Yakuza 0 Director's Cut - Skills

The fighting styles and combat techniques of Yakuza 0. Each protagonist has three starting styles plus a locked fourth, all levelled with money and unlocked through a dedicated skill board, and the two share the universal Heat Action, style-switching and environmental weapon systems.
of 12 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite Weapon Proficiencies
Brawler Fighting Style Kiryu's balanced default style: straight punches, heavy kicks, grabs and throws with no pronounced strength or weakness. Kiryu Styles 0 (starting style) Available from the start of Kiryu's chapters Bare-handed Improvised weapons
Rush Fighting Style A fast, evasive boxing-and-kicks style built on weaving and rapid jabs. Kiryu Styles Unlocked with money on the skill board Unlocked early in Kiryu's skill board Bare-handed
Beast Fighting Style A heavy, grappler-oriented style that shrugs off hits and swings large objects. Kiryu Styles Unlocked with money on the skill board Unlocked early in Kiryu's skill board Heavy improvised weapons Grappling
Dragon of Dojima Fighting Style Kiryu's signature style, blending the strongest strikes of the other three with unique counters and finishers. Kiryu Styles Unlocked late in Kiryu's skill board Progress the Kamurocho story and invest in the Dragon skill branch Bare-handed Improvised weapons
Thug Fighting Style Majima's baseline style, a scrappy mix of jabs, low kicks and quick grabs. Majima Styles 0 (starting style) Available from the start of Majima's chapters Bare-handed Improvised weapons
Breaker Fighting Style A breakdancing capoeira-inspired style of spinning kicks and floor sweeps. Majima Styles Unlocked with money on the skill board Unlocked early in Majima's skill board Bare-handed
Slugger Fighting Style A bat-based style that turns Majima into a heavy hitter with long reach and wide swings. Majima Styles Unlocked with money on the skill board Unlocked early in Majima's skill board Baseball bat
Mad Dog Fighting Style Majima's signature style, using a dagger, wild spinning attacks and his iconic breakdance-like footwork. Majima Styles Unlocked late in Majima's skill board Progress the Sotenbori story and invest in the Mad Dog skill branch Dagger Bare-handed
Heat Actions Special Technique Context-sensitive cinematic finishers triggered when the Heat gauge is full enough and the environment allows it. Universal Heat gauge (built by landing hits and grabs) Available from the start; more are learned from the skill boards and trainers Environmental objects Bare-handed
Style Switching Combat Technique Both protagonists can swap fighting styles mid-combo at any time, and skilled play chains a launcher from one style into a finisher from another. Universal Free (instant, on the d-pad) Available once a style is unlocked All styles
Environmental Weapon Attacks Combat Technique Nearly every loose object in the street can be picked up and used as a weapon until it breaks, from traffic cones and bicycles to katanas dropped by enemies. Universal Free (pick up and swing) Available from the start Improvised weapons Dropped enemy weapons
Master Training Progression System Named masters scattered across Kamurocho and Sotenbori teach the locked techniques that the skill boards cannot grant, each gated behind a trial fight or a task. Universal Money and story progress Meet each trainer in the world and complete their trial Style-specific
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