Mina the Hollower - Weapons

Mina the Hollower features five primary weapons alongside 15 tactical Sidearms and an array of modular Trinkets. Players select one of three starting weapons (Nightstar Whip, Whisper & Vesper Daggers, or Blaststrike Maul) at the outset of their journey and can unlock the remaining two weapons (Batte...
of 22 entries · updated 2026-09-03
Name Type Description Stats Source
Nightstar (Whip / Flail) Whip / Flail A versatile, mid-range flail whip that emphasizes spacing, timing, and directional control reminiscent of classic Castlevania. Range: Mid-to-Long Speed: Moderate (Deliberate wind-up) Damage: Moderate Playstyle: Spacing, reach control, and 4-directional crowd zoning One of three selectable starting weapons; also obtainable in Ossex
Whisper & Vesper (Dual Daggers) Dual Daggers A pair of razor-sharp twin daggers engineered for lightning-fast rushdown combat and rapid melee combos. Range: Short Speed: Very Fast Damage: Fast Multi-hit (High DPS) Playstyle: Aggressive close-quarters rushdown and rapid Plasma generation One of three selectable starting weapons; also obtainable in Ossex
Blaststrike Maul (Hammer) Heavy Warhammer A colossal hammer forged for crushing brute force. Range: Medium Speed: Slow Damage: Very High (Crushing Stagger) Playstyle: Heavy impact strikes, high burst damage, and enemy knockdown One of three selectable starting weapons; also obtainable in Ossex
Battery Buster (Hybrid Gun / Bat) Hybrid Ranged Blaster & Melee Bat An ingenious electro-mechanical hybrid weapon that fluidly bridges ranged and melee combat. Range: Long (Blaster) / Short (Melee Bat) Speed: Fast Damage: Balanced Hybrid Playstyle: Rhythmic switching between ranged blasting and melee recharging Purchasable from Legovich's Arms in Ossex City Center
Guardian Casket (Shield & Parry Weapon) Defensive Shield & Melee Casket A heavy reinforced casket shield designed for tactical, defensive mastery. Range: Very Short (Melee) / Medium (Throw upgrade) Defense: High Guard & Parry Window Damage: Moderate Counter-Damage Playstyle: Defensive guard, high-risk parrying, and crowd-control shield bashes Discovered in a fortified vault and sold by specialized merchants
Sidearms (15 Sub-Weapons) Joule-Powered Sub-Weapons A diverse collection of 15 secondary tools that consume Joules (sub-weapon energy) to unleash tactical attacks, traversal aids, and puzzle solutions. Ammo: Consumes Joules (Replenished via pickups and shops) Penalty: Lost upon death Variety: 15 distinct sub-weapons spanning combat, mobility, and utility Playstyle: Burst damage, ranged coverage, traversal, and puzzle solving Found hidden in chests, lanterns, and purchased from merchants across Tenebrous Isle
Trinkets (Modular Build Perks) Equippable Modifiers Equippable passive charms that fundamentally reshape Mina's combat and traversal mechanics. Slots: Configurable at underground bonfire checkpoints Effect: Passive stat boosts, gameplay rule modifications, and survival perks Playstyle: Deep build tailoring and strategic counter-loadouts Found in secret underground chambers, quest rewards, and specialty shops
Drill Driver Sidearm (Joule) Launches Mina a short distance forward with strong knockback. Ammo: Consumes Joules Category: Dash / Mobility Attack Effect: Strong knockback; bonus damage on wall impacts Found in chests and lanterns across Tenebrous Isle
Mist Jar Sidearm (Joule) Mina flashes green and dashes a long distance, on the ground or in the air. Ammo: Consumes Joules Category: Dash / Recovery Effect: Long dash; heals on passing through enemies Found in chests and lanterns across Tenebrous Isle
Recall Disc Sidearm (Joule) First use drops a portal in front of Mina; the next use teleports her back to it with a powerful explosion. Ammo: Consumes Joules Category: Teleport / Explosive Effect: Sets a portal; recall triggers a damaging explosion Found in chests and lanterns across Tenebrous Isle
Fishing Rod Sidearm (Joule) Makes fish-shadows appear in all water, including puddles. Ammo: Consumes Joules Category: Utility / Gathering Effect: Reveals fish and critters; yields Joules, Plasma Roses, and Mana Obtained via quest or merchant across Tenebrous Isle
Gyro Dagger Sidearm (Joule) A spinning throwing dagger that boomerangs back to Mina, hitting multiple times. Ammo: Consumes Joules Category: Ranged Boomerang Effect: Multi-hit return flight; re-launchable by striking with a weapon Found in chests and lanterns across Tenebrous Isle
Volt Hatchet Sidearm (Joule) Thrown in an arc; lobs then crashes down releasing blast and shock waves in four directions. Ammo: Consumes Joules Category: Throwable / Arcing Effect: Arc throw; blast and 4-direction shock waves on landing Found in chests and lanterns across Tenebrous Isle
Angler's Raft Sidearm (Joule) Deploys a floatable raft for crossing large ponds and rivers. Ammo: Consumes Joules Category: Traversal / Water Effect: Floatable raft for crossing bodies of water Found in chests and lanterns across Tenebrous Isle
Beckoning Collar Sidearm (Joule) Summons a friendly imp ideal for flying or elusive foes. Ammo: Consumes Joules Category: Summon Effect: Summons a friendly imp that deals constant damage Found in chests and lanterns across Tenebrous Isle
Bounding Bombs Sidearm (Joule) Throws two bombs that must meet to deliver their full damage. Ammo: Consumes Joules Category: Throwable / Explosive Effect: Twin bombs; full damage on convergence Found in chests and lanterns across Tenebrous Isle
Deflector Parasol Sidearm (Joule) Tap to throw the parasol forward, dealing contact damage while blocking projectiles and reflecting physical attacks. Ammo: Consumes Joules Category: Defensive / Glider Effect: Throw for damage; blocks projectiles; reflects physical attacks; float across gaps Found in chests and lanterns across Tenebrous Isle
Dynamo Lantern Sidearm (Joule) Winds up, then throws the lantern out on a chain a few tiles ahead, delivering several large electric bursts at its apex. Ammo: Consumes Joules Category: Throwable / Electric Effect: Wound-up chain throw delivering multiple electric bursts Found in chests and lanterns across Tenebrous Isle
Fog Thrower Sidearm (Joule) Releases a continuous spray that hits enemies caught in its cloud. Ammo: Consumes Joules Category: Area Spray Effect: Continuous damaging cloud spray Found in chests and lanterns across Tenebrous Isle
Gnawing Ghosts Sidearm (Joule) Releases a long-range projectile that can reach foes 25 tiles away per the Haunting Reach achievement condition. Ammo: Consumes Joules Category: Long-Range Projectile Effect: Reaches targets up to 25 tiles away (Haunting Reach) Found in chests and lanterns across Tenebrous Isle
Hollower's Rocks Sidearm (Joule) Throws rocks that deal damage at short to medium range; the rocks can be skipped across water for extra reach. Ammo: Consumes Joules Category: Throwable / Short-Range Effect: Ranged rock damage; can skip across water for extended reach Found in chests and lanterns across Tenebrous Isle
Iron Steed Sidearm (Joule) A pedal-bike mount that moves faster than walking or burrowing and can jump while mounted to clear long gaps. Ammo: Consumes Joules Category: Mounted Traversal Effect: Fast mount; jump gaps; bell agitates foes; contact damage with dismount Found in chests and lanterns across Tenebrous Isle
No matching entries
Try a different search term.