Monster Hunter Stories 3: Twisted Reflection - Locations

Regions, hubs, and key locations in Monster Hunter Stories 3: Twisted Reflection. The world is divided between Azuria and Vermeil, with the Crystal Encroachment fracturing the landscape into dangerous crystalline biomes.
of 12 entries · updated 2026-07-30
Name Type Description Region Points Of Interest
Kingdom of Azuria Hub Region The lush, sprawling home realm of the protagonist. Azuria Heartland Great Rider Hall Azuria Crystal Sanctum Navirou's Donut & Grill Kitchen Egg Incubation Chamber Ranger Corps Armory
Kingdom of Vermeil & Citadel Capital Fortress A stark, militaristic fortress city built into jagged crystal peaks. Vermeil Territory Vermeil Capital Citadel Throne of Reflections (Queen's Hall) Crystal Knight Barracks Foundry of the Red Sun
Crystal Wastes Hazard Zone A vast desert where the Crystal Encroachment has turned sand into shimmering, jagged blue glass. Contested Borderland Crystalline Oasis Nomad Outpost Glass Dunes Den Reflection Chasm Shard Fields
Moonlight Forest Lush Woodland An enchanted ancient forest glowing with bioluminescent fungi and moonlight flora. Western Azuria Bioluminescent Grove Hidden Waterfall Den Nargacuga Nesting Grounds Moon-View Clearing
Flooded Plains Wetland Delta A wide expanse of shallow marshlands, sunken ancient ruins, and winding river channels. Southern Border Lagiacrus Deep Lair Saltwater Marsh Sunken Azuria Ruins Crystal River Delta
Thunderous Peak Alpine Mountain Range A stormy mountain range where lightning frequently strikes exposed crystal deposits. Northern Highlands Storm Summit Zinogre Lightning Ridge Conductive Crystal Field Thunder Dragon Shrine
Scorched Ravine Volcanic Canyon A fiery canyon where magma rivers collide with crystal subterranean veins, producing glowing red explosive crystals. Eastern Azuria Border Magma Crystal Flow Glavenus Blade Forge Arena Brachydios Blast Pit Subterranean Core
Burned Vale Desolate Ash Waste The site of a disastrous crystal weapon explosion during the 200-Year Civil War. Former Vermeil Territory Ash Crystal Fields Shattered Fortress Keep Crystal Rot Marsh Monolith of the Fallen
Crystal Heart Final Story Dungeon A subterranean cavernous mega-crystal formation beneath the world map. Core of the Encroachment Crystal Nexus Chamber Twin Rathalos Origin Nest Memory Shard Gallery Heart Core (Final Boss Arena)
Reflection Arena Endgame Gauntlet Dimension A mystical pocket dimension accessible post-campaign. Extra-Dimensional Pocket Reflection Gate Gauntlet Trial Grounds Hall of Trophies Twisted Anvil
Twin Spire Ruins Ancient Monument Massive stone towers built by ancient Riders 200 years ago. Neutral Zone Mural Chamber of Pacts Spire Observatory Ancient Rider Tombs
Ranger Outpost Zero Field Camp Hub A heavily fortified forward camp established by Captain Hector. Encroachment Border Ranger Supply Depot Bounty Notice Board Catavan Station Emergency Infirmary
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