The Seven Deadly Sins: Origin - Systems
The core progression and combat systems of The Seven Deadly Sins: Origin, covering the element table, weapon swapping, tag combat, hero summoning, potentials, gear, and the open-world exploration loop.
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Element System | Combat System | Every attack carries one of eight elements: Fire, Cold, Earth, Lightning, Wind, Physical, Holy, and Darkness. | Unlocked from the first combat tutorial |
| Weapon Swap | Combat System | Each hero equips up to three weapons, and swapping mid-fight swaps the entire moveset, skill set, and elemental lean. | Unlocked after the early story acts |
| Tag Combat | Combat System | Parties field several heroes who can be tagged in during a fight. | Core combat, available from the prologue |
| Potentials | Progression System | A per-hero talent board of nodes that unlock stat gains, skill upgrades, and passives. | Unlocked through the hero menu |
| Hero Summoning | Progression System | New heroes come from a gacha summoning pool with rotating pick-up banners, free launch pulls, and selector tickets. | Summon menu, available from the start |
| Gear and Bound Equipment | Progression System | Armour, accessories, and weapon sets are crafted and upgraded with materials from bosses and regions. | Smithy and crafting menus |
| Star Fragments and Viewpoints | Exploration System | Britannia hides star fragments, treasure chests, and 26 viewpoints. | Exploration, unlocked when the open world opens |
| Pets and Mounts | Collection System | Pets are caught in the world with consumables such as the Concentrated Potion of Charm and grant passive bonuses, while mounts speed up travel between regions. | Exploration and capture items |
| Raids and Boss Challenges | Endgame System | Endgame content splits into raids, boss challenges, and knighthood bosses. | Unlocked after finishing the current story acts |
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