The Legend of Heroes: Trails to Azure - Skills

The combat kit the Special Support Section finishes the Crossbell arc with: Crafts and S-Crafts paid for in CP, the paired and whole-party team mechanics the arc introduced, and the orbment, quartz and Orbal Arts systems that supply the party's magic.
of 11 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Crafts Craft System Character-specific combat abilities that spend CP (Craft Points). Combat Arts 0 Unlocked with each character
S-Crafts Signature Craft Each character's ultimate Craft, a high-damage or high-support finisher that requires a full CP gauge. Combat Arts 100 Reach 100 CP
S-Break Combat Mechanic An interrupt that cuts into the turn order and fires an S-Craft on the spot when a character holds 100 CP. Combat Arts 100 100 CP on the acting character
Combination Crafts Team Attack Joint attacks performed by two specific party members, unlocked by using them together and improved as the pair fights. Team Mechanics 0 Fight with the same pair to unlock each combination
Team Rush Team Attack The arc's massed attack, in which the whole active party piles onto one target in a single sequence. Team Mechanics 0 Available to the full active party
Burst Party Gauge System A shared gauge that fills during battle and, when spent, lets the entire party act together outside the normal turn order. Team Mechanics 0 Gauge builds through combat actions
Orbal Arts Magic System Spells cast from a character's tactical orbment using EP, unlocked by the quartz combination sitting on the orbment's lines. Orbment 0 Install the correct quartz combination
EP (Energy Points) Resource The energy pool that Orbal Arts consume, kept deliberately separate from HP and CP so that a healer's budget is not the same as a frontliner's. Orbment 0 None
Quartz Orbment System The crystalline units slotted into an orbment, split across the seven elements of Earth, Water, Fire, Wind, Time, Space and Mirage. Orbment 0 None
Master Quartz Orbment Core The central quartz unit that grants a character a defining passive effect and levels up as the party fights, effectively giving each detective an evolving sub-specialisation. Orbment 0 Equipped in the orbment's master slot
Tactical Orbment Equipment The personal device every party member carries, whose fixed layout of quartz lines decides which Arts that character can reach and how strong they become. Orbment 0 Issued to each party member
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