The Legend of Heroes: Trails to Azure - Skills
The combat kit the Special Support Section finishes the Crossbell arc with: Crafts and S-Crafts paid for in CP, the paired and whole-party team mechanics the arc introduced, and the orbment, quartz and Orbal Arts systems that supply the party's magic.
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Crafts | Craft System | Character-specific combat abilities that spend CP (Craft Points). | Combat Arts | 0 | Unlocked with each character |
| S-Crafts | Signature Craft | Each character's ultimate Craft, a high-damage or high-support finisher that requires a full CP gauge. | Combat Arts | 100 | Reach 100 CP |
| S-Break | Combat Mechanic | An interrupt that cuts into the turn order and fires an S-Craft on the spot when a character holds 100 CP. | Combat Arts | 100 | 100 CP on the acting character |
| Combination Crafts | Team Attack | Joint attacks performed by two specific party members, unlocked by using them together and improved as the pair fights. | Team Mechanics | 0 | Fight with the same pair to unlock each combination |
| Team Rush | Team Attack | The arc's massed attack, in which the whole active party piles onto one target in a single sequence. | Team Mechanics | 0 | Available to the full active party |
| Burst | Party Gauge System | A shared gauge that fills during battle and, when spent, lets the entire party act together outside the normal turn order. | Team Mechanics | 0 | Gauge builds through combat actions |
| Orbal Arts | Magic System | Spells cast from a character's tactical orbment using EP, unlocked by the quartz combination sitting on the orbment's lines. | Orbment | 0 | Install the correct quartz combination |
| EP (Energy Points) | Resource | The energy pool that Orbal Arts consume, kept deliberately separate from HP and CP so that a healer's budget is not the same as a frontliner's. | Orbment | 0 | None |
| Quartz | Orbment System | The crystalline units slotted into an orbment, split across the seven elements of Earth, Water, Fire, Wind, Time, Space and Mirage. | Orbment | 0 | None |
| Master Quartz | Orbment Core | The central quartz unit that grants a character a defining passive effect and levels up as the party fights, effectively giving each detective an evolving sub-specialisation. | Orbment | 0 | Equipped in the orbment's master slot |
| Tactical Orbment | Equipment | The personal device every party member carries, whose fixed layout of quartz lines decides which Arts that character can reach and how strong they become. | Orbment | 0 | Issued to each party member |
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