The Seven Deadly Sins: Origin - Locations
Britannia in The Seven Deadly Sins: Origin is a single open world split into regions, each with its own quest chain, viewpoints, collectibles, and bosses. Liones anchors the early story with the largest main quest count, while the deserts, mines, and forests to the south and east hold the mid and la...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Liones | Capital Region | The kingdom Tristan calls home and the largest quest hub in the game, holding 91 main quests, 7 side quests, and over 100 region quests. | Central Britannia | Capital of Liones Old Castle of Liones Boar Hat Tavern Lake Pernes |
| Old Castle of Liones | Landmark | The ruined royal castle overlooking Liones, kept as a viewpoint location and a story backdrop for the kingdom's older history. | Liones | Castle Viewpoint Ruined battlements |
| Vanya | Village Region | A quiet forest village region that the main story visits early, home to the Searching the Village quest and its three hidden symbols. | Western Britannia | Vanya Village Village symbol puzzle Regional quest board |
| Fairy King's Forest | Forest Region | The fairy homeland ruled by King, thick with enormous trees and floating spirit lights. | Western Britannia | Elaine's Grave Giant Bird's Nest Fountain of Youth |
| Sand Valley | Desert Region | A sun-bleached valley on the road into the Desert of Memories, dotted with ruined outposts and buried treasure. | Southern Britannia | Desert of Memories Buried ruins Field boss camps |
| Silent Desert | Desert Region | A vast, wind-scoured desert that hosts the Act 14 storyline, including the Desert Bandit Captain Qu encounter and the sealed white chess piece that opens the way to Taranis's Sanctuary. | Southern Britannia | Bandit camp Sealed chess piece Taranis's Sanctuary entrance |
| Ferzen | Mountain Region | A cold, rocky region built around mining country, with the Ferzen Mines serving as one of the game's raid locations. | Eastern Britannia | Ferzen Mines Ore veins Mine raid entrance |
| Dragon's Grave | Landmark Region | A bone-strewn plateau where a dragon's remains dominate the skyline. | Eastern Britannia | Dragon skeleton Viewpoint plateau |
| Solgres | Region | A southern region reached after the desert route, used as a staging point for later story acts and side content. | Southern Britannia | Regional settlement Viewpoint Side quest NPCs |
| Baste Prison | Dungeon | The prison complex that anchors Act 8, The Return of Baste Prison. | Central Britannia | Cell blocks Guard barracks Act 8 story boss arena |
| Taranis's Sanctuary | Raid | A sealed sanctum behind the white chess piece in the Silent Desert and the site of the game's headline raid. | Silent Desert | Black Rook Black Bishop Black King Transcendence difficulty |
| Deep Spider Nest | Raid | One of the three launch raids, a web-choked cavern run that tests area control and adds clear pressure on healers. | Britannia | Nest core Brood chambers |
| Lake Pernes | Landmark | A calm lake on the edge of the Liones region, used as a viewpoint stop and a common gathering point for side quests and fishing-style exploration objectives. | Liones | Lake viewpoint Shoreline camps |
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