Hollow Knight: Silksong - Bosses
The major and optional bosses of Hollow Knight: Silksong, roughly in the order Hornet encounters them across Pharloom's three acts. The game features more than 40 bosses counting variants.
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of 20 entries
· updated 2026-09-15
| Name | Type | Description | Region | Phases | Rewards |
|---|---|---|---|---|---|
| Moss Mother | Main Boss | The first true boss of Silksong, a bloated moss-covered creature encountered in the opening Moss Grotto. | Moss Grotto | Single phase | Progress into the lowlands |
| Bell Beast | Main Boss | A hulking, bell-clad beast that acts as an early skill check in The Marrow. | The Marrow | Single phase | Access further into Pharloom |
| Lace (First Encounter) | Main Boss | Hornet's first real duel with the elegant rival Lace, fought amid the machinery of Deep Docks. | Deep Docks | Single phase | Story progression |
| Fourth Chorus | Main Boss | A choral, song-themed boss guarding the route upward through Pharloom's lowlands. | Pharloom | Single phase | Route progression |
| Savage Beastfly | Optional Boss | An aggressive airborne predator found in Hunter's March. | Hunter's March | Single phase | Optional upgrades |
| Sister Splinter | Main Boss | A many-limbed spider-like guardian of Shellwood who fights from the forest's vertical canopy. | Shellwood | Single phase | Shellwood progression |
| Moorwing | Main Boss | A winged terror of the foggy marshlands of Greymoor. | Greymoor | Single phase | Progress toward Bellhart |
| Widow | Main Boss | A haunting, web-spinning boss whose fight centres on silk, webbing, and entrapment. | Pharloom | Multiple phases | Story and route progression |
| Skull Tyrant | Main Boss | A heavy, bone-clad brute and one of the more punishing mid-game damage checks. | Pharloom | Single phase | Progression past the mid game |
| Great Conchflies | Main Boss | A buzzing swarm of oversized conchflies fought as a single boss encounter. | Pharloom | Single phase | Route progression |
| Crust King Khann | Main Boss | The bloated, armour-plated ruler of the Deep Docks, fought among the district's machinery. | Deep Docks | Single phase | Deep Docks progression |
| Cogwork Dancers | Main Boss | A pair or trio of mechanical dancers that fight in perfect, balletic rhythm inside the Citadel's machinery. | Cogwork Core | Multiple phases | Citadel progression |
| Broodmother | Main Boss | A vast, egg-laden mother creature deep in the Citadel, spawning swarms to pressure the arena. | Citadel of Song | Multiple phases | Citadel progression |
| Crawfather | Main Boss | An oversized, bloated crawling beast that serves as a late-game wall. | Pharloom | Multiple phases | Late-game progression |
| Trobbio | Optional Boss | A flamboyant performer who turns his boss fight into theatre, complete with stagecraft and showman banter. | Citadel of Song | Multiple phases | Optional rewards |
| The Last Judge | Main Boss | The towering arbiter of the Citadel and one of the game's major gatekeepers. | Citadel of Song | Multiple phases | Entry to the Citadel's upper reaches |
| Phantom | Main Boss | A spectral duellist who fights with illusion and speed, splitting into copies to confuse the player. | Citadel of Song | Multiple phases | Citadel progression |
| Bell Eater | Main Boss | A looming bell-devouring horror encountered in the late game's highest reaches. | The Cradle | Multiple phases | Path to the finale |
| Clover Dancers | Main Boss | A late-game trio of dancers that fight as an ensemble, echoing the Cogwork Dancers with a far steeper difficulty curve. | Pharloom | Multiple phases | Late-game progression |
| Grand Mother Silk | Final Boss | The divine Weaver-monarch of Pharloom and the final boss of the base game. | The Cradle | Multiple phases | Endings |
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