Assassin's Creed Mirage - Weapons
Swords, daggers, and stealth tools available to Basim in Assassin's Creed Mirage. Features weapon perks, combat stats, and tool upgrade tiers.
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of 23 entries
· updated 2026-07-27
| Name | Type | Description | Stats | Source | Perk | Upgrades |
|---|---|---|---|---|---|---|
| Hidden Blade | Melee | Basim's signature Assassin weapon. A spring-loaded retractable blade worn under the left wrist. | Damage: Instant Kill (stealth) Speed: Instant Reach: Very Short | Received during initiation into the Hidden Ones at Alamut | — | — |
| Initiate of Alamut Sword | Sword | A balanced steel longsword issued to newly sworn Hidden Ones. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Default starting equipment granted at Alamut | Sharp Blade: Deals +25% / +35% / +50% damage when Basim's health is below 50% | — |
| Hidden One Sword | Sword | A curve-tipped blade crafted for veteran covert agents. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Found in Gear Chest at Spymaster's Camp / Round City | Venomous: Every fifth hit poisons the target. Attacks on poisoned enemies deal +25% damage | — |
| Zanj Uprising Sword | Sword | A heavy curved scimitar forged for rebel leaders. | Damage: 60 / 72 / 90 Defense: 20 / 24 / 30 | Found in Gear Chest at Metal Factory in Harbiyah district | Strike Back: Executing a successful dodge increases damage of the next attack by +50% | — |
| Rostam Sword | Sword | An elegant Persian longsword bearing gold engravings of Rostam. | Damage: 45 / 54 / 68 Defense: 30 / 36 / 45 | Reward for completing the 'The Weapons Dealer' Assassin Contract | Chain Reaction: Every consecutive hit boosts attack damage by +5% up to a maximum of +50% | — |
| Abbasid Knight Sword | Sword | A sturdy double-edged sword carried by the Caliph's guards. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Found in Gear Chest at Rose Manor in Barking/Abbasiyah district | Defensive Stance: Successful parries regenerate 10% health when Basim's health is below 50% | — |
| Shamshir-e Zomorrodnegar | Sword | A mythical emerald-studded Persian sword from ancient folklore. | Damage: 75 / 90 / 112 Defense: 15 / 18 / 22 | Found in Isu Vault under Northern Oasis (unlocked with 3 Mysterious Shards) | Blood Price: Increases damage output by +50%, but lowers maximum health by 50% | — |
| Sand Sword | Sword | An ornate golden curved blade forged with mysterious sands of time. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Deluxe Edition DLC / Prince of Persia Pack | Healing Sand: Killing an enemy restores 20% health | — |
| Lightning Sword | Sword | A electric-infused blade forged from fallen meteoric iron. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Lightning Pack DLC / In-Game Store | Thunderclap: Perfect parries unleash a shockwave that damages and blinds surrounding enemies | — |
| Jinn Sword | Sword | A dark smoky blade forged in magical demon fire. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Jinn Pack DLC / In-Game Store | Afflicted Power: Striking enemies afflicted with status effects (poison, fire, sleep) deals +50% damage | — |
| Demon Claw | Sword | A serrated crimson blade that burns with unholy fire. | Damage: 50 / 60 / 75 Defense: 25 / 30 / 38 | Fire Demon Pack DLC / In-Game Store | Flame Strike: Striking burning enemies sets nearby enemies on fire and increases fire damage | — |
| Initiate of Alamut Dagger | Dagger | A practical sidearm dagger paired with the sword for parrying. | Damage: 25 / 30 / 38 Defense: 50 / 60 / 75 | Default starting equipment granted at Alamut | Guard Breaker: Parries deplete +50% more stamina from attacking enemies | — |
| Hidden One Dagger | Dagger | A razor-sharp dagger treated with herbal oils. | Damage: 25 / 30 / 38 Defense: 50 / 60 / 75 | Found in Gear Chest at Qasr Salih in Harbiyah district | Poison Cloud: Stealth assassinating a poisoned enemy creates a poisonous cloud that damages nearby guards | — |
| Zanj Uprising Dagger | Dagger | A rugged fighting dagger used by rebel skirmishers. | Damage: 30 / 36 / 45 Defense: 40 / 48 / 60 | Found in Gear Chest at Watermill in Wilderness district | Second Wind: Performing a successful parry restores 10% stamina | — |
| Rostam Dagger | Dagger | A lightweight throwing knife dagger hybrid. | Damage: 22 / 27 / 34 Defense: 60 / 72 / 90 | Reward for completing the 'The Fugitive' Assassin Contract | Point Blank: Throwing knives deal +10% bonus damage when hit at close range | — |
| Abbasid Knight Dagger | Dagger | A heavy guard dagger designed for defensive parrying. | Damage: 25 / 30 / 38 Defense: 50 / 60 / 75 | Found in Gear Chest at Qasr Salih / Karkh district | Synergistic: Dealing damage with this dagger increases the damage of your next sword strike by +25% | — |
| The Samsaama | Dagger | An ancient Isu dagger unearthed from the Northern Oasis chamber. | Damage: 38 / 45 / 56 Defense: 30 / 36 / 45 | Found in Isu Chamber under Northern Oasis (unlocked with 2 Mysterious Shards) | Life Steal: Every fifth strike restores 10% of Basim's health | — |
| Dagger of Time | Dagger | The legendary hourglass dagger capable of manipulating time. | Damage: 25 / 30 / 38 Defense: 50 / 60 / 75 | Deluxe Edition DLC / Prince of Persia Pack | Temporal Dodge: Performing a perfect parry slows down time for 3 seconds | — |
| Throwing Knives | Tool | Lethal silent ranged weapons used for quick headshot kills or destroying crane ropes and oil jars. | — | Unlocked automatically during early Hidden Ones training | — | Tier 1: Extra Capacity (+2 knives) Tier 2: Armor Piercing (Penetrates helmets) Tier 3: Poison Tip / Body Dissolve |
| Blowdart | Tool | A silent pipe firing specialized darts to incapacitate, enrage, or poison targets from a distance. | — | Unlocked at Bureau workbenches using Extra Tool Capacity skill | — | Tier 1: Extended Duration Tier 2: Potent Sedative / Berserk Toxin Tier 3: Cloud Spread |
| Smoke Bomb | Tool | Creates a dense cloud of thick smoke that breaks line of sight, stuns guards, and enables quick assassinations. | — | Unlocked at Bureau workbenches using Extra Tool Capacity skill | — | Tier 1: Silent Smoke Tier 2: Healing Smoke / Choking Gas Tier 3: Flammable Smoke |
| Proximity Trap | Tool | A non-lethal or explosive mine placed on ground surfaces that detonates when guards approach. | — | Unlocked at Bureau workbenches using Extra Tool Capacity skill | — | Tier 1: Shrapnel Radius Tier 2: Knockdown Shockwave Tier 3: Hallucinogenic Gas |
| Noisemaker | Tool | A distraction firecracker that draws guard attention to specific locations away from Basim. | — | Unlocked at Bureau workbenches using Extra Tool Capacity skill | — | Tier 1: Loud Firecracker Tier 2: Terror Sound Tier 3: Spark Diverter |
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