The Legend of Heroes: Trails from Zero - Systems
The systems that structure a Crossbell playthrough: the request board and Detective Point ranking, orbment and quartz setup, sepith spending and Master Quartz progression, the chapter and free-day rhythm, the guest party system, status effects, fishing and cooking, the city newspaper, and the combat...
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Detective Points (DP) | Progression System | The unit's performance score. Requests, side investigations and hidden tasks award Detective Points, and the running total determines the Special Support Section's rank and the rewards that come with it, including items and recognition from the department. | Awarded for completing requests and optional objectives |
| Requests and Support Requests | Quest System | The request counter at the SSS building drives the game's structure. | Special Support Section Building |
| SSS Rank | Progression System | The public standing of the unit, rising as Detective Points accumulate. | Raised through Detective Points |
| Orbment Lines and Quartz Slots | Equipment System | Each character's orbment holds quartz on separate lines, and only quartz on the same line combine their element values. | Character orbments |
| Chapter and Free-Day Structure | Game Structure | Chapters alternate between story assignments and days of relative freedom, when requests, shopping, bonding scenes and side locations open up. | Main story progression |
| Party and Guest System | Party System | The four members of the unit are joined at different points by guests from the Liberl arc and by temporary allies, each with their own Crafts and their own reasons to be in Crossbell. | Story-driven party changes |
| Turn Order and Turn Bonuses | Combat System | Every battle shows the incoming order of actions on a bar, with occasional bonus slots carrying effects such as critical hits, healing or EP recovery. | Standard battle interface |
| High-Speed Mode | Quality of Life | The current generation ports carry the refresh features of the later Japanese re-releases, including a speed-up option that accelerates field movement, battles and dialogue for players who want the story without the travel time. | PlayStation 5 and Nintendo Switch 2 editions |
| Sepith and Quartz Crafting | Economy System | Battles drop sepith, the elemental crystals of Earth, Water, Fire, Wind, Time, Space and Mirage that Crossbell's orbal workshops convert into quartz of a chosen element and grade. | Orbal workshops and shops |
| Master Quartz Progression | Equipment System | A character's Master Quartz gains experience from the fights the party wins and unlocks stronger versions of its passive effect as it levels, so the same unit keeps changing shape across a playthrough. | Equipped in the orbment's master slot |
| Elemental Affinity | Character System | Every character has a natural affinity for one or two of the seven elements, which lowers the EP cost of those Arts and makes them hit harder while raising the cost of the rest. | Per-character attribute |
| Status Ailments and Resistances | Combat System | Attacks and Arts can inflict conditions such as Poison, Seal, Mute, Blind, Sleep, Confuse, Faint, Freeze, Burn and Petrify, and enemies apply the same toolkit to the party. | Battle interface and quartz effects |
| Cooking | Item Crafting System | Recipes collected from shops, books and residents let the party prepare dishes that restore health, cure status effects or apply temporary buffs. | Recipes learned across Crossbell |
| Fishing | Mini System | Fishing spots on Crossbell's rivers, lakes and the harbour take bait and return fish that can be sold, eaten or kept as a record of what the state's waters hold. | Fishing spots across Crossbell State |
| Crossbell Times | Information System | The city newspaper, sold in shops and updated as the story advances, recapping events in Crossbell's own voice and covering the political story the unit is living inside. | Shops across Crossbell |
| Hidden and Timed Objectives | Quest Layer | Not every point of Detective Points sits on the request board. | Chapter-based request availability |
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