Phantom Brave: The Lost Hero - Classes
Unit classes in Phantom Brave: The Lost Hero. Marona creates generic phantoms at the Phantom Isle by choosing a class, and each class sets base stats, growth rates, and aptitude across the seven skill types (Physical, Vital, Elemental Magic, Natural Magic, Space/Time, Status, Healing). Proficiency i...
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of 42 entries
· updated 2026-07-25
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Fighter | The baseline melee class and the first one most players build. | Frontline Physical Attacker | Physical Vital | Available from the start |
| Healer | The dedicated support class, built around RES to power its restorative magic. | Support / Restoration | Healing Status | Available from the start |
| Witch | The primary INT-scaling caster. High Elemental Magic aptitude gives it access to the Fire, Ice, Wind and Thunder lines and their Mega and Giga upgrades when paired with the right book. | Offensive Mage | Elemental Magic Space/Time | Available from the start |
| Fusionist | A utility class rather than a combatant. | Item Crafting / Utility | Status Space/Time | Available from the start |
| Merchant | The economic class. Merchants expand what the shop stocks and improve the prices and rank of items available to you, which compounds heavily over a long playthrough. | Economy / Shop | Status Physical | Available from the start |
| Mystic | A balanced spellcaster that splits its aptitude between offensive magic and support effects. | Hybrid Caster / Support | Elemental Magic Status Healing | Available from the start |
| Knight | A heavily armoured melee class built around DEF and HP rather than raw ATK. | Tank / Defender | Physical Vital | Defeat a Knight in battle |
| Hero | A premium humanoid class with strong growth across the board and no dead stat. | Elite All-Rounder | Physical Vital Healing | Defeat a Hero in battle |
| Overlord | A Disgaea-flavoured elite class with top-tier stat growth and aptitude in both physical and magical skill types. | Endgame Powerhouse | Physical Vital Elemental Magic | Defeat an Overlord (late game / postgame) |
| Granny | A deceptively capable old woman with strong support aptitude and a surprising amount of staying power. | Support / Oddball | Healing Status | Defeat a Granny in battle |
| Striker | A highly mobile melee class designed to deal high physical damage. | Offensive Melee Attacker | Physical Vital | Available from the start |
| Wizard | An offensive magical class focused on dealing area-of-effect damage. | Offensive Mage (AoE) | Elemental Magic Space/Time | Available from the start |
| Thief | A fast, high-dexterity class built around stealing equipment and items. | Speed / Stealing Specialist | Physical Status | Available from the start |
| Sailor | A sturdy early-game defensive class with an exceptionally high REMOVE stat, allowing them to remain on the battlefield longer than most other phantoms. | Early-Game Tank / Support | Physical Vital | Available from the start |
| Amazon | A powerful female warrior class that excels in frontline physical offense. | Heavy Frontline Attacker | Physical Vital Healing | Defeat an Amazon in battle |
| Archer | A ranged physical attacker with high DEX and SPD. | Ranged Physical / Support | Vital Physical Natural Magic | Defeat an Archer in battle |
| Blacksmith | A utility class essential for refining and upgrading weapons and armor. | Item Crafting / Support | Physical Space/Time | Defeat a Blacksmith in battle |
| Old Man | A support class that provides utility on the Phantom Isle. | Utility / Passive Support | Status | Defeat an Old Man in battle |
| Soldier | A balanced melee class that serves as an all-around physical combatant. | Balanced Frontline Attacker | Physical Vital | Defeat a Soldier in battle |
| Explorer | A specialized utility class introduced in The Lost Hero to manage the Create Dungeon Facility. | Utility / Dungeon Creator | Physical Space/Time | Available from the start |
| Dungeon Monk | The classic dungeon-creating class from the original Phantom Brave. | Utility / Dungeon Creator | Physical Space/Time | Defeat a Dungeon Monk in battle |
| Ghost | An incorporeal class with high evasion and magical aptitude but very low physical durability. | Evasive Caster | Elemental Magic Space/Time | Defeat Ghosts in battle (monster class — repeat defeats required) |
| Zombie | A slow undead melee class with heavy HP and poor SPD. | Attrition Bruiser | Physical | Defeat Zombies in battle (monster class — repeat defeats required) |
| Lady Zombie | A faster, more aggressive counterpart to the standard Zombie, trading some bulk for better speed and attack. | Undead Striker | Physical Vital | Defeat Lady Zombies in battle (monster class — repeat defeats required) |
| Werewolf | A beast class built for speed and burst damage, with excellent movement range that lets it cross a map and still act. | Speed Bruiser | Physical Vital | Defeat Werewolves in battle (monster class — repeat defeats required) |
| Lizardman | A scaled melee monster with the Creepy attribute and solid all-round physical stats. | Frontline Beast | Physical Vital | Defeat Lizardmen in battle (monster class — repeat defeats required) |
| Manticore | A large predatory monster with high ATK and imposing reach. | Heavy Beast | Physical Vital | Defeat Manticores in battle (monster class — repeat defeats required) |
| Giga Beast | A giant-attribute beast with enormous HP and attack. | Giant Monster | Physical Vital | Defeat Giga Beasts in battle (monster class — repeat defeats required) |
| Hell Corgi | A giant beast class carrying both the Giant and Beast attributes. | Giant Beast | Physical Vital | Defeat Hell Corgis in battle (monster class — repeat defeats required) |
| Golem | An animated construct built around DEF and HP at the cost of almost all mobility. | Defensive Construct | Physical | Defeat Golems in battle (monster class — repeat defeats required) |
| Puppet | An artificial unit with unusual stat distribution and status-oriented skills. | Trick Attacker | Status Physical | Defeat Puppets in battle (monster class — repeat defeats required) |
| Mimic | A treasure-chest monster that fights with surprise bites and item-related tricks. | Ambusher | Physical Status | Defeat Mimics in battle (monster class — repeat defeats required) |
| Funguy | A mushroom monster carrying the Shroom, Weird and Chibi attributes. | Status Specialist | Status Natural Magic | Defeat Funguys in battle (monster class — repeat defeats required) |
| Mermaid | An aquatic class with magical and supportive aptitude, well suited to the sea-going setting of the Crimson Sea. | Aquatic Support | Healing Elemental Magic | Defeat Mermaids in battle (monster class — repeat defeats required) |
| Merman | The martial counterpart to the Mermaid, favouring physical attack over magic. | Aquatic Fighter | Physical Vital | Defeat Mermen in battle (monster class — repeat defeats required) |
| Prinny | Nippon Ichi's mascot penguin, present as usual. | Explosive Novelty | Physical | Defeat Prinnies in battle (monster class — repeat defeats required) |
| Phantom | The plain phantom form — the default spirit body underlying the whole confinement system. | Baseline Spirit | Physical Status | Available from the start |
| Owl Knight | The melee member of the Owl family, all of which carry the Owl attribute and unlock on humanoid rules — one defeat each. | Owl Frontliner | Physical Vital | Defeat an Owl Knight in battle |
| Owl Mage | The offensive spellcaster of the Owl family, scaling with INT and covering the elemental magic lines. | Owl Caster | Elemental Magic Space/Time | Defeat an Owl Mage in battle |
| Owl Sage | The scholarly Owl, leaning toward healing and status magic. | Owl Support | Healing Status | Defeat an Owl Sage in battle |
| Owl Ninja | A fast, evasive Owl built for reaching backline targets. | Owl Assassin | Physical Space/Time | Defeat an Owl Ninja in battle |
| Owl Sentry | The defensive Owl, built around DEF and holding ground. | Owl Defender | Physical Status | Defeat an Owl Sentry in battle |
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