Phantom Brave: The Lost Hero - Classes

Unit classes in Phantom Brave: The Lost Hero. Marona creates generic phantoms at the Phantom Isle by choosing a class, and each class sets base stats, growth rates, and aptitude across the seven skill types (Physical, Vital, Elemental Magic, Natural Magic, Space/Time, Status, Healing). Proficiency i...
of 42 entries · updated 2026-07-25
Name Description Role Weapon Proficiencies Source
Fighter The baseline melee class and the first one most players build. Frontline Physical Attacker Physical Vital Available from the start
Healer The dedicated support class, built around RES to power its restorative magic. Support / Restoration Healing Status Available from the start
Witch The primary INT-scaling caster. High Elemental Magic aptitude gives it access to the Fire, Ice, Wind and Thunder lines and their Mega and Giga upgrades when paired with the right book. Offensive Mage Elemental Magic Space/Time Available from the start
Fusionist A utility class rather than a combatant. Item Crafting / Utility Status Space/Time Available from the start
Merchant The economic class. Merchants expand what the shop stocks and improve the prices and rank of items available to you, which compounds heavily over a long playthrough. Economy / Shop Status Physical Available from the start
Mystic A balanced spellcaster that splits its aptitude between offensive magic and support effects. Hybrid Caster / Support Elemental Magic Status Healing Available from the start
Knight A heavily armoured melee class built around DEF and HP rather than raw ATK. Tank / Defender Physical Vital Defeat a Knight in battle
Hero A premium humanoid class with strong growth across the board and no dead stat. Elite All-Rounder Physical Vital Healing Defeat a Hero in battle
Overlord A Disgaea-flavoured elite class with top-tier stat growth and aptitude in both physical and magical skill types. Endgame Powerhouse Physical Vital Elemental Magic Defeat an Overlord (late game / postgame)
Granny A deceptively capable old woman with strong support aptitude and a surprising amount of staying power. Support / Oddball Healing Status Defeat a Granny in battle
Striker A highly mobile melee class designed to deal high physical damage. Offensive Melee Attacker Physical Vital Available from the start
Wizard An offensive magical class focused on dealing area-of-effect damage. Offensive Mage (AoE) Elemental Magic Space/Time Available from the start
Thief A fast, high-dexterity class built around stealing equipment and items. Speed / Stealing Specialist Physical Status Available from the start
Sailor A sturdy early-game defensive class with an exceptionally high REMOVE stat, allowing them to remain on the battlefield longer than most other phantoms. Early-Game Tank / Support Physical Vital Available from the start
Amazon A powerful female warrior class that excels in frontline physical offense. Heavy Frontline Attacker Physical Vital Healing Defeat an Amazon in battle
Archer A ranged physical attacker with high DEX and SPD. Ranged Physical / Support Vital Physical Natural Magic Defeat an Archer in battle
Blacksmith A utility class essential for refining and upgrading weapons and armor. Item Crafting / Support Physical Space/Time Defeat a Blacksmith in battle
Old Man A support class that provides utility on the Phantom Isle. Utility / Passive Support Status Defeat an Old Man in battle
Soldier A balanced melee class that serves as an all-around physical combatant. Balanced Frontline Attacker Physical Vital Defeat a Soldier in battle
Explorer A specialized utility class introduced in The Lost Hero to manage the Create Dungeon Facility. Utility / Dungeon Creator Physical Space/Time Available from the start
Dungeon Monk The classic dungeon-creating class from the original Phantom Brave. Utility / Dungeon Creator Physical Space/Time Defeat a Dungeon Monk in battle
Ghost An incorporeal class with high evasion and magical aptitude but very low physical durability. Evasive Caster Elemental Magic Space/Time Defeat Ghosts in battle (monster class — repeat defeats required)
Zombie A slow undead melee class with heavy HP and poor SPD. Attrition Bruiser Physical Defeat Zombies in battle (monster class — repeat defeats required)
Lady Zombie A faster, more aggressive counterpart to the standard Zombie, trading some bulk for better speed and attack. Undead Striker Physical Vital Defeat Lady Zombies in battle (monster class — repeat defeats required)
Werewolf A beast class built for speed and burst damage, with excellent movement range that lets it cross a map and still act. Speed Bruiser Physical Vital Defeat Werewolves in battle (monster class — repeat defeats required)
Lizardman A scaled melee monster with the Creepy attribute and solid all-round physical stats. Frontline Beast Physical Vital Defeat Lizardmen in battle (monster class — repeat defeats required)
Manticore A large predatory monster with high ATK and imposing reach. Heavy Beast Physical Vital Defeat Manticores in battle (monster class — repeat defeats required)
Giga Beast A giant-attribute beast with enormous HP and attack. Giant Monster Physical Vital Defeat Giga Beasts in battle (monster class — repeat defeats required)
Hell Corgi A giant beast class carrying both the Giant and Beast attributes. Giant Beast Physical Vital Defeat Hell Corgis in battle (monster class — repeat defeats required)
Golem An animated construct built around DEF and HP at the cost of almost all mobility. Defensive Construct Physical Defeat Golems in battle (monster class — repeat defeats required)
Puppet An artificial unit with unusual stat distribution and status-oriented skills. Trick Attacker Status Physical Defeat Puppets in battle (monster class — repeat defeats required)
Mimic A treasure-chest monster that fights with surprise bites and item-related tricks. Ambusher Physical Status Defeat Mimics in battle (monster class — repeat defeats required)
Funguy A mushroom monster carrying the Shroom, Weird and Chibi attributes. Status Specialist Status Natural Magic Defeat Funguys in battle (monster class — repeat defeats required)
Mermaid An aquatic class with magical and supportive aptitude, well suited to the sea-going setting of the Crimson Sea. Aquatic Support Healing Elemental Magic Defeat Mermaids in battle (monster class — repeat defeats required)
Merman The martial counterpart to the Mermaid, favouring physical attack over magic. Aquatic Fighter Physical Vital Defeat Mermen in battle (monster class — repeat defeats required)
Prinny Nippon Ichi's mascot penguin, present as usual. Explosive Novelty Physical Defeat Prinnies in battle (monster class — repeat defeats required)
Phantom The plain phantom form — the default spirit body underlying the whole confinement system. Baseline Spirit Physical Status Available from the start
Owl Knight The melee member of the Owl family, all of which carry the Owl attribute and unlock on humanoid rules — one defeat each. Owl Frontliner Physical Vital Defeat an Owl Knight in battle
Owl Mage The offensive spellcaster of the Owl family, scaling with INT and covering the elemental magic lines. Owl Caster Elemental Magic Space/Time Defeat an Owl Mage in battle
Owl Sage The scholarly Owl, leaning toward healing and status magic. Owl Support Healing Status Defeat an Owl Sage in battle
Owl Ninja A fast, evasive Owl built for reaching backline targets. Owl Assassin Physical Space/Time Defeat an Owl Ninja in battle
Owl Sentry The defensive Owl, built around DEF and holding ground. Owl Defender Physical Status Defeat an Owl Sentry in battle
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