Another Eden Begins - Characters
The playable party and the figures around it in Another Eden Begins, gathered from the story's three eras. The cast is large by design: each era contributes its own knights, mages and wanderers, and the party a player carries through a chapter is a selection from that pool rather than a fixed roster...
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of 14 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Aldo | A young man from the village of Baruoki who sets out after his sister Feinne is taken when the Beast King's forces overrun the village. | Protagonist | Baruoki | Sword combat built around Ogre Rancorem Another Force chain attacks Party leadership across the Present, Antiquity and Future eras | Starting protagonist, available from the opening of the story |
| Feinne | Aldo's younger sister, taken from Baruoki at the very start of the story. | Key Character | Baruoki | The power the Beast King's forces are hunting Central to the story's time-travel mystery | Central story character, not a standard party member |
| Riica | An android companion who joins early and stays for most of the journey. | Ally | The party | Android durability and self-repair Support and recovery skills Comic relief and exposition | Joins the party early in the story |
| Cyrus | A knight of the kingdom of Miglance who attaches himself to the party with enormous confidence and very little evidence for it. | Ally | Miglance Kingdom | Miglance swordsmanship Frontline damage and taunts Self-declared leadership of the group | Recruited during the Present-era Miglance storyline |
| Isuka | A knight of Miglance with a disciplined, severe manner that puts her at odds with the party's more casual members. | Ally | Miglance Kingdom | Sword techniques Discipline-based party buffs Frontline command | Miglance storyline |
| Deirdre | A Miglance knight whose gentle manner hides a stubborn refusal to leave anyone behind. | Ally | Miglance Kingdom | Defensive sword work Protective buffs Healing support | Miglance storyline |
| Kikyo | A kunoichi from the Antiquity era whose calm, clipped manner makes her the counterweight to the party's louder members. | Ally | Antiquity | Katana techniques Throwing and ranged strikes Infiltration and stealth | Antiquity-era storyline |
| Azami | A wandering swordswoman with a brash streak and a habit of picking fights with anyone who looks strong enough to be interesting. | Ally | Antiquity | Katana combos High-tempo physical damage Self-buffs on attack | Antiquity-era storyline |
| Gariyu | An arrogant fire mage who treats every battle as an opportunity to demonstrate that everyone else is in the way. | Ally | Antiquity | Fire magic Area-of-effect damage Elemental weakness exploitation | Antiquity-era storyline |
| Mariel | The party's benchmark healer, and for a long time the character most teams were built around. | Ally | The party | Healing and revival Party-wide support Cleansing debuffs | Recruited through the story and the character encounter system |
| Suzette | One of the original game's benchmark damage characters, and still a reference point for how much a five star attacker can change a team. | Ally | The party | High single-target damage Multi-hit attacks that build Another Force quickly Manifest skill at full awakening | Character encounter system; five star class required for her full kit |
| Nagi | A quiet character whose story is bound up with dragons and with the older history of the world the party keeps brushing against. | Ally | The party | Magic attacks Dragon-related story abilities Elemental coverage | Character encounter system |
| Yuna | A calm support character who spends more time enabling other people's damage than dealing her own. | Ally | The party | Party buffs Healing support Debuff removal | Character encounter system |
| Mighty | A mage whose defining trait is that he would rather be asleep, and who is consequently at his most dangerous when something finally wakes him up. | Ally | The party | Magic damage Area attacks Elemental coverage | Character encounter system |
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