The Seven Deadly Sins: Origin - Systems

The core progression and combat systems of The Seven Deadly Sins: Origin, covering the element table, weapon swapping, tag combat, hero summoning, potentials, gear, and the open-world exploration loop.
of 9 entries · updated 2026-09-15
Name Type Description Source
Element System Combat System Every attack carries one of eight elements: Fire, Cold, Earth, Lightning, Wind, Physical, Holy, and Darkness. Unlocked from the first combat tutorial
Weapon Swap Combat System Each hero equips up to three weapons, and swapping mid-fight swaps the entire moveset, skill set, and elemental lean. Unlocked after the early story acts
Tag Combat Combat System Parties field several heroes who can be tagged in during a fight. Core combat, available from the prologue
Potentials Progression System A per-hero talent board of nodes that unlock stat gains, skill upgrades, and passives. Unlocked through the hero menu
Hero Summoning Progression System New heroes come from a gacha summoning pool with rotating pick-up banners, free launch pulls, and selector tickets. Summon menu, available from the start
Gear and Bound Equipment Progression System Armour, accessories, and weapon sets are crafted and upgraded with materials from bosses and regions. Smithy and crafting menus
Star Fragments and Viewpoints Exploration System Britannia hides star fragments, treasure chests, and 26 viewpoints. Exploration, unlocked when the open world opens
Pets and Mounts Collection System Pets are caught in the world with consumables such as the Concentrated Potion of Charm and grant passive bonuses, while mounts speed up travel between regions. Exploration and capture items
Raids and Boss Challenges Endgame System Endgame content splits into raids, boss challenges, and knighthood bosses. Unlocked after finishing the current story acts
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