | Points Of Interest |
|---|---|---|---|---|---|
| Harbiyah | District | The northern industrial heart of Baghdad. | Baghdad | Mixed (Civilian / Abbasid Guards / Zanj Rebels) | Harbiyah Bureau Upper Harbor Metal Factory Dyeing Factory Karkh Canal Gate Viewpoints |
| Abbasiyah | District | The western cultural and intellectual epicenter of Baghdad. | Baghdad | Abbasid Caliphate / Scholars & Philosophers | House of Wisdom Abbasiyah Bureau Bimaristan Observatory Great Mosque Scholars' Gardens |
| Karkh | District | The southern commercial trade powerhouse of Baghdad. | Baghdad | Merchant Guilds / Caliphate Guard Forces | Grand Bazaar Karkh Bureau Caravanserai Tax Collector's Mansion Monastery Virgin's Convent |
| Round City (Madinat al-Mansur) | District | The central circular heart of Baghdad, enclosed within massive concentric double walls. | Baghdad | Abbasid Caliphate Elite / Order of the Ancients | Palace of the Green Dome Sharqiyah Bureau Harem Diwan of Official Documents Al-Jahiz's House Judges' Court |
| Wilderness | Region | The vast expanses surrounding the walled metropolis of Baghdad. | Greater Baghdad | Civilians / Bedouin Nomads / Bandits | Anbar Town Dur-Kurigalzu Ruins Northern Oasis Jarjaraya Village Ukhaidir Fortress Watermill |
| Alamut Fortress | Hidden Ones Stronghold | The mountain stronghold of the Hidden Ones in the Alborz Mountains. | Persia (Deylaman) | Hidden Ones (Assassins) | Assassin Fortress Training Grounds Initiation Chamber Master's Library Mountain Passes |
| Anbar | Town | The humble town along the Euphrates River where Basim grew up as a street thief alongside Nehal. | Mesopotamia (Iraq) | Civilian / Caliphate Guards | Winter Palace Town Market Canal Docks Thieves' Rooftops |
| Dur-Kurigalzu | Ancient Ruins | An ancient Kassite ziggurat and archaeological site north of Baghdad. | Wilderness North | Order of the Ancients / Isu Ruins | Ziggurat Peak Subterranean Vault Mural Chamber |
| Northern Oasis | Ancient Vault / Landmark | A tranquil desert lake north of Baghdad concealing an underwater tunnel that leads to a secret First Civilization (Isu) gear vault. | Wilderness North | First Civilization (Isu) | Underwater Tunnel Isu Gear Chamber Pedestals for Mysterious Shards |
| Harbiyah Hidden Ones Bureau | Hidden Ones Bureau | The Hidden Ones' local headquarters in Harbiyah district, managed by Fuladh. | Harbiyah | Hidden Ones | Contract Board Tool Workbench Bureau Archives |
| Abbasiyah Hidden Ones Bureau | Hidden Ones Bureau | The Hidden Ones' intel bureau in the scholarly district, overseen by Tabid. | Abbasiyah | Hidden Ones | Contract Board Scholarly Research Desk Fast Travel Point |
| Karkh Hidden Ones Bureau | Hidden Ones Bureau | The Hidden Ones' covert safehouse in Karkh, managed by Roshan and Rebekah. Used to monitor merchant trade corruption. | Karkh | Hidden Ones | Contract Board Armory Supply Desk Fast Travel Point |
| Sharqiyah / Round City Bureau | Hidden Ones Bureau | The secretive bureau operating near the outer wall of the Round City, coordinating high-level operations against Caliphate officials. | Round City | Hidden Ones | Contract Board Master assassin meeting hall |
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