Mina the Hollower - Weapons
Mina the Hollower features five primary weapons alongside 15 tactical Sidearms and an array of modular Trinkets. Players select one of three starting weapons (Nightstar Whip, Whisper & Vesper Daggers, or Blaststrike Maul) at the outset of their journey and can unlock the remaining two weapons (Batte...
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of 22 entries
· updated 2026-09-03
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Nightstar (Whip / Flail) | Whip / Flail | A versatile, mid-range flail whip that emphasizes spacing, timing, and directional control reminiscent of classic Castlevania. | Range: Mid-to-Long Speed: Moderate (Deliberate wind-up) Damage: Moderate Playstyle: Spacing, reach control, and 4-directional crowd zoning | One of three selectable starting weapons; also obtainable in Ossex |
| Whisper & Vesper (Dual Daggers) | Dual Daggers | A pair of razor-sharp twin daggers engineered for lightning-fast rushdown combat and rapid melee combos. | Range: Short Speed: Very Fast Damage: Fast Multi-hit (High DPS) Playstyle: Aggressive close-quarters rushdown and rapid Plasma generation | One of three selectable starting weapons; also obtainable in Ossex |
| Blaststrike Maul (Hammer) | Heavy Warhammer | A colossal hammer forged for crushing brute force. | Range: Medium Speed: Slow Damage: Very High (Crushing Stagger) Playstyle: Heavy impact strikes, high burst damage, and enemy knockdown | One of three selectable starting weapons; also obtainable in Ossex |
| Battery Buster (Hybrid Gun / Bat) | Hybrid Ranged Blaster & Melee Bat | An ingenious electro-mechanical hybrid weapon that fluidly bridges ranged and melee combat. | Range: Long (Blaster) / Short (Melee Bat) Speed: Fast Damage: Balanced Hybrid Playstyle: Rhythmic switching between ranged blasting and melee recharging | Purchasable from Legovich's Arms in Ossex City Center |
| Guardian Casket (Shield & Parry Weapon) | Defensive Shield & Melee Casket | A heavy reinforced casket shield designed for tactical, defensive mastery. | Range: Very Short (Melee) / Medium (Throw upgrade) Defense: High Guard & Parry Window Damage: Moderate Counter-Damage Playstyle: Defensive guard, high-risk parrying, and crowd-control shield bashes | Discovered in a fortified vault and sold by specialized merchants |
| Sidearms (15 Sub-Weapons) | Joule-Powered Sub-Weapons | A diverse collection of 15 secondary tools that consume Joules (sub-weapon energy) to unleash tactical attacks, traversal aids, and puzzle solutions. | Ammo: Consumes Joules (Replenished via pickups and shops) Penalty: Lost upon death Variety: 15 distinct sub-weapons spanning combat, mobility, and utility Playstyle: Burst damage, ranged coverage, traversal, and puzzle solving | Found hidden in chests, lanterns, and purchased from merchants across Tenebrous Isle |
| Trinkets (Modular Build Perks) | Equippable Modifiers | Equippable passive charms that fundamentally reshape Mina's combat and traversal mechanics. | Slots: Configurable at underground bonfire checkpoints Effect: Passive stat boosts, gameplay rule modifications, and survival perks Playstyle: Deep build tailoring and strategic counter-loadouts | Found in secret underground chambers, quest rewards, and specialty shops |
| Drill Driver | Sidearm (Joule) | Launches Mina a short distance forward with strong knockback. | Ammo: Consumes Joules Category: Dash / Mobility Attack Effect: Strong knockback; bonus damage on wall impacts | Found in chests and lanterns across Tenebrous Isle |
| Mist Jar | Sidearm (Joule) | Mina flashes green and dashes a long distance, on the ground or in the air. | Ammo: Consumes Joules Category: Dash / Recovery Effect: Long dash; heals on passing through enemies | Found in chests and lanterns across Tenebrous Isle |
| Recall Disc | Sidearm (Joule) | First use drops a portal in front of Mina; the next use teleports her back to it with a powerful explosion. | Ammo: Consumes Joules Category: Teleport / Explosive Effect: Sets a portal; recall triggers a damaging explosion | Found in chests and lanterns across Tenebrous Isle |
| Fishing Rod | Sidearm (Joule) | Makes fish-shadows appear in all water, including puddles. | Ammo: Consumes Joules Category: Utility / Gathering Effect: Reveals fish and critters; yields Joules, Plasma Roses, and Mana | Obtained via quest or merchant across Tenebrous Isle |
| Gyro Dagger | Sidearm (Joule) | A spinning throwing dagger that boomerangs back to Mina, hitting multiple times. | Ammo: Consumes Joules Category: Ranged Boomerang Effect: Multi-hit return flight; re-launchable by striking with a weapon | Found in chests and lanterns across Tenebrous Isle |
| Volt Hatchet | Sidearm (Joule) | Thrown in an arc; lobs then crashes down releasing blast and shock waves in four directions. | Ammo: Consumes Joules Category: Throwable / Arcing Effect: Arc throw; blast and 4-direction shock waves on landing | Found in chests and lanterns across Tenebrous Isle |
| Angler's Raft | Sidearm (Joule) | Deploys a floatable raft for crossing large ponds and rivers. | Ammo: Consumes Joules Category: Traversal / Water Effect: Floatable raft for crossing bodies of water | Found in chests and lanterns across Tenebrous Isle |
| Beckoning Collar | Sidearm (Joule) | Summons a friendly imp ideal for flying or elusive foes. | Ammo: Consumes Joules Category: Summon Effect: Summons a friendly imp that deals constant damage | Found in chests and lanterns across Tenebrous Isle |
| Bounding Bombs | Sidearm (Joule) | Throws two bombs that must meet to deliver their full damage. | Ammo: Consumes Joules Category: Throwable / Explosive Effect: Twin bombs; full damage on convergence | Found in chests and lanterns across Tenebrous Isle |
| Deflector Parasol | Sidearm (Joule) | Tap to throw the parasol forward, dealing contact damage while blocking projectiles and reflecting physical attacks. | Ammo: Consumes Joules Category: Defensive / Glider Effect: Throw for damage; blocks projectiles; reflects physical attacks; float across gaps | Found in chests and lanterns across Tenebrous Isle |
| Dynamo Lantern | Sidearm (Joule) | Winds up, then throws the lantern out on a chain a few tiles ahead, delivering several large electric bursts at its apex. | Ammo: Consumes Joules Category: Throwable / Electric Effect: Wound-up chain throw delivering multiple electric bursts | Found in chests and lanterns across Tenebrous Isle |
| Fog Thrower | Sidearm (Joule) | Releases a continuous spray that hits enemies caught in its cloud. | Ammo: Consumes Joules Category: Area Spray Effect: Continuous damaging cloud spray | Found in chests and lanterns across Tenebrous Isle |
| Gnawing Ghosts | Sidearm (Joule) | Releases a long-range projectile that can reach foes 25 tiles away per the Haunting Reach achievement condition. | Ammo: Consumes Joules Category: Long-Range Projectile Effect: Reaches targets up to 25 tiles away (Haunting Reach) | Found in chests and lanterns across Tenebrous Isle |
| Hollower's Rocks | Sidearm (Joule) | Throws rocks that deal damage at short to medium range; the rocks can be skipped across water for extra reach. | Ammo: Consumes Joules Category: Throwable / Short-Range Effect: Ranged rock damage; can skip across water for extended reach | Found in chests and lanterns across Tenebrous Isle |
| Iron Steed | Sidearm (Joule) | A pedal-bike mount that moves faster than walking or burrowing and can jump while mounted to clear long gaps. | Ammo: Consumes Joules Category: Mounted Traversal Effect: Fast mount; jump gaps; bell agitates foes; contact damage with dismount | Found in chests and lanterns across Tenebrous Isle |
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