The Outer Worlds 2 - Skills

The 12 core skills and representative signature perks of The Outer Worlds 2. Core skills gate dozens of perks (89 total) that define combat, dialogue, stealth, and crafting builds.
of 20 entries · updated 2026-09-03
Name Type Description Tree Cost Prerequisite
Guns Core Skill Increases damage dealt with firearms. Investing here unlocks ranged-combat perks that improve criticals, reload speed, and gun-specific damage. Combat 1 skill point per level None
Melee Core Skill Increases damage dealt with melee weapons. Combat 1 skill point per level None
Sneak Core Skill Improves stealth, making you harder to detect and enabling sneak attack bonuses. Stealth 1 skill point per level None
Lockpick Core Skill Grants access to locked containers, doors, and safes, opening alternate routes and bonus loot across Arcadia. Utility 1 skill point per level None
Engineering Core Skill Increases the effectiveness of all armor, granting inherent damage reduction, and aids crafting. Utility 1 skill point per level None
Explosives Core Skill Improves grenades and explosive weaponry, increasing blast damage, radius, and related perks for ordnance-heavy builds. Combat 1 skill point per level None
Hack Core Skill Allows the Commander to override terminals, turrets, and security systems, opening technological paths and turning enemy hardware against them. Utility 1 skill point per level None
Medical Core Skill Improves the use of inhaler cures and healing items, boosting health restoration and the potency of consumables in combat. Support 1 skill point per level None
Science! Core Skill Improves the effectiveness of the game's Science weapons and certain experiments, unlocking the full potential of the series' absurd rule-bending tech. Utility 1 skill point per level None
Observation Core Skill Sharpens the Commander's ability to notice environmental details, item locations, and dialogue cues, unlocking extra information and rewards. Utility 1 skill point per level None
Speech Core Skill Improves dialogue success rates, opening persuasion, intimidation, and deception dialogue options that can bypass combat entirely. Social 1 skill point per level None
Leadership Core Skill Improves the Commander's effectiveness in leading companions, boosting their combat performance and opening companion-specific dialogue. Social 1 skill point per level None
Bulletshield Perk Grants a bonus to damage resistance and max health, but enemies become more likely to target you over your companions. Defense 1 perk point None
Ninja Perk While sprinting or sliding, incoming attacks have an increased chance to be avoided. Stealth 1 perk point None
Trophy Hunter Perk Grants bonus critical chance with all weapons, increased further against strong enemies such as leaders and bosses that aren't heavily damaged. Combat 1 perk point None
Psychopath Perk Deal bonus damage against any faction with which you have negative reputation; the worse your standing, the greater the damage bonus (up to +40%). Combat 1 perk point None
Serial Killer Perk After killing a human, gain a chance to automatically harvest their heart, each granting permanent max health. Combat 1 perk point Perk: Psychopath
Scrapper Perk Automechanicals (robot enemies and allies) drop additional crafting materials when defeated. Crafting 1 perk point Engineering 1
Tinkerer Perk Your modded weapons deal bonus damage that scales with your Engineering skill. Crafting 1 perk point Engineering 5
Brand Enthusiast Perk While all equipped armor and weapons share the same manufacturer brand, gain bonus damage and armor. Combat 1 perk point None
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