Slay the Spire 2 - Skills
The card-driven combat skills of Slay the Spire 2. Cards are ordered into Attack, Skill, and Power types and carry keywords such as Exhaust, Retain, Innate, and Ethereal that shape how they cycle through the draw, hand, and discard piles. This list records the signature Early Access cards of The Iro...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Strike | Attack Card (Basic) | The universal basic Attack card every character starts with, dealing flat damage for one Energy. | Energy: 1 Card Type: Attack | Part of every character's starting deck |
| Defend | Skill Card (Basic) | The universal block card that grants a set amount of Block for one Energy. | Energy: 1 Card Type: Skill | Part of every character's starting deck |
| Bash | Attack Card (Ironclad Starter) | The Ironclad's signature opening Attack: it deals heavy damage and applies Vulnerable, boosting all incoming damage to the target by a percentage. | Energy: 2 Card Type: Attack Debuff: Applies Vulnerable | Part of The Ironclad's starting deck |
| Unrelenting | Attack Card (Ironclad) | An aggressive Ironclad Attack card regarded as one of the strongest in his Early Access pool. | Card Type: Attack | The Ironclad card pool |
| Stomp | Attack Card (Ironclad) | A heavy Ironclad Attack card useful for dealing burst damage in a single decisive turn. | Card Type: Attack | The Ironclad card pool |
| Thrash | Attack Card (Ironclad) | A straightforward multi-hit Ironclad Attack card that stacks several smaller hits against a single target, profiting from Strength bonuses applied per hit. | Card Type: Attack | The Ironclad card pool |
| Stampede | Attack Card (Ironclad) | A high-impact Ironclad Attack card in the burst-damage family, useful as a finisher in builds that generate large amounts of Energy to chain plays in a single turn. | Card Type: Attack | The Ironclad card pool |
| Pyre | Attack Card (Ironclad) | A fire-themed Ironclad Attack card that deals meaningful damage, tying into the warrior's aggressive, exhaust-oriented offensive kit. | Card Type: Attack | The Ironclad card pool |
| Juggling | Skill Card (Ironclad) | An Ironclad Skill card that helps chain plays together, fitting the deck's energy-management and combo themes. | Card Type: Skill | The Ironclad card pool |
| Evil Eye | Skill Card (Ironclad) | A debuff-oriented Ironclad Skill card that supports offensive setups, granting a defensive or weakening edge while the Attack engine ramps up. | Card Type: Skill | The Ironclad card pool |
| Blood Well | Skill Card (Ironclad) | A sustain-themed Ironclad Skill card offering recovery, letting the warrior trade health aggressively early and heal back over the course of a run. | Card Type: Skill Sustain: Life recovery | The Ironclad card pool |
| Unmovable | Skill Card (Ironclad) | A blocking Ironclad Skill card that provides a large wall of Block in a single turn, anchoring the warrior's defensive options between bouts of heavy offense. | Card Type: Skill Block: Larger Block value | The Ironclad card pool |
| Power Cards | Card Type (Persistent) | A permanent card type that stays active for the entire combat after being played, granting lasting effects such as Strength, Focus, or scaling triggers. | Card Type: Power Duration: Whole combat | Every character's card pool |
| Exhaust | Keyword | A card keyword that removes a card from the rest of combat when played. | Keyword: Exhaust | Common on attacks and situational cards |
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