Mina the Hollower Wiki

Browse and search Mina the Hollower data including weapons, characters, Tenebrous Isle locations, and the skills and build systems of Yacht Club Games' 2026 action RPG.

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Mina the Hollower

Mina the Hollower is an acclaimed 2026 action-adventure title developed and published by Yacht Club Games, the creators of Shovel Knight. Players take on the role of Mina, a genius inventor mouse and member of the subterranean scholar guild known as Hollowers. Dispatched to the cursed Victorian-gothic setting of Tenebrous Isle to repair its failing Spark Generators, Mina must navigate a hostile, interconnected world plagued by mutations and political intrigue. The game marries the top-down perspective and puzzle design of Game Boy Color Zelda titles (Link's Awakening, Oracle of Ages/Seasons) with Castlevania's dark atmosphere and sub-weapons, Bloodborne's aggressive risk-and-reward Plasma Regain healing, and Souls-inspired bone-stat progression.

Developer
Yacht Club Games
Publisher
Yacht Club Games
Release Date
May 29, 2026
Engine
Proprietary in-house engine (Custom 8-bit Game Boy Color aesthetic, 60 FPS, widescreen viewport)
Price
.99 USD
Platforms
Linux macOS Windows (Steam) Nintendo Switch Nintendo Switch 2 PlayStation 5 Xbox Series X/S
Genres
Action-adventure Action RPG Metroidvania Soulslike
Modes
Single-player
Directors
Sean Velasco Alec Faulkner
Composers
Jake Kaufman Yuzo Koshiro

Key Systems

  • Hollowing & Burrowing — Mina's signature subterranean mechanic enables her to dive underground, tunnel through dirt like a land shark, dodge hazards with brief invulnerability, pop out with amplified leaping momentum, retrieve buried treasures, and solve environmental puzzles.
  • Plasma Regain Healing — Healing vials only restore health up to the accumulated Plasma gauge, built exclusively by landing aggressive melee and sub-weapon strikes on enemies before consuming a vial.
  • Bone Currency & Spark Progression — Slain monsters drop bones that Mina spends to upgrade attributes (Attack, Defense, Spark capacity) Zelda II style. Dying leaves a recoverable Spark Orb at the spot of defeat.
  • Arsenal of 5 Primary Weapons — Choose from three starter weapons (Nightstar Whip/Flail, Whisper & Vesper Daggers, Blaststrike Maul) and unlock two additional weapons (the hybrid Battery Buster gun/bat and the defensive Guardian Casket shield) during the journey.
  • 15 Sidearm Sub-Weapons — Collect secondary tactical tools (Volt Hatchet, Gyro Dagger, Drill Driver, Parasol, etc.) that consume Joules for high burst damage, environmental traversal, and puzzle solving.
  • Trinket Loadouts & Bonfire Checkpoints — Equip customizable passive charms at underground checkpoint hubs to tailor builds with wall-burrowing, auto-healing vials, projectile shields, or extra lives.
  • Six Regional Spark Generators & Radiant Manor — Open spoke-and-hub world design radiating from Ossex City Center out to 6 distinct elemental dungeon regions, culminating in Baron Lionel's Radiant Manor and the Prime Generator.
  • New Game Plus & Mirrored Isle — High-replayability mode offering mirrored world maps, rearranged item locations, heightened monster ferocity, and alternate ending conditions.

Reception

Metacritic
90/100 (Universal Acclaim on PC, PS5, Switch 2, Xbox Series X/S)

Data updated 2026-09-07.