Titan Quest II - Weapons
Weapon families available in Titan Quest II, spanning one-handed, two-handed, and ranged archetypes. Each family favors different stats: swords and maces lean melee offense, spears reach and crowd control, and bows open ranged synergies, while every weapon can roll randomized affixes up to Legendary...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword | One-Handed Melee | A balanced one-handed blade offering fast, reliable swing speeds and solid damage. | Hands: One-Handed Damage: Medium Speed: Fast Synergy: War / Storm masteries | Common drop and vendors throughout Act 1 starting areas |
| Mace | One-Handed Melee | A heavier one-handed bludgeon trading swing speed for higher per-hit damage and armor-breaking potential. | Hands: One-Handed Damage: Medium-High Speed: Medium Synergy: War masteries / shield builds | Vendor and elite monster drops |
| Axe | One-Handed Melee | A chopping one-handed weapon with slightly slower swings than a sword but harder hits and good bonus damage versus armored foes, suiting aggressive charge-heavy builds. | Hands: One-Handed Damage: Medium-High Speed: Medium Synergy: War masteries | Monster drops from beast and warrior enemies |
| Spear | Two-Handed Melee | A long-reaching two-handed polearm granting extra attack range and sweeping swings that hit multiple enemies. | Hands: Two-Handed Damage: High Speed: Medium Reach: Long Synergy: Storm masteries | Elite drops in titan-encampment zones |
| Greatsword | Two-Handed Melee | A massive two-handed blade delivering high burst damage and cleaving arcs. | Hands: Two-Handed Damage: Very High Speed: Slow Synergy: War masteries | Rare drops from champions and larger foes |
| War Hammer | Two-Handed Melee | A crushing two-handed hammer with top-tier single-hit damage and strong armor penetration, at the cost of the slowest swing speeds. | Hands: Two-Handed Damage: Very High Speed: Slowest Penetration: High Synergy: Defense-flavored masteries | Vendor rare stock and boss loot tables |
| Bow | Ranged | A two-handed ranged weapon delivering steady ranged damage from safety. | Hands: Two-Handed Damage: Medium Range: Long Synergy: Storm masteries | Common ranged drop and hunters' vendors |
| Staff | Ranged / Magic | A two-handed caster weapon channeling elemental damage and boosting ability power. | Hands: Two-Handed Damage: Magic (Elemental) Ability Power: High Synergy: Earth / Storm masteries | Enchanters' vendors and magic-mastery enemy drops |
| Shield | Off-Hand | An off-hand defensive item worn with one-handed weapons, granting armor, block chance, and affixed resistances. | Hands: Off-Hand Block: High Armor: High Synergy: One-handed weapon builds | Vendor and shield-wielding soldier drops |
| Wrath of the Titans (Legendary) | Legendary Weapon | An example Legendary-difficulty weapon capable of rolling high-tier affixes and set bonuses tied to gods and titans. | Rarity: Legendary Damage: Top-Tier base Affixes: Randomized, up to 3-4 Set Bonus: Possible | Endgame titan and champion drop pools (exact name and affixes generated per item found) |
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