Phantom Brave: The Lost Hero - Skills

Weapon skills and special abilities in Phantom Brave: The Lost Hero. Skills come from the object a unit is equipped with or confined to, so the item you pick decides the moves you get. Skills fall into seven categories — Physical, Vital, Elemental Magic, Natural Magic, Space/Time, Status and Healing...
of 56 entries · updated 2026-07-21
Name Type Description Weapon Type Cost Prerequisite
Slash Weapon Skill A basic sword technique that delivers a horizontal slash. Sword 0 Equip any Sword-type weapon
Rising Slash Weapon Skill An upward sword slash that launches small enemies into the air. Sword 5 Sword Proficiency D or higher
Whirlwind Slash Weapon Skill A spinning attack that hits all adjacent enemies. Sword 12 Sword Proficiency C or higher
Heavy Swing Weapon Skill A powerful overhead axe chop that deals massive single-target damage. Axe 8 Equip any Axe-type weapon
Axe Toss Weapon Skill Throws the axe at a distant enemy, dealing ranged damage. Axe 10 Axe Proficiency C or higher
Thrust Weapon Skill A straight thrust attack with extended reach. Can hit enemies 2 tiles away. Fast execution with moderate damage. Spear 3 Equip any Spear-type weapon
Sweep Weapon Skill A wide sweeping spear attack that hits all enemies in a frontal arc. Spear 8 Spear Proficiency C or higher
Jab Combo Weapon Skill A rapid series of punches that hits multiple times. Fist 4 Equip any Fist-type weapon
Kick Barrage Weapon Skill A flurry of kicks ending with a powerful spinning roundhouse. Fist 10 Fist Proficiency C or higher
Fireball Weapon Skill Launches a blazing orb of fire at a target. Magic (Book) 8 Equip a Fire Spellbook or Fire-element staff
Ice Shard Weapon Skill Fires a shard of ice at a single target. Magic (Book) 8 Equip an Ice Spellbook or Ice-element staff
Wind Blade Weapon Skill Creates a razor-sharp blade of wind that cuts through multiple enemies in a line. Magic (Book) 10 Equip a Wind Spellbook or Wind-element staff
Heal Weapon Skill Restores a moderate amount of HP to a single ally. The most basic and essential healing spell. Scales with MAG stat. Magic (Staff) 6 Equip any Staff-type weapon (Healer class)
Cure Weapon Skill Removes negative status effects from a single ally. Cures Poison, Burn, Freeze, and other common ailments. Magic (Staff) 5 Equip Staff (Healer class, Proficiency D or higher)
Revive Weapon Skill Revives a fallen ally with a portion of their HP restored. Essential for difficult battles where casualties are likely. Magic (Staff) 20 Staff Proficiency B or higher (Healer class)
Steal Weapon Skill Attempts to steal an item from an enemy. Thief 5 Thief class
Bribe Weapon Skill Pays HL (in-game currency) to pacify an enemy, causing them to flee the battle or become neutral. Merchant 0 Merchant class (costs HL instead of SP)
Broadside Weapon Skill Fires a spread of shots from a gun in a wide cone. Gun (Sailor) 8 Sailor class, Gun Proficiency D or higher
Tidal Slash Special Skill Apricot's signature sword technique. Channels water energy into a sweeping blade strike that creates a wave-like shockwave. Unique 15 Apricot exclusive, requires Cutlass-type weapon
Chroma Bond Special Skill Marona's unique ability. Strengthens the bond between a Chroma and a confined phantom, temporarily boosting all stats of the fused character. Unique 12 Marona exclusive
Angle Slash Weapon Skill Physical skill. A free diagonal cut available on nearly every sword-type object from the moment it is equipped. Sword 0 Equip any Sword-type object
Burst Weapon Skill Physical skill. A short forward lunge that bursts through the target's guard. Sword 0 Equip any Sword-type object
Fire Slash Weapon Skill Vital skill. Wreathes the blade in flame for a single fire-element strike. Sword 3 Sword with Fire affinity
Berserker Weapon Skill Physical skill. A reckless flurry of swings that trades accuracy for raw output. Sword 4 Sword-type object, Physical proficiency E or higher
Sword Dance Weapon Skill Physical skill. A spinning multi-hit dance that strikes every enemy the user passes through. Sword 5 Sword-type object, Physical proficiency D or higher
Gale Slash Weapon Skill Vital skill. Channels wind into the blade and releases it as a cutting gust, dealing wind-element damage at extended range. Sword 8 Sword with Wind affinity
Ground Breaker Weapon Skill Vital skill. Slams the sword into the ground, sending a shockwave along the terrain that hits everything in a forward line. Sword 9 Sword-type object, Vital proficiency D or higher
Killer Spin Weapon Skill Physical skill. A high-speed rotating strike with an elevated critical rate. Sword 9 Sword-type object, Physical proficiency C or higher
Hurricane Slash Weapon Skill Vital skill. A whirling storm of blade strikes that pulls in and shreds nearby enemies. Sword 11 Sword-type object, Vital proficiency C or higher
Geo Slash Weapon Skill Vital skill. A late-game earth-element sword art that tears open the battlefield beneath the target. Sword 16 Sword-type object, Vital proficiency B or higher
Smash Weapon Skill Physical skill. The basic free axe attack — a blunt downward smash on a single target. Axe 0 Equip any Axe-type object
Power Combo Weapon Skill Physical skill. A series of strong consecutive strikes on one target. Axe 6 Axe, Big Axe, or Hammer object
Wild Swing Weapon Skill Physical skill. A berserk horizontal swing that catches every enemy in a wide arc in front of the user. Axe 9 Axe-type object, Physical proficiency D or higher
Cleave Weapon Skill Physical skill. A committed overhead chop meant to split an opponent in half. Axe 13 Axe-type object, Physical proficiency C or higher
Lunge Weapon Skill Physical skill. The free basic spear attack, striking a target from outside its own reach. Spear 0 Equip any Spear-type object
Rock Punch Weapon Skill Physical skill. A free stone-hard straight punch, the default attack for fist and rock-type objects. Costs no SP. Fist 0 Equip any Fist- or Rock-type object
Thwap Weapon Skill Physical skill. Whacks the enemy with the book itself. Magic (Book) 0 Equip any Book-type object
Thunder Weapon Skill Elemental Magic skill. Calls down a bolt of lightning on a single target. Magic (Book) 3 Equip a Thunder-affinity Book or Staff
Mega Fire Weapon Skill Elemental Magic skill. The upgraded tier of Fire, covering a wider blast radius for substantially more damage. Magic (Book) 8 Fire-affinity Book, Elemental Magic proficiency C or higher
Giga Fire Weapon Skill Elemental Magic skill. The highest tier of Fire magic — an enormous conflagration across a large area. Magic (Book) 15 Fire-affinity Book, Elemental Magic proficiency A or higher
Haste Weapon Skill Space/Time skill. Speeds up an ally, increasing SPD and how far they can move on their turn. Magic (Staff) 0 Equip any Staff-type object
Gravity Weapon Skill Space/Time skill. Crushes a target under increased gravity, damaging it and reducing its movement range. Magic (Staff) 1 Staff-type object, Space/Time proficiency E or higher
PK Rush Weapon Skill Space/Time skill. A telekinetic burst that shoves the target backward across the battlefield. Magic (Staff) 1 Staff-type object, Space/Time proficiency E or higher
Espoir Weapon Skill Healing skill. Clears status ailments from a single ally. The series' traditional status-cleansing spell, based on RES. Magic (Staff) 5 Staff-type object, Healing proficiency D or higher
Mega Heal Weapon Skill Healing skill. The upgraded tier of Heal, restoring a large amount of HP to one ally. Magic (Staff) 8 Staff-type object, Healing proficiency C or higher
Grass Shot Weapon Skill Natural Magic skill. Fires a spray of grass blades at range. Plant 0 Equip any Plant-type object
Dryad Lash Weapon Skill Natural Magic skill. Whips the target with animated vines. Plant 1 Plant-type object
Camo Cutter Weapon Skill Natural Magic skill. Launches a concealed cutting blade of foliage at a distant enemy. Good range for its cost. Plant 4 Plant-type object, Natural Magic proficiency E or higher
Kicking Grass Weapon Skill Natural Magic skill. Erupts the ground with thrashing greenery, striking several enemies around the user. Plant 9 Plant-type object, Natural Magic proficiency D or higher
Blazing Field Weapon Skill Natural Magic skill. Sets a wide swath of the battlefield alight, dealing fire damage to every enemy standing in it. Plant 15 Plant-type object, Natural Magic proficiency B or higher
Devil Storm Weapon Skill Natural Magic skill. A massive vortex of razor foliage that tears through a huge area. Plant 17 Plant-type object, Natural Magic proficiency A or higher
Confine Special Skill Marona's core ability and the heart of the game. Unique 0 Marona exclusive
Chartreuse Gale Special Skill Marona's signature attack, named for Ash's title. Unique 0 Marona exclusive
Toss Special Skill Picks up an adjacent object, ally, or enemy and throws it. Unique 0 Any unit with a free hand
Toss Up Special Skill An enhanced throw that launches the held target high into the air for extra distance and impact damage on landing. Unique 6 Must be holding a unit or object
Body Swing Special Skill Swings a held unit or object as an improvised weapon, damaging enemies in the arc. Unique 0 Must be holding a unit or object
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