The Legend of Heroes: Trails from Zero - Skills

The combat kit of the Crossbell arc: Crafts and S-Crafts paid for with CP, the team mechanics that the arc introduces, and the orbment, quartz and Orbal Arts systems that supply party magic.
of 11 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Crafts Craft System Character-specific combat abilities that spend CP (Craft Points). Combat Arts 0 Unlocked with each character
S-Crafts Signature Craft Each character's ultimate Craft, a high-damage or high-support finisher that needs a full CP gauge to use. Combat Arts 100 Reach 100 CP
S-Break Combat Mechanic An interrupt that cuts into the turn order and fires an S-Craft on the spot when a character has 100 CP. Combat Arts 100 100 CP on the acting character
Combination Crafts Team Attack Joint attacks performed by two specific party members, unlocked by fighting together and improving as the pair is used. Team Mechanics 0 Fight with the same pair to unlock each combination
Team Rush Team Attack The Crossbell arc's massed attack, in which the whole active party piles onto a single enemy in one sequence. Team Mechanics 0 Available to the full active party
Burst Party Gauge System A shared gauge that fills during battle and, when spent, lets the entire party act together outside the normal turn order. Team Mechanics 0 Gauge builds through combat actions
Orbal Arts Magic System Spells cast from a character's tactical orbment using EP. Orbment 0 Install the correct quartz combination
EP (Energy Points) Resource The energy pool that Orbal Arts consume. Orbment 0 None
Quartz Orbment System The crystalline units slotted into an orbment, split across the seven elements of Earth, Water, Fire, Wind, Time, Space and Mirage. Orbment 0 None
Master Quartz Orbment Core The central quartz unit that grants a character a defining passive effect and levels up as the party fights, effectively giving each detective an evolving sub-specialisation. Orbment 0 Equipped in the orbment's master slot
ENIGMA Orbment Equipment The tactical orbment model the unit carries. Orbment 0 Issued to each party member
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