Hollow Knight: Silksong - Skills
Hornet's Silk Skills and traversal abilities in Hollow Knight: Silksong. Silk Skills are spent abilities fuelled by the Silk gauge, while Ancestral Arts and movement upgrades are permanent abilities that open up the map.
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Silkspear | Silk Skill | The first Silk Skill Hornet learns: a thrown spear of solidified silk that flies forward and pierces enemies at range. | Needle | Silk (charges from the Silk gauge) | Learned early in Act 1 |
| Thread Storm | Silk Skill | A broad fan of silk threads that sweeps the area in front of Hornet, hitting multiple enemies at once. | Needle | Silk | Found in Act 2 |
| Cross Stitch | Silk Skill | A precise, long, straight thrust of woven silk that strikes a single target at extended range for heavy damage. | Needle | Silk | Found in Act 2 |
| Sharpdart | Silk Skill | Hornet hurls a fast silk dart in a straight line for quick, low-commitment ranged damage. | Needle | Silk | Found in Act 2 |
| Rune Rage | Silk Skill | An explosive Silk Skill that detonates runic energy for heavy area damage. | Needle | Silk | Found in Act 2 |
| Pale Nail | Silk Skill | A rare, powerful Silk Skill that manifests a huge pale blade for committed, high-damage strikes. | Needle | Silk | Found in the late game |
| Swift Step | Traversal Ability | Hornet's dash, letting her burst quickly along the ground or through the air. | Movement | None (permanent) | Unlocked during Act 1 |
| Drifter's Cloak | Traversal Ability | A cloak that lets Hornet glide gently through the air, extending horizontal jumps and softening long falls. | Movement | None (permanent) | Unlocked during Act 1 or 2 |
| Cling Grip | Traversal Ability | Allows Hornet to cling to and climb walls and ledges, greatly expanding vertical traversal. | Movement | None (permanent) | Unlocked during Act 1 |
| Silk Soar | Traversal Ability | A mid-air silk-powered burst that lets Hornet gain extra height or distance, effectively granting a second jump. | Movement | None (permanent) | Unlocked during Act 2 |
| Needolin | Special Ability | A stringed instrument that lets Hornet play songs to interact with the kingdom's bells, resting places, and certain NPCs. | Song | None (permanent) | Unlocked during Act 2 |
| Clawline | Traversal Ability | A grapnel that lets Hornet latch onto certain points and pull herself across chasms or up to distant anchors. | Movement | None (permanent) | Unlocked during Act 2 |
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