Yakuza 0 Director's Cut - Locations

The two hub cities of Yakuza 0 and their named districts and venues. Kamurocho is the Tokyo entertainment district where Kazuma Kiryu's chapters take place, and Sotenbori is the Osaka riverside district that hosts Goro Majima's chapters; both are dense, walkable neighbourhoods packed with shops, arc...
of 17 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Kamurocho Hub District The neon-lit entertainment district that anchors the series, recreated here in its 1988 form with the Millennium Tower still under construction. Tokyo Theater Square Nakamichi Street Tenkaichi Street Champion District Millennium Tower construction site
Theater Square Landmark The wide plaza in front of the district's cinema, used throughout the series as a meeting point and story stage. Kamurocho Cinema frontage Central plaza Story confrontation spots
Nakamichi Street Main Street The main north-south artery of the district, lined with bars, restaurants and shops, and the spine that connects Theater Square to the northern blocks. Kamurocho Bar and restaurant strip Shop row Route to the northern blocks
Tenkaichi Street Main Street The western commercial street running past the district's gate, home to arcades, eateries and the sort of small businesses that give Kamurocho its texture. Kamurocho Arcade row Restaurant strip Western gate to the district
Champion District Alley Network A tight grid of alleys and tiny bars tucked behind the main streets, where the district's seedier business gets done. Kamurocho Small bars Alley brawls Substory encounters
Pink Street Entertainment Strip A narrow lane of hostess clubs and late-night venues, one of the district's nightlife hotspots. Kamurocho Hostess clubs Nightlife venues Cabaret-related substories
Millennium Tower Construction Site Landmark The half-built tower that dominates the 1988 skyline and marks how early in the timeline the game sits. Kamurocho Unfinished tower Construction hoardings Property boom backdrop
Tojo Clan Headquarters Faction Base The clan's formal headquarters, where the Empty Lot crisis is debated by the family heads and where Kiryu's fate is decided more than once. Kamurocho Council chamber Clan officers Succession disputes
The Empty Lot Plot-Critical Site A single undeveloped patch of land in Kamurocho that becomes the most valuable real estate in the story. Kamurocho Contested land title Murder scene Property conspiracy
Bar Serena Venue Reina's small bar, used as neutral ground by Kiryu's circle. Kamurocho Reina Neutral meeting ground Story debriefs
Pocket Circuit Stadium Minigame Venue The hobby shop and racing track for Pocket Circuit cars, one of the game's most elaborate minigames. Kamurocho Pocket Circuit track Model shop Rival racers
Club Sega Arcade The district's arcade, stocked with emulated Sega classics and a claw machine. Kamurocho Arcade cabinets Claw machine Arcade substories
Sotenbori Hub District Osaka's riverside entertainment district and the setting for Majima's chapters, built around a canal crossed by neon-lit bridges. Osaka Sotenbori Bridge Bishamon Bridge Canal-side promenade Cabaret district
Sotenbori Bridge Landmark The main bridge over the Sotenbori canal, the district's most recognisable landmark and a recurring stage for confrontations in Majima's story. Sotenbori Canal crossing Neon sign Confrontation spot
Bishamon Bridge Landmark The second of Sotenbori's canal crossings, connecting the shopping streets to the western blocks. Sotenbori Canal crossing Route to the west blocks Riverside walk
Cabaret Grand Business Venue The high-end hostess club Majima is installed as manager of, and the base for the Cabaret Club Czar storyline. Sotenbori Club floor Hostess roster Rival club competitions
Club Sunshine Business Venue The club Majima builds into his own operation during Cabaret Club Czar, staffed with the hostesses he recruits across Osaka. Sotenbori Recruited hostesses Club upgrades District league standings
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