Another Eden Begins - Weapons
The weapon classes of Another Eden Begins and the two progression layers that sit above them. Every character is locked to one weapon class, and that class decides which attacks, skills and class-change upgrades they can use, so a weapon is a character's identity rather than a piece of gear that get...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword | Weapon Class | The default weapon class of the story's protagonist and of the Miglance knights, and the class most players will build a first party around. | Role: Balanced physical damage Range: Melee Speed: Medium Notable Users: Aldo, Cyrus, Isuka, Deirdre | Starting class for several party members; better swords from Another Dungeons and boss drops |
| Katana | Weapon Class | The Antiquity-flavoured blade class, carried by the story's swordswomen and ninja. | Role: Fast multi-hit physical damage Range: Melee Speed: Fast Notable Users: Kikyo, Azami | Antiquity-era characters; katana drops from Another Dungeons |
| Axe | Weapon Class | The heavy physical class: slower, harder-hitting and built around single large attacks rather than long chains. | Role: Heavy single-target damage Range: Melee Speed: Slow Notable Users: Heavy physical attackers | Weapon drops and shops across the three eras |
| Lance | Weapon Class | The reach class. Lances hit from further out than any other melee weapon and often carry pierce-flavoured skills, which makes them the safest melee option against enemies with punishing close-range counters. | Role: Reach and pierce damage Range: Long melee Speed: Medium Notable Users: Knight and soldier characters | Weapon drops and shops across the three eras |
| Bow | Weapon Class | The physical ranged class. Bows keep a character out of counter range and, more importantly, let a party hit flying or elevated enemies that melee classes cannot reach at all, so most teams keep at least one bow user available even when the class is not the highest damage option. | Role: Physical ranged damage Range: Ranged Speed: Medium Notable Users: Archer characters | Weapon drops and shops across the three eras |
| Fist | Weapon Class | The fastest class in the game, built on short-range combo strings and multi-hit attacks. | Role: Fast combo damage Range: Very short melee Speed: Very fast Notable Users: Martial artist characters | Weapon drops and shops across the three eras |
| Hammer | Weapon Class | A blunt heavy class that leans on stagger and area impact rather than precision. | Role: Blunt area damage Range: Melee Speed: Slow Notable Users: Bruiser characters | Weapon drops and shops across the three eras |
| Staff | Weapon Class | The magic class, and the source of most of the game's elemental damage. | Role: Elemental magic damage and healing Range: Ranged Speed: Varies by character Notable Users: Gariyu, Mariel, Mighty, Nagi | Weapon drops and shops across the three eras |
| Ogre Rancorem | Signature Weapon | The cursed sword Aldo carries from the opening of the story. | Wielder: Aldo Class: Sword Progression: Story, class change and Manifest weapon awakening | Carried by Aldo from the start of the game |
| Manifest Weapons | Progression Layer | Character-specific weapons that sit above the ordinary class ladder. | Applies To: Individual characters Unlocks: Manifest skill Upgrade: Awakening with materials from Another Dungeons and bosses | Another Dungeons and specific boss encounters |
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