Hollow Knight: Silksong - Locations

The interconnected regions, settlements, and Citadel zones of the kingdom of Pharloom in Hollow Knight: Silksong, roughly in the order Hornet reaches them across the game's three acts.
of 23 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Moss Grotto Starting Region The damp, mossy cave system where Hornet begins her ascent after escaping captivity. Pharloom Lowlands Hornet's cage (starting point) Moss Mother's arena Early training ledges
The Marrow Cave Region A warm, bone-strewn cavern network styled around a great dead creature. Pharloom Lowlands Bell Beast arena Bone Bottom approach Cling Grip ledges
Deep Docks Industrial Region A rusted, steam-filled dock and factory district ruled by Crust King Khann. Pharloom Lowlands Crust King Khann's arena Industrial fans and conveyors Lace's first duel
Far Fields Open Region Sweeping, wind-blasted grassland on the road toward the Citadel. Pharloom Open grassland routes Bellway connections Paths to Greymoor
Greymoor Foggy Wilderness A grey, misted marsh-and-moor region patrolled by the Moorwing and other predators. Pharloom Moorwing lair Foggy marshland Routes to Bellhart and Sinner's Road
Bellhart Town / Settlement A bell-themed town that serves as a mid-game hub. Pharloom Bellhart Wishwall Vendors and benches Fast-travel Bellway
Shellwood Forest Region A forest of towering shells and tangled flora haunted by Sisters Splinter and other insects. Pharloom Sister Splinter's arena Shell forest canopy Chapel of the Beast approach
Hunter's March Wilderness Region A hunting-grounds region roamed by hostile beasts, including the optional Savage Beastfly. Pharloom Savage Beastfly arena Chapel of the Beast
Blasted Steps Climb Region A broken, crumbling stairway of platforms climbing toward the Citadel. Pharloom Crumbling stairways Ascent toward the Grand Gate
Grand Gate Gateway The monumental entrance to the Citadel of Song, marking the boundary between the outer kingdom and the city proper. Citadel of Song Citadel entrance Lower city approach
Underworks Subterranean District The Citadel's layered industrial underbelly, threaded with pipes, gears, and the Weavers' ancient machinery. Citadel of Song Weaver machinery Cogwork passages Tool caches
Choral Chambers Citadel District The Citadel's grand, song-drenched core, where the city's choirs, nobility, and elite guards reside. Citadel of Song Grand Bellway Choral halls Paths to the Cradle
Cogwork Core Machinery Region A vast mechanical core of spinning gears and pistons within the Citadel, guarded by the Cogwork Dancers. Citadel of Song Cogwork Dancers arena Gear mechanisms
The Cradle Citadel Summit The uppermost sanctum of the Citadel and the seat of Grand Mother Silk. Citadel of Song Grand Mother Silk's sanctum Ending branching point
Whiteward Asylum Region A pale, clinical asylum complex where the Citadel's afflicted are confined and treated. Pharloom Asylum wards Confinement cells
Memorium Memorial Region A somber memorial district devoted to the dead of Pharloom, thick with statues, monuments, and grave-lore. Pharloom Memorial monuments Grave-lore halls
The Slab Prison Region A grim prison block where the Citadel keeps captives, echoing the fate of Hornet's own opening cage. Pharloom Prison cells Guard corridors
Sinner's Road Hazard Region A treacherous road that can replace the Blasted Steps as a route into the Citadel's lower reaches, channelling travellers through lava, the Mist, and cramped passages toward the city. Pharloom Route into the Citadel Entrances to the Mist and Exhaust Organ
The Mist Illusory Region A disorienting, fog-wreathed stretch of Sinner's Road where navigation itself becomes the challenge. Pharloom Fog maze Path to the Exhaust Organ
Exhaust Organ Hazard Region A noxious, living-organ chamber that vents the Citadel's exhaust. Pharloom Toxic vents Route into the Citadel
Bilewater Swamp Region A corrosive, illness-choked marsh region encountered in the mid-to-late game. Pharloom Acid pools Diseased wetlands
Mount Fay Mountain Region A snowy, wind-scoured peak reached late in the ascent. Pharloom Snowy peaks Wind-swept ledges
Sands of Karak Desert Region An arid, dust-choked stretch of Pharloom whose drifting sands hide buried routes and foes. Pharloom Desert dunes Buried passages
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