Slay the Spire 2 - Monsters

The enemies and Bosses of Slay the Spire 2, spanning all three Acts and both alternate Act 1 biomes. Each Boss closes out an Act gauntlet, while the many normal and Elite creatures flesh out the overgrown, hive, and mechanized themes of Overgrowth, Underdocks, The Hive, and Glory. Slay the Spire 2 s...
of 18 entries · updated 2026-09-15
Name Type Description Region Source
Ceremonial Beast Boss One of the two Bosses that can close the Overgrowth first Act, the Ceremonial Beast is a large, ritual-adorned wild creature. Act 1 - Overgrowth Act 1 Overgrowth Boss
Kin Priest Boss The other Overgrowth closing Boss, the Kin Priest is a shamanic, cult-leaning figure whose fight tests the player's ability to manage supported or summoned threats alongside direct damage. Act 1 - Overgrowth Act 1 Overgrowth Boss
Lagavulin Matriarch Boss The Boss that closes the alternate Underdocks first Act, a towering matriarch variant of the lagoon creature family. Act 1 - Underdocks Act 1 Underdocks Boss
Queen & Torch Head Amalgam Boss A fused Glory Boss pairing the figure of a Queen with a blazing Torch Head, forcing the player to handle escalating fire-construct pressure across the final Act's opening boss slot. Act 3 - Glory Act 3 Glory Boss
Test Subject Boss A Glory Boss themed around a manufactured laboratory construct, challenging decks with scaling health and punishing sustained, grindy fights late in the run. Act 3 - Glory Act 3 Glory Boss
Door / Doormaker Boss A construct Boss that splits into a Door form and a Doormaker builder form, testing the player's ability to deal with a setup-backed defender that gates access to the run's conclusion. Act 3 - Glory Act 3 Glory Boss
Axebots Normal Enemy Mechanized axe-wielding constructs in the Glory third Act, part of the biome's heavy robot presence and straightforward damage threats. Act 3 - Glory Act 3 Glory enemy
Devoted Sculptor Normal Enemy A Glory construct whose sculptor theme frames it as a maker of machines, adding craft-and-summon pressure to Act 3 fights. Act 3 - Glory Act 3 Glory enemy
Fabricator Normal Enemy A production-line construct in Glory that embodies the biome's industrial theme, threatening to assemble additional threats during combat. Act 3 - Glory Act 3 Glory enemy
Frog Knight Normal Enemy A knightly amphibian enemy in the final Act, blending Glory's mechanical tone with a living, armored combatant. Act 3 - Glory Act 3 Glory enemy
Globe Head Normal Enemy A spherical, globe-headed construct in Glory dealing ranged damage pressure, emblematic of the Act's odd-shaped automata. Act 3 - Glory Act 3 Glory enemy
Living Shield + Turret Operator Normal Enemy (Pair) A paired encounter pairing a bulwark-like Living Shield with a Turret Operator that attacks from behind cover, demanding positional focus and multi-target answers. Act 3 - Glory Act 3 Glory enemy pair
Owl Magistrate Normal / Elite Enemy An owl-headed magistrate construct in Glory, a learned, commanding machine whose fight carries debuff and control pressure reminiscent of Neow's feathered kin. Act 3 - Glory Act 3 Glory enemy
Punch Construct + Cubex Normal Enemy (Pair) A paired Glory fight teaming a heavy Punch Construct with a Cubex partner, testing burst damage against a zero-hands-cost offense from the two. Act 3 - Glory Act 3 Glory enemy pair
Flyconid Normal Enemy A flying, fungal-garden creature in the Overgrowth first Act, an early airborne nuisance in the lush opening biome. Act 1 - Overgrowth Act 1 Overgrowth enemy
Raider Trio Normal Enemy (Group) A grouped trio of bandit enemies in Overgrowth, introducing multi-target combat fundamentals in the opening Act. Act 1 - Overgrowth Act 1 Overgrowth enemy group
Fogmog Normal Enemy A mist-veiled creature of the Overgrowth that exemplifies the swampy, obscured corner of the first Act's bestiary. Act 1 - Overgrowth Act 1 Overgrowth enemy
Mawler Normal Enemy A large-mawed beast in the Overgrowth opening Act, a blunt early single-target threat common to the biome's wild-animal lineup. Act 1 - Overgrowth Act 1 Overgrowth enemy
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