Nioh 2 - Systems
The combat and progression systems that define Nioh 2: the Ki and stance layer inherited from the first game, the yokai layer that is the sequel's own addition, and the loot and levelling economy that ties a build together.
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats |
|---|---|---|---|
| Stances and Weapon Skill Trees | Combat System | Every melee family runs on three stances. | High stance Mid stance Low stance |
| Ki Pulse | Combat System | Attacking drains Ki, and a timed Ki Pulse at the end of a combo refunds part of what was spent. | Ki refund on perfect pulse Purges yokai realm patches |
| Dark Realm and Yokai Realms | Combat System | Yokai create dark realms, zones that slow the player's Ki regeneration and empower the yokai inside them. | Reduced Ki regen inside Shrinks as patches are purified |
| Burst Counter | Combat System | The sequel's signature defensive tool. When an enemy winds up a red-glowing burst attack, each yokai form answers it differently: Brute absorbs it with a charging shoulder, Feral slips through it with a dodge, and Phantom parries it outright. | Brute: absorb Feral: evade Phantom: parry Reward: Anima refund |
| Yokai Shift | Combat System | Filling the Amrita gauge lets Hide transform into a yokai form shaped by the equipped Guardian Spirit, replacing normal combat with heavy attacks, a stronger Burst Counter and a limited-duration power state. | Amrita gauge Form set by Guardian Spirit Drains over time |
| Soul Cores and Anima | Combat System | Defeated yokai drop Soul Cores, which can be attuned and cast as that yokai's own attack, paid for with Anima rather than Ki. | Anima cost Attunement capacity Fusion and levelling |
| Guardian Spirits | Progression System | One primary and one secondary Guardian Spirit supply passive bonuses and a summonable attack, and the primary spirit decides which yokai form Yokai Shift takes. | Primary and secondary slots Passive bonuses Sets Yokai Shift form |
| Nine-Stat Levelling | Progression System | Amrita is spent at the Interim to raise nine stats: Body, Heart, Courage, Stamina, Strength, Skill, Dexterity, Magic and Spirit. | Body Heart Courage Stamina Strength Skill Dexterity Magic Spirit |
| Loot, Forging and Soul Matching | Progression System | Gear drops with random rarity, level and affixes. | Random rarity and affixes Soul matching Reforge and temper |
| Kodama, Scampuss and Benevolent Graves | Support System | Kodama hidden in each mission raise the mission's item drop rate when found, Scampuss are small cat yokai that can be carried and released to fight alongside Hide, and Benevolent Graves summon other players' revenants as AI allies. | Kodama: drop rate Scampuss: temporary ally Benevolent Graves: NPC summons |
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