Monster Hunter Stories 3: Twisted Reflection - Weapons

Comprehensive list of weapon classes and individual craftable weapons in Monster Hunter Stories 3: Twisted Reflection. Weapons are divided into three physical damage types (Slash, Blunt, Piercing) and Magical casting weapons, used to break specific monster body parts, apply status coatings, or play...
of 210 entries · updated 2026-07-30
Name Type Description Element Attack Type Max Decorations Skills Source
Iron Sword Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. Non-Elemental Slash 3 Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Bone Horn Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Crafting / Monster Materials
Iron Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Power Coating: Applies a coating that increases bow power, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Crafting / Monster Materials
Azure Serpentblade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Crafting / Monster Materials
Iron Katana Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Iai Mastery (S): Slight chance to negate Spirit Gauge reduction during Special Sheathe. Crafting / Monster Materials
Bone Katana "Wolf" Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirit Release Slash (TLNT): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Roundslash (BRK): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Bone Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Debuff Chaser: Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Hammer Mastery (S): Slightly reduces Stamina cost when winning a Head-to-Head. Crafting / Monster Materials
Chata Clobberer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap: Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (S): Normal attacks deal slightly more damage to the Wyvernsoul Gauge. Crafting / Monster Materials
Magia Charm Hunting Horn Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Soothing Song (CURE): Deals damage to one enemy with the weapon element, then recovers all allies' HP. Crafting / Monster Materials
Lumu Horn Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Rallying Refrain (STAB): Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. Crafting / Monster Materials
Vicello Nulo Red Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 3. Fire Blunt 3 Kinship Chorale: Grants Kinship Charge Up to all allies Magnificent Trio: Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Blazing Melody: Grants Fire Atk Up (S) and Fire Def Up (S). Activated by performing Magnificent Trio when 2 notes are on the musical staff. Tumultuous Melody: Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. Bolstering Ballad: Grants immunity to all abnormal statuses to all allies. Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Crafting / Monster Materials
Vicello Nulo Yellow Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 3. Thunder Blunt 3 Magnificent Trio: Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Enervating Melody: Grants the following effect: Attacks have a chance to inflict Paralysis. Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Tumultuous Melody: Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. Bolstering Ballad: Grants immunity to all abnormal statuses to all allies. Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Crafting / Monster Materials
Arko Nulo Yellow Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 3. Thunder Pierce 3 Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Arko Nulo Red Bow Craftable Fire element Bow with Pierce attack type and max decoration capacity of 3. Fire Pierce 3 Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Defense Down Coating: Applies a coating that inflicts Defense Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Crafting / Monster Materials
Arko Nulo White Bow Craftable Ice element Bow with Pierce attack type and max decoration capacity of 3. Ice Pierce 3 Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Iron Gunlance Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 2. Non-Elemental Pierce 2 Shelling: Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (S): Recovers a small amount of HP after guarding. Guard Reload: Loads 2 shells and grants Guard to the user. Taunt: Makes enemies focus their attacks on the user. Crafting / Monster Materials
Fiore Nulo Red Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Shelling: Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Quick Reload: Loads 3 shells. Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Wyvern's Blaze (TLNT): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Crafting / Monster Materials
Felyne Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 0. Non-Elemental Pierce 0 Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Spread Shot: Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Aerial Aim: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Flash Coating: Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Epitaph Blade Great Sword Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 0. Dragon Slash 0 Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Izuchi Blade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Charge Burst (S): Grants Attack Up (S) when using Charge. Wide Slash (STAB): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Scylla Blade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Charge Burst (S): Grants Attack Up (S) when using Charge. Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Valkyrie Blade Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Chicken Decapitator Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. Fire Slash 2 Charge Burst (S): Grants Attack Up (S) when using Charge. Crafting / Monster Materials
Frilled Slash Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Retaliation Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Sakura Spiritblade (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Blood Cry Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Crafting / Monster Materials
Wind Thief Scimitar Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Hammer of the Winter Moon Hammer Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 2. Ice Blunt 2 Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Crafting / Monster Materials
Wyvern Blade "Verde" Long Sword Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Lunge Stance: Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Blade: Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Sakura Spiritblade: Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Veldian Sibilus Hunting Horn Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 3. Dragon Blunt 3 Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (S): Slightly increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Crafting / Monster Materials
Cluster Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Spinning Meteor: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Crafting / Monster Materials
Ludroth Splashhammer Hammer Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Windmill Bash: Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Crafting / Monster Materials
Kut-Ku Pick Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. Fire Blunt 2 Hammer Mastery (S): Slightly reduces Stamina cost when winning a Head-to-Head. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Crafting / Monster Materials
Aknosom Blade Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. Fire Slash 2 Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Crafting / Monster Materials
Lagiacrus Blade Great Sword Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. Thunder Slash 2 Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. Crafting / Monster Materials
Tetranadon Edge Great Sword Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. True Wide Slash (HVY): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Crafting / Monster Materials
Cat's Soul Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Strong Charged Slash (CRFT): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. Crafting / Monster Materials
Frozen Speartuna Great Sword Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 3. Ice Slash 3 Audacious Rage (S): Slightly increases damage dealt when using Rage Slash, but also increases damage taken. Crafting / Monster Materials
Aknosom Sabre Long Sword Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 2. Fire Slash 2 Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Plesioth Splasher Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Spirit Release Slash (ATK): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Crafting / Monster Materials
Khanga Edge Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 0. Non-Elemental Slash 0 Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Drowning Shaft Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Retaliation Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Sakura Spiritblade (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirit Roundslash (BLNT): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Spark Slicer Long Sword Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. Thunder Slash 1 Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Graceful Death Hammer Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 3. Dragon Blunt 3 Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Crafting / Monster Materials
Vortex Hammer Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. Thunder Blunt 2 Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Crafting / Monster Materials
Plesioth Head Hammer Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Chain Scrap (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Crafting / Monster Materials
Frilled Blow Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Crafting / Monster Materials
Venom Monster Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Crafting / Monster Materials
Hydros Horn Hunting Horn Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 0. Water Blunt 0 Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Defensive Ditty (SKL): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Critical Chant (SKL): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Bolstering Ballad (ARC): Grants immunity to all abnormal statuses to all allies. Soothing Song (HEAL): Deals damage to one enemy with the weapon element, then recovers all allies' HP. Crafting / Monster Materials
Poisoned Capri Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. Crafting / Monster Materials
Spongia Bow Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Dragon Piercer (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Spread Shot: Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Exhaust Coating: Applies a coating that is effective against Wyvernsoul Gauges, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Quick Shot (HVY): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Crafting / Monster Materials
Kut-Ku Stave Bow Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Aerial Aim: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Sleep Coating: Applies a coating that inflicts Sleep, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. Flash Coating: Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Spread Shot (STAB): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Crafting / Monster Materials
Pukei Gunlance Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Shell Gunbird Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 2. Non-Elemental Pierce 2 Tactical Reload: Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (S): Recovers a small amount of HP after guarding. Charged Shelling (SKL): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Ludroth Harpoon Gunlance Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 1. Water Pierce 1 Guard Reload: Loads 2 shells and grants Guard to the user. Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Princess Panoply Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. Fire Pierce 1 Guard Chance (S): Recovers a small amount of HP after guarding. Crafting / Monster Materials
Hard Hitter Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Reload: Loads 2 shells and grants Guard to the user. Taunt: Makes enemies focus their attacks on the user. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Charged Shelling: Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Khezu Shock Sword Great Sword Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. Thunder Slash 2 Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. Crafting / Monster Materials
Dios Katana Long Sword Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Spirit Reckoning (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Frozen Core Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 3. Thunder Blunt 3 Spinning Meteor: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Windmill Bash: Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Crafting / Monster Materials
Ajara Gunpike Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. Fire Pierce 1 Hail Cutter (STAB): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Ceanataur Blade Great Sword Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Carapace Sword Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Wide Slash (BLNT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Shogun Cutter Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Almudron Blade Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 3. Water Slash 3 Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Cawscythe Long Sword Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 3. Dragon Slash 3 Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Arzuros Naginata Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Iai Mastery (S): Slight chance to negate Spirit Gauge reduction during Special Sheathe. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Blango Decimator Long Sword Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 1. Ice Slash 1 Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Gunhammer Prototype Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 3. Fire Blunt 3 Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Crafting / Monster Materials
Dios Tailhammer Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 1. Fire Blunt 1 Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Perfect Strike (ATK): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Ceanataur Head Axe Hammer Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Crafting / Monster Materials
Almudron Hammer Hammer Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Crafting / Monster Materials
Type 42 Shellbuster Hammer Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Crafting / Monster Materials
Bag o' Horrors Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. Thunder Blunt 2 Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Crafting / Monster Materials
Five-Pronged Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Crafting / Monster Materials
Conehead Hammer Hammer Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (S): Normal attacks deal slightly more damage to the Wyvernsoul Gauge. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Crafting / Monster Materials
Ajara Reverberator Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. Fire Blunt 1 Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Rallying Refrain (STAB): Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. Springy Staccato (STR): Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Crafting / Monster Materials
Sublime Bell Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 2. Fire Blunt 2 Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Critical Chant (SKL): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Crafting / Monster Materials
Sandpipe Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Defensive Ditty (LONG): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. Crafting / Monster Materials
Type 63 Warmonica Hunting Horn Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Vicello Nulo Black Hunting Horn Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 3. Dragon Blunt 3 Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Crafting / Monster Materials
Vicello Nulo Green Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Soothing Song (STR): Deals damage to one enemy with the weapon element, then recovers all allies' HP. Crafting / Monster Materials
Khezu Horn Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 2. Thunder Blunt 2 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Springy Staccato (BRK): Crafting / Monster Materials
Zurogong Primo Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. Thunder Blunt 1 Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. Rousing Riff (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Defensive Ditty (BRK): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Crafting / Monster Materials
Frog Flute Hunting Horn Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Crafting / Monster Materials
Dodotto Horn Hunting Horn Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Kut-Ku's Song Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 2. Fire Blunt 2 Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Crafting / Monster Materials
Crystalline Flower Bow Craftable Ice element Bow with Pierce attack type and max decoration capacity of 1. Ice Pierce 1 Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Blue Blade Bow Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Mud Shot Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Weaver of Flame Bow Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Crafting / Monster Materials
Seahorse Harp Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 3. Water Pierce 3 Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Type 64 Multibow Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Crafting / Monster Materials
Arko Nulo Black Bow Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 3. Dragon Pierce 3 Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Dawn Ray Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 2. Non-Elemental Pierce 2 Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Arzuros Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (BRK): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Crafting / Monster Materials
Kadachi Strikebow Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Fiore Nulo Black Gunlance Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 3. Dragon Pierce 3 Wyvern's Blaze (TLNT): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Almudron Gunlance Gunlance Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Wyvern's Fire (ATK): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. Crafting / Monster Materials
Fiore Nulo Green Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Wyvern's Fire (TLNT): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Barroth Loader Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Type 62 Stormlance Gunlance Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. Crafting / Monster Materials
Aknosom Gunlance Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Charged Shelling (SKL): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Hail Cutter (SKL): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Crafting / Monster Materials
Lagia Burst Gunlance Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 2. Thunder Pierce 2 Hail Cutter (SKL): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Burst Fire (CRFT): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Crafting / Monster Materials
Hellsting Gunlance Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 1. Ice Pierce 1 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Kadachi Striker Gunlance Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Tactical Reload: Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Shelling (STAB): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Hail Cutter (STAB): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Single Combat: Draws all type attacks from the target enemym then initiates a Head-to-Head. Winning a Head-to-Head redcovers the user's Stamina. Crafting / Monster Materials
Berserker Sword Great Sword Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. Dragon Slash 1 Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Crafting / Monster Materials
Sinister Blade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. Non-Elemental Slash 3 Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Crafting / Monster Materials
Veldian Gladius Great Sword Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 3. Dragon Slash 3 Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. Crafting / Monster Materials
Sword of the Winter Moon Great Sword Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 2. Ice Slash 2 Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. Crafting / Monster Materials
Gossblade Great Sword Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 1. Ice Slash 1 Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. True Wide Slash (HVY): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Rage Clash (CRSH): Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Crafting / Monster Materials
Cheda Blade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. True Wide Slash (FLSH): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Slash (STAB): Deals damage to all enemies with the weapon element. Retains charge level after use. Crafting / Monster Materials
Scorching Blazer Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. Fire Slash 2 Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Rage Slash (CRFT): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. Wide Slash (SKL): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Donnerzahn Great Sword Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. Thunder Slash 2 True Wide Slash (FLSH): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Slash (STAB): Deals damage to all enemies with the weapon element. Retains charge level after use. Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Chrome Razor Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Sentoryu Raven Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (CRFT): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Crafting / Monster Materials
Rosenbrett Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. Fire Slash 2 Wide Slash (STAB): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRFT): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Crafting / Monster Materials
Veldian Ensis Long Sword Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 3. Dragon Slash 3 Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Sinister Long Sword Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 3. Non-Elemental Slash 3 Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Retaliation Stance (SKL): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Reaver "Cruelty" Long Sword Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 1. Dragon Slash 1 Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. Crafting / Monster Materials
Duke's Sinclair Long Sword Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 2. Dragon Slash 2 Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirithelm Breaker (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Cheese Knife Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 3. Non-Elemental Slash 3 Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Spirit Release Slash (TLNT): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Crafting / Monster Materials
Rey Tonitrus Long Sword Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 3. Thunder Slash 3 Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. Crafting / Monster Materials
Glacial Shotel Long Sword Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 1. Ice Slash 1 Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Golm Blade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. Non-Elemental Slash 3 Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Crafting / Monster Materials
Azure Elder Great Sword Great Sword Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. Dragon Slash 1 Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Flammenzahn Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Azure Elder Long Sword Long Sword Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 1. Dragon Slash 1 Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Sakura Spiritblade: Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Retaliation Stance (SKL): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Daito Crow Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Wailing Ghost Long Sword Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 2. Thunder Slash 2 Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Crafting / Monster Materials
Hydra Tornaria Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 0. Water Slash 0 Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Devil's Due Hammer Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 1. Dragon Blunt 1 Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. Crafting / Monster Materials
Sinister Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Crafting / Monster Materials
Veldian Malleus Hammer Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 3. Dragon Blunt 3 Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Crafting / Monster Materials
Duke Smiter Hammer Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 2. Dragon Blunt 2 Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Chain Scrap (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Strike (CRFT): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Usurper's Boltslicer Long Sword Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. Thunder Slash 1 Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Spirit Reckoning (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Matraca Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Spinning Meteor (FLSH): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Debuff Chaser (STAB): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Chain Scrap (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Crafting / Monster Materials
Yeti Hammer Hammer Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. Perfect Strike (HVY): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Scorching Isshata Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. Fire Blunt 2 Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Crafting / Monster Materials
Diablos Hammer Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. Perfect Strike (ATK): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Shell Hammer Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 1. Fire Blunt 1 Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Strike (HVY): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Azure Elder Hammer Hammer Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 1. Dragon Blunt 1 Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Sweet Spot (SKL): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Crafting / Monster Materials
Rosenhammer Hammer Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. Fire Blunt 2 Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Sweet Spot (STR): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (FLSH): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Chain Scrap (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Crafting / Monster Materials
Golm Gavel Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Crafting / Monster Materials
Bleeding Bopper Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. Thunder Blunt 2 Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Crafting / Monster Materials
Calamitous Portent Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Debuff Chaser (STAB): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. Crafting / Monster Materials
Kulu Beak Hammer Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. Crafting / Monster Materials
Iceflinger Bow Craftable Ice element Bow with Pierce attack type and max decoration capacity of 2. Ice Pierce 2 Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Crafting / Monster Materials
Usurper's Thunder Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 1. Thunder Blunt 1 Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Crafting / Monster Materials
Emerald Beater Hammer Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 1. Thunder Blunt 1 Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Sweet Spot (SKL): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Backlash Blitz (FLSH): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. Crafting / Monster Materials
Sinister Strum Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Crafting / Monster Materials
Duke's Grail Hunting Horn Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 2. Dragon Blunt 2 Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rallying Refrain (SKL): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Militant March (SKL): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Crafting / Monster Materials
Glacial Bagpipe Hunting Horn Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rallying Refrain (SKL): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Defensive Ditty (SKL): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Crafting / Monster Materials
Rey Perun Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 3. Thunder Blunt 3 Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Kinship Chorale (ARC): Grants Kinship Charge Up to all allies Springy Staccato (STR): Crafting / Monster Materials
Fulguring Horn Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. Thunder Blunt 1 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Power Paean (STR): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Rallying Refrain (LONG): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Crafting / Monster Materials
Blood Horn Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 2. Thunder Blunt 2 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Golm Drum Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. Non-Elemental Blunt 3 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Azure Elder Horn Hunting Horn Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 1. Dragon Blunt 1 Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Crafting / Monster Materials
Raven Shamisen Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Deceptive Melody (ARC): Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Crafting / Monster Materials
Kulu Duda Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 2. Non-Elemental Blunt 2 Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Crafting / Monster Materials
Veldian Arcum Bow Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 3. Dragon Pierce 3 Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Crafting / Monster Materials
Insurgent's Bow Bow Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 1. Dragon Pierce 1 Spread Shot (BRK): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Crafting / Monster Materials
Sinister Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Duke's Bloodwings Bow Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 2. Dragon Pierce 2 Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Glacial Arrow Bow Craftable Ice element Bow with Pierce attack type and max decoration capacity of 1. Ice Pierce 1 Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (ATK): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Crafting / Monster Materials
Usurper's Rumble Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. Rapid Shot (STR): Crafting / Monster Materials
Rey Perkonis Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 3. Thunder Pierce 3 Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STR): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Crafting / Monster Materials
Ashen Wrath Bow Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (STR): Crafting / Monster Materials
Dragon Bow Solar Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 0. Non-Elemental Pierce 0 Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Crafting / Monster Materials
Tigrex Archer Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Crafting / Monster Materials
Lightning Bow Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Diablos Coilbender Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Dragon Piercer (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STR): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Golm Bone Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Thunderbolt Bow Bow Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Crow Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (ATK): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Rapid Shot (STR): Crafting / Monster Materials
Hidden Bow Bow Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 2. Non-Elemental Pierce 2 Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Flammenbogen Bow Craftable Fire element Bow with Pierce attack type and max decoration capacity of 1. Fire Pierce 1 Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Aerial Aim (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. Crafting / Monster Materials
Hydra Planula Bow Craftable Water element Bow with Pierce attack type and max decoration capacity of 0. Water Pierce 0 Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Rapid Shot (STR): Crafting / Monster Materials
Ravenous Gunlance Gunlance Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 1. Dragon Pierce 1 Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Sinister Gunlance Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Veldian Hasta Gunlance Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 3. Dragon Pierce 3 Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Frostmoon Gunlance Gunlance Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 2. Ice Pierce 2 Guard Chance (L): Recovers a high amount of HP after guarding. Shelling (SKL): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Twinfang Gunlance Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 2. Ice Pierce 2 Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Charged Shelling (STAB): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (L): High chance to load 2 extra shells when loading. Crafting / Monster Materials
Usurper's Roar Gunlance Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 1. Thunder Pierce 1 Gunlance Mastery (L): High chance to load 2 extra shells when loading. Crafting / Monster Materials
Gold Dragonwood Gunlance Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 0. Non-Elemental Pierce 0 Burst Fire (CRFT): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (SKL): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (L): High chance to load 2 extra shells when loading. Crafting / Monster Materials
Tiger Blast Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. Non-Elemental Pierce 1 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Crafting / Monster Materials
Cornpopper Gunlance Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. Non-Elemental Pierce 3 Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Crafting / Monster Materials
White Gunlance Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. Fire Pierce 1 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (L): Recovers a high amount of HP after guarding. Crafting / Monster Materials
Dios Gunlance Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. Fire Pierce 1 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Crafting / Monster Materials
Rosenkanone Gunlance Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. Fire Pierce 2 Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Charged Shelling (STAB): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Red Generator Gunlance Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 2. Thunder Pierce 2 Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. Crafting / Monster Materials
Kamak Gunlance Gunlance Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 3. Ice Pierce 3 Guard Chance (M): Recovers a moderate amount of HP after guarding. Hail Cutter (XPRT): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Crafting / Monster Materials
Marine Fisher Gunlance Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. Water Pierce 2 Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Wyvern's Blaze (ATK): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Crafting / Monster Materials
Hydra Ephyra Gunlance Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 0. Water Pierce 0 Shelling (STAB): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Guard Chance (L): Recovers a high amount of HP after guarding. Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Crafting / Monster Materials
Breaker Sword Great Sword Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. Dragon Slash 1 Charge Tackle: Increases Charge Gauge by 1 level, then deals damage to one enemy with the weapon element. True Wide Slash: Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Crafting / Monster Materials
Tiger Jawblade Great Sword Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. Non-Elemental Slash 1 Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Crafting / Monster Materials
Hidden Saber Long Sword Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. Non-Elemental Slash 2 Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Spirit Reckoning (FLSH): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Icebrink Long Sword Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 2. Ice Slash 2 Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. Crafting / Monster Materials
Wyvern Blade "Maple" Long Sword Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Crafting / Monster Materials
Wyvern Blade "Beryl" Long Sword Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. Thunder Slash 1 Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirit Reckoning (FLSH): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Crafting / Monster Materials
Kakaru Kumo "Naki" Long Sword Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Crafting / Monster Materials
Rathalos Firesword Great Sword Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. Fire Slash 1 Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. Crafting / Monster Materials
Hanayako Yohino Great Sword Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. Water Slash 2 Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (FLSH): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. Crafting / Monster Materials
Anjanath Hum Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. Fire Blunt 1 Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. Springy Staccato (BRK): Crafting / Monster Materials
Poetic Bell Hunting Horn Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. Water Blunt 2 Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Rallying Refrain (LONG): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Power Paean (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Emerald Flap Hunting Horn Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. Thunder Blunt 1 Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. Critical Chant (LONG): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Crafting / Monster Materials
Striped Dragonga Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. Non-Elemental Blunt 1 Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Crafting / Monster Materials
Bariguiro Hunting Horn Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. Ice Blunt 1 Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. Crafting / Monster Materials
Rathalos Feroce Hunting Horn Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. Fire Blunt 1 Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. Crafting / Monster Materials
Icespiel Hunting Horn Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 2. Ice Blunt 2 Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Springy Staccato (STR): Bolstering Ballad (ARC): Grants immunity to all abnormal statuses to all allies. Power Paean (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Crafting / Monster Materials
Spirit Dragonwood Horn Hunting Horn Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 0. Non-Elemental Blunt 0 Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Militant March (SKL): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Power Paean (STR): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Deceptive Melody (ARC): Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. Crafting / Monster Materials
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