Titan Quest II - Skills
Mastery specializations and signature abilities in Titan Quest II. Players pick two masteries per character and, when a specific pair is combined, unlock a bonus combo skill tree. Skills below represent the mastery pool drawn from the franchise's established mastery lineup (War, Storm, Earth, Defens...
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of 19 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| War Mastery | Special Skill | The physical damage specialization built around melee weapons: charges, heavy strikes, shout-based debuffs, and bleed or mortal damage boosts. | Mastery Specialization | 0 | Starting mastery option |
| Storm Mastery | Special Skill | An elemental specialization channeling lightning and wind: ranged lightning bolts, area storm skills, dodge-tempo bonuses, and movement utility. | Mastery Specialization | 0 | Starting mastery option |
| Earth Mastery | Special Skill | A fire-and-quake specialization offering area fire damage, pet or familiar synergy, and durability bonuses. | Mastery Specialization | 0 | Starting mastery option |
| Defense Mastery | Special Skill | A protective specialization granting block, armor, self-healing, and taunting survivability. | Mastery Specialization | 0 | Starting mastery option |
| Charge Attack | Weapon Skill | A chargeable heavy melee strike that overpowers and stuns on release, rewarding rhythm-based timing over spam. | War Abilities | 1 | War Mastery selected |
| Evasive Roll | Passive | A universal dodge roll with brief invulnerability frames that interrupts attacks and resets positioning. | Universal Combat | 0 | None (unlocked by default) |
| Sky Bolt | Weapon Skill | A targeted storm strike calling lightning onto an enemy, scaling bonus damage against afflicted targets. | Storm Abilities | 1 | Storm Mastery selected |
| Grim Sweep | Special Skill | A sweeping cleave skill that strikes enemies in a wide arc before the wielder, chaining bonus damage per additional foe hit. | War-Ranged Hybrid | 2 | War Mastery |
| Rogue Mastery | Special Skill | The precision and poison specialization built around daggers, thrown weapons, and traps: fast critical strikes, blade traps, poison damage over time, and mobility-disrupting techniques. | Mastery Specialization | 0 | Starting mastery option |
| Nature Mastery | Special Skill | A life and flora specialization granting healing-over-time, protection buffs, and summoned animal companions. | Mastery Specialization | 0 | Starting mastery option |
| Spirit Mastery | Special Skill | The death and soul specialization channeling life drain, resistance auras, and undead summons. | Mastery Specialization | 0 | Starting mastery option |
| Hunting Mastery | Special Skill | A ranged and spear specialization rewarding careful boar-stance positioning: accuracy buffs, piercing single-target shots, and grounded crowd control. | Mastery Specialization | 0 | Starting mastery option |
| Dream Mastery | Special Skill | A trance and mind specialization that blends hack-and-slash offense with magical utility, granting self-buffing trances, retaliation effects, and distortion-based area damage for flexible hybrid builds. | Mastery Specialization | 0 | Starting mastery option |
| Regrowth | Special Skill | A targeted healing-over-time that restores health steadily over its duration, the durable sustain core of the Nature mastery and a reliable support tool for self-healing or co-op partners. | Nature Abilities | 1 | Nature Mastery selected |
| Circle of Power | Special Skill | A temporary area buff that empowers allies and the caster within its radius, boosting combat output in a targeted zone. | Spirit Abilities | 1 | Spirit Mastery selected |
| Spirit Ward | Passive | A passive resistance buff that raises elemental and vitality defenses, sharpening survivability against the elemental and life-draining damage common to the later game. | Spirit Abilities | 1 | Spirit Mastery selected |
| Take Down | Weapon Skill | A precision strike that interrupts or cripples a single target, rewarding careful timing against dangerous or casting enemies. | Hunting Abilities | 1 | Hunting Mastery selected |
| Phantom Strike | Weapon Skill | A blink-and-strike technique that closes distance instantly on a target for a burst melee hit and lateral positioning, the front-line opener of the Rogue mastery. | Rogue Abilities | 1 | Rogue Mastery selected |
| Trance of Empathy | Passive | A retaliation trance that returns a portion of incoming melee damage to attackers while reducing what the wearer suffers, turning a sacred build into a punishing tank-and-reflect archetype. | Dream Abilities | 1 | Dream Mastery selected |
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