The Legend of Heroes: Trails from Zero - Factions

The organisations fighting over Crossbell: the police unit at the centre of the story, the state's institutions, the guilds and syndicates that operate across its borders, and the powers that treat the state as a prize.
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Special Support Section Police Unit The experimental unit the Crossbell Police Department creates to give the force a friendlier public face, made up of a returning detective, a mayor's granddaughter, a foundation researcher and an ex-soldier. Crossbell City Lloyd Bannings Elie MacDowell Tio Plato Randy Orlando Sergei Lou (supervisor)
Crossbell Police Department State Institution The civil police force of the state, stretched thinner than the Guardian Force and dependent on the goodwill of the politicians who fund it. Crossbell State Sergei Lou Alex Dudley and the First Division Police headquarters, Administrative District
Crossbell Guardian Force Military The state's small army, responsible for the borders and for defending a country either neighbour could overrun in a week. Crossbell State Bellguard Gate garrison Tangram Gate garrison Randy Orlando (former member)
Bracer Guild (Crossbell branch) International Guild The guild office that handles the requests the state cannot or will not, staffed by bracers whose independence makes them useful to everyone and trusted by no one in power. Crossbell State Estelle Bright Joshua Bright Arios MacLaine
Ouroboros Secret Society The society whose Anguis and Enforcers treat the Crossbell crisis as one phase of a much larger plan. Operating across Zemuria Enforcers active in Crossbell Society experiments tied to the state's ruins Renne Mariabell Crois
Heiyue Trading Company Syndicate and Trading House An eastern trading house that runs legitimate commerce and criminal muscle through three family branches, the Lai, Lu and Lee houses, and that treats Crossbell as a market to be managed rather than a city to be run. Crossbell State (eastern Zemurian origin) Cao Lee The three houses (Lai, Lu and Lee) Front companies across Crossbell City
Revache and Co. Criminal Syndicate The entrenched Crossbell mafia, running protection rackets and smuggling while trying to hold its turf against Heiyue, the reforming state and the unit that keeps walking into its operations. Crossbell City Garcia Rossi (enforcer and fixer) Underworld holdings Racketeering and smuggling operations
Arc en Ciel Theatre Troupe The city's celebrated stage troupe and one of the few things in Crossbell that both neighbouring powers admire. Entertainment District, Crossbell City Ilya Platiere Rixia Mao Main stage productions
International Bank of Crossbell (IBC) Financial Institution The bank whose loans keep the state solvent and whose reach extends into both neighbouring economies. Crossbell City Dieter Crois Mariabell Crois The city's financial quarter
Crossbell State Government Civil Government The mayor's administration and the independence movement around it, walking a line between the empire, the republic and the bank while trying to build a case for Crossbell's sovereignty that neither power can ignore. Crossbell State Mayor Henry MacDowell Independence negotiations Diplomatic visits from both great powers
Saber Vipers Street Gang A Crossbell street gang led by Wald Wales, whose turf wars with rival crews become a running subplot and a source of loud, unlikely allies once the city's crisis spills into its alleys. Crossbell City Wald Wales Gang hideout Turf clashes with rival crews
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