The Outer Worlds 2 - Weapons

Weapon families and named Unique and Science weapons of The Outer Worlds 2. The game spans melee light and heavy blades, pistols, machine guns, assault and marksman rifles, shotguns, launchers, and joke-tier Science weapons that ignore conventional damage rules.
of 16 entries · updated 2026-09-03
Name Type Description Stats Source
Adrenaline-Edge Mk 3 Melee Light A fast, high-tier light blade balanced for aggressive up-close builds. Class: Unique Category: Melee Light Handling: Fast Purchasable from the Requisitions Mech vendor for 3,100 Bits in Westport
Agatha Machine Gun A named heavy machine gun unique, delivering sustained suppressive fire for the Guns skill line. Class: Unique Category: Machine Gun Ammo: Heavy Found in the Arcadia overworld as a unique drop
The Bullet Blender Assault Rifle A named assault rifle unique built for volume of fire, well suited to mid-range builds that lean on automatic weapon perks and mods. Class: Unique Category: Assault Rifle Fire Mode: Automatic Named unique weapon found during the campaign
Kaur's Korroder Pistol A unique pistol associated with the character Kaur. Class: Unique Category: Pistol Handling: Single shot Unique pistol found during the campaign
Bred Knife Melee Light A named unique knife counted among the game's findable unique weapons. Class: Unique Category: Melee Light Handling: Very fast Obtainable from a unique weapon Rift during exploration
Feedback Cannon Heavy Weapon A weapon that channels accumulated energy into a punishing blast. Class: Unique Category: Heavy Weapon Effect: Charged feedback blast Obtainable from a unique weapon Rift during exploration
The Goomerang Thrown / Melee A goofy but effective returning projectile unique that fits the series' comedic weapon tradition. Class: Unique Category: Thrown weapon Effect: Returns to thrower Obtainable from a unique weapon Rift during exploration
Minigun Heavy Weapon A named heavy unique minigun that spins up an enormous rate of fire. Class: Unique Category: Heavy Weapon Fire Rate: Very high Obtainable from a unique weapon Rift during exploration
Deluxe Moon Man Staff Melee Light A cosmetic-flavored Deluxe Edition melee staff unique. A light melee weapon suited to fast, aggressive builds. Class: Unique (Deluxe Edition) Category: Melee Light Handling: Fast Included with the Deluxe Edition bonus pack
Armageddon Launcher (Science Weapon) A Science weapon launcher that ignores conventional damage scaling and delivers an oversized, theatrical payload. Class: Science Weapon Category: Launcher Effect: Rule-bending explosive payload Science weapon found during the campaign
Popup Gun Shotgun (Science Weapon) A shotgun-class Science weapon whose unusual mechanic defies normal firearm rules, delivering surprising burst damage at close range. Class: Science Weapon Category: Shotgun Effect: Special rule-breaking burst Science weapon found during the campaign
Shrink Ray Science Weapon One of the game's signature Science weapons, shrinking targets to reduce their threat. Class: Science Weapon Category: Utility weapon Effect: Shrinks targets Science weapon found during the campaign
Plasma Rifle Assault Rifle An energy-based rifle firing superheated plasma bolts. Class: Standard Category: Energy Rifle Damage Type: Plasma Common drop and vendor gear found across Arcadia
Marksman Rifle Marksman Rifle A scoped semi-automatic precision rifle for long-range Guns builds. Rewards critical-hit perks and steady handling. Class: Standard Category: Marksman Rifle Handling: Scoped, semi-auto Common drop and vendor gear found across Arcadia
Combat Shotgun Shotgun A close-quarters scatter gun delivering high burst damage at the cost of range. Class: Standard Category: Shotgun Range: Short Common drop and vendor gear found across Arcadia
Combat Knife Melee Light A basic fast light melee blade used for stealth takedowns and quick strikes. Class: Standard Category: Melee Light Handling: Very fast Common drop and vendor gear found across Arcadia
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