Monster Hunter Stories 3: Twisted Reflection - Weapons
Comprehensive list of weapon classes and individual craftable weapons in Monster Hunter Stories 3: Twisted Reflection. Weapons are divided into three physical damage types (Slash, Blunt, Piercing) and Magical casting weapons, used to break specific monster body parts, apply status coatings, or play...
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· updated 2026-07-30
| Name | Type | Description | Element | Attack Type | Max Decorations | Skills | Source |
|---|---|---|---|---|---|---|---|
| Iron Sword | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. | Non-Elemental | Slash | 3 | Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Bone Horn | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. | Crafting / Monster Materials |
| Iron Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Power Coating: Applies a coating that increases bow power, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. | Crafting / Monster Materials |
| Azure Serpentblade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. | Crafting / Monster Materials |
| Iron Katana | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Iai Mastery (S): Slight chance to negate Spirit Gauge reduction during Special Sheathe. | Crafting / Monster Materials |
| Bone Katana "Wolf" | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirit Release Slash (TLNT): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Roundslash (BRK): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Bone Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Debuff Chaser: Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Hammer Mastery (S): Slightly reduces Stamina cost when winning a Head-to-Head. | Crafting / Monster Materials |
| Chata Clobberer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap: Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (S): Normal attacks deal slightly more damage to the Wyvernsoul Gauge. | Crafting / Monster Materials |
| Magia Charm | Hunting Horn | Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Soothing Song (CURE): Deals damage to one enemy with the weapon element, then recovers all allies' HP. | Crafting / Monster Materials |
| Lumu Horn | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Rallying Refrain (STAB): Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. | Crafting / Monster Materials |
| Vicello Nulo Red | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Fire | Blunt | 3 | Kinship Chorale: Grants Kinship Charge Up to all allies Magnificent Trio: Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Blazing Melody: Grants Fire Atk Up (S) and Fire Def Up (S). Activated by performing Magnificent Trio when 2 notes are on the musical staff. Tumultuous Melody: Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. Bolstering Ballad: Grants immunity to all abnormal statuses to all allies. Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. | Crafting / Monster Materials |
| Vicello Nulo Yellow | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Thunder | Blunt | 3 | Magnificent Trio: Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Enervating Melody: Grants the following effect: Attacks have a chance to inflict Paralysis. Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Tumultuous Melody: Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. Bolstering Ballad: Grants immunity to all abnormal statuses to all allies. Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. | Crafting / Monster Materials |
| Arko Nulo Yellow | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 3. | Thunder | Pierce | 3 | Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Arko Nulo Red | Bow | Craftable Fire element Bow with Pierce attack type and max decoration capacity of 3. | Fire | Pierce | 3 | Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Defense Down Coating: Applies a coating that inflicts Defense Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. | Crafting / Monster Materials |
| Arko Nulo White | Bow | Craftable Ice element Bow with Pierce attack type and max decoration capacity of 3. | Ice | Pierce | 3 | Dragon Piercer: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot: Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Iron Gunlance | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 2. | Non-Elemental | Pierce | 2 | Shelling: Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (S): Recovers a small amount of HP after guarding. Guard Reload: Loads 2 shells and grants Guard to the user. Taunt: Makes enemies focus their attacks on the user. | Crafting / Monster Materials |
| Fiore Nulo Red | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Shelling: Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Quick Reload: Loads 3 shells. Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Wyvern's Blaze (TLNT): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. | Crafting / Monster Materials |
| Felyne Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 0. | Non-Elemental | Pierce | 0 | Attack Down Coating: Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Spread Shot: Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Aerial Aim: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Flash Coating: Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Paralysis Coating: Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Battle Ready (S): Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Epitaph Blade | Great Sword | Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 0. | Dragon | Slash | 0 | Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Izuchi Blade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Charge Burst (S): Grants Attack Up (S) when using Charge. Wide Slash (STAB): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Scylla Blade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Charge Burst (S): Grants Attack Up (S) when using Charge. Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Valkyrie Blade | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Chicken Decapitator | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. | Fire | Slash | 2 | Charge Burst (S): Grants Attack Up (S) when using Charge. | Crafting / Monster Materials |
| Frilled Slash | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Retaliation Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Sakura Spiritblade (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Blood Cry | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. | Crafting / Monster Materials |
| Wind Thief Scimitar | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Hammer of the Winter Moon | Hammer | Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 2. | Ice | Blunt | 2 | Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. | Crafting / Monster Materials |
| Wyvern Blade "Verde" | Long Sword | Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Lunge Stance: Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Blade: Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Sakura Spiritblade: Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Veldian Sibilus | Hunting Horn | Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Dragon | Blunt | 3 | Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (S): Slightly increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. | Crafting / Monster Materials |
| Cluster Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Spinning Meteor: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. | Crafting / Monster Materials |
| Ludroth Splashhammer | Hammer | Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Sweet Spot: Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Windmill Bash: Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. | Crafting / Monster Materials |
| Kut-Ku Pick | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. | Fire | Blunt | 2 | Hammer Mastery (S): Slightly reduces Stamina cost when winning a Head-to-Head. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. | Crafting / Monster Materials |
| Aknosom Blade | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. | Fire | Slash | 2 | Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. | Crafting / Monster Materials |
| Lagiacrus Blade | Great Sword | Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. | Thunder | Slash | 2 | Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. | Crafting / Monster Materials |
| Tetranadon Edge | Great Sword | Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. True Wide Slash (HVY): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. | Crafting / Monster Materials |
| Cat's Soul | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Great Sword Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Strong Charged Slash (CRFT): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. | Crafting / Monster Materials |
| Frozen Speartuna | Great Sword | Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 3. | Ice | Slash | 3 | Audacious Rage (S): Slightly increases damage dealt when using Rage Slash, but also increases damage taken. | Crafting / Monster Materials |
| Aknosom Sabre | Long Sword | Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 2. | Fire | Slash | 2 | Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Plesioth Splasher | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Spirit Release Slash (ATK): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. | Crafting / Monster Materials |
| Khanga Edge | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 0. | Non-Elemental | Slash | 0 | Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Drowning Shaft | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Retaliation Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Sakura Spiritblade (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Counter Boost (S): Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirit Roundslash (BLNT): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Spark Slicer | Long Sword | Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. | Thunder | Slash | 1 | Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (S): Slight chance to increase Spirit Gauge by 1 extra level when filling it. Lunge Stance (STAB): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Graceful Death | Hammer | Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 3. | Dragon | Blunt | 3 | Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. | Crafting / Monster Materials |
| Vortex Hammer | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. | Thunder | Blunt | 2 | Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. | Crafting / Monster Materials |
| Plesioth Head | Hammer | Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Chain Scrap (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. | Crafting / Monster Materials |
| Frilled Blow | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Sleep Chaser: Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. | Crafting / Monster Materials |
| Venom Monster | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Meteor Hammer: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Soulbreak (S): Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. | Crafting / Monster Materials |
| Hydros Horn | Hunting Horn | Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 0. | Water | Blunt | 0 | Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Defensive Ditty (SKL): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Critical Chant (SKL): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Bolstering Ballad (ARC): Grants immunity to all abnormal statuses to all allies. Soothing Song (HEAL): Deals damage to one enemy with the weapon element, then recovers all allies' HP. | Crafting / Monster Materials |
| Poisoned Capri | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. | Crafting / Monster Materials |
| Spongia Bow | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. Dragon Piercer (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Spread Shot: Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Accuracy Down Coating: Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Exhaust Coating: Applies a coating that is effective against Wyvernsoul Gauges, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Quick Shot (HVY): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. | Crafting / Monster Materials |
| Kut-Ku Stave | Bow | Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Aerial Aim: Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Sleep Coating: Applies a coating that inflicts Sleep, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. Flash Coating: Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. Spread Shot (STAB): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. | Crafting / Monster Materials |
| Pukei Gunlance | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Shell Gunbird | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 2. | Non-Elemental | Pierce | 2 | Tactical Reload: Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (S): Recovers a small amount of HP after guarding. Charged Shelling (SKL): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Ludroth Harpoon | Gunlance | Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 1. | Water | Pierce | 1 | Guard Reload: Loads 2 shells and grants Guard to the user. Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Princess Panoply | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. | Fire | Pierce | 1 | Guard Chance (S): Recovers a small amount of HP after guarding. | Crafting / Monster Materials |
| Hard Hitter | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Reload: Loads 2 shells and grants Guard to the user. Taunt: Makes enemies focus their attacks on the user. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Charged Shelling: Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Khezu Shock Sword | Great Sword | Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. | Thunder | Slash | 2 | Slash (BLNT): Deals damage to all enemies with the weapon element. Retains charge level after use. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. | Crafting / Monster Materials |
| Dios Katana | Long Sword | Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Spirit Reckoning (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Frozen Core | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 3. | Thunder | Blunt | 3 | Spinning Meteor: Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Windmill Bash: Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. | Crafting / Monster Materials |
| Ajara Gunpike | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. | Fire | Pierce | 1 | Hail Cutter (STAB): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Ceanataur Blade | Great Sword | Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Carapace Sword | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Wide Slash (BLNT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Shogun Cutter | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Almudron Blade | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 3. | Water | Slash | 3 | Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Cawscythe | Long Sword | Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 3. | Dragon | Slash | 3 | Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Arzuros Naginata | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Iai Mastery (S): Slight chance to negate Spirit Gauge reduction during Special Sheathe. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Blango Decimator | Long Sword | Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 1. | Ice | Slash | 1 | Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Gunhammer Prototype | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 3. | Fire | Blunt | 3 | Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. | Crafting / Monster Materials |
| Dios Tailhammer | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 1. | Fire | Blunt | 1 | Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Perfect Strike (ATK): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Ceanataur Head Axe | Hammer | Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. | Crafting / Monster Materials |
| Almudron Hammer | Hammer | Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Perfect Crush (STR): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. | Crafting / Monster Materials |
| Type 42 Shellbuster | Hammer | Craftable Water element Hammer with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. | Crafting / Monster Materials |
| Bag o' Horrors | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. | Thunder | Blunt | 2 | Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Sweet Spot (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. | Crafting / Monster Materials |
| Five-Pronged Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. | Crafting / Monster Materials |
| Conehead Hammer | Hammer | Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (S): Normal attacks deal slightly more damage to the Wyvernsoul Gauge. Debuff Chaser (BRK): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. | Crafting / Monster Materials |
| Ajara Reverberator | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Fire | Blunt | 1 | Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Rallying Refrain (STAB): Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. Springy Staccato (STR): Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. | Crafting / Monster Materials |
| Sublime Bell | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Fire | Blunt | 2 | Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Critical Chant (SKL): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. | Crafting / Monster Materials |
| Sandpipe | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Defensive Ditty (LONG): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. | Crafting / Monster Materials |
| Type 63 Warmonica | Hunting Horn | Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Vicello Nulo Black | Hunting Horn | Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Dragon | Blunt | 3 | Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. | Crafting / Monster Materials |
| Vicello Nulo Green | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Mending Musician (S): Recovers a small amount of the user's HP when performing a hunting horn melody. Soothing Song (STR): Deals damage to one enemy with the weapon element, then recovers all allies' HP. | Crafting / Monster Materials |
| Khezu Horn | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Thunder | Blunt | 2 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Springy Staccato (BRK): | Crafting / Monster Materials |
| Zurogong Primo | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Thunder | Blunt | 1 | Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. Rousing Riff (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Defensive Ditty (BRK): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. | Crafting / Monster Materials |
| Frog Flute | Hunting Horn | Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. | Crafting / Monster Materials |
| Dodotto Horn | Hunting Horn | Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Polychrome Performer (S): Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Kut-Ku's Song | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Fire | Blunt | 2 | Hunting Horn Mastery (S): Slightly increases Speed after performing a melody. | Crafting / Monster Materials |
| Crystalline Flower | Bow | Craftable Ice element Bow with Pierce attack type and max decoration capacity of 1. | Ice | Pierce | 1 | Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Blue Blade Bow | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Mud Shot | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Weaver of Flame | Bow | Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. | Crafting / Monster Materials |
| Seahorse Harp | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 3. | Water | Pierce | 3 | Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Type 64 Multibow | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. | Crafting / Monster Materials |
| Arko Nulo Black | Bow | Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 3. | Dragon | Pierce | 3 | Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Dawn Ray Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 2. | Non-Elemental | Pierce | 2 | Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Arzuros Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Deft Hands (S): Chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (BRK): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. | Crafting / Monster Materials |
| Kadachi Strikebow | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Bow Mastery (S): Slight chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Fiore Nulo Black | Gunlance | Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 3. | Dragon | Pierce | 3 | Wyvern's Blaze (TLNT): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Almudron Gunlance | Gunlance | Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Wyvern's Fire (ATK): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. | Crafting / Monster Materials |
| Fiore Nulo Green | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Wyvern's Fire (TLNT): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Audacious Wyvern (S): Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Barroth Loader | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Type 62 Stormlance | Gunlance | Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. | Crafting / Monster Materials |
| Aknosom Gunlance | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Charged Shelling (SKL): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Hail Cutter (SKL): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Lagia Burst | Gunlance | Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 2. | Thunder | Pierce | 2 | Hail Cutter (SKL): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Burst Fire (CRFT): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Hellsting | Gunlance | Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 1. | Ice | Pierce | 1 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Kadachi Striker | Gunlance | Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Tactical Reload: Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. Wyvern's Fire: Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Gunlance Mastery (S): Slight chance to load 2 extra shells when loading. Shelling (STAB): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Hail Cutter (STAB): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. Single Combat: Draws all type attacks from the target enemym then initiates a Head-to-Head. Winning a Head-to-Head redcovers the user's Stamina. | Crafting / Monster Materials |
| Berserker Sword | Great Sword | Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. | Dragon | Slash | 1 | Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. | Crafting / Monster Materials |
| Sinister Blade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. | Non-Elemental | Slash | 3 | Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. | Crafting / Monster Materials |
| Veldian Gladius | Great Sword | Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 3. | Dragon | Slash | 3 | Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. | Crafting / Monster Materials |
| Sword of the Winter Moon | Great Sword | Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 2. | Ice | Slash | 2 | Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. True Wide Slash (CRFT): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. | Crafting / Monster Materials |
| Gossblade | Great Sword | Craftable Ice element Great Sword with Slash attack type and max decoration capacity of 1. | Ice | Slash | 1 | Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. True Wide Slash (HVY): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Rage Clash (CRSH): Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. | Crafting / Monster Materials |
| Cheda Blade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. True Wide Slash (FLSH): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Slash (STAB): Deals damage to all enemies with the weapon element. Retains charge level after use. | Crafting / Monster Materials |
| Scorching Blazer | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. | Fire | Slash | 2 | Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Rage Slash (CRFT): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. Charge Burst (L): Grants Attack Up (M). Recovers 5 Stamina when using Charge. Wide Slash (SKL): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Donnerzahn | Great Sword | Craftable Thunder element Great Sword with Slash attack type and max decoration capacity of 2. | Thunder | Slash | 2 | True Wide Slash (FLSH): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Slash (STAB): Deals damage to all enemies with the weapon element. Retains charge level after use. Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Chrome Razor | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Charged Slash (STR): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Sentoryu Raven | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (CRFT): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. | Crafting / Monster Materials |
| Rosenbrett | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 2. | Fire | Slash | 2 | Wide Slash (STAB): Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. Charged Slash (SKL): Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRFT): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. | Crafting / Monster Materials |
| Veldian Ensis | Long Sword | Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 3. | Dragon | Slash | 3 | Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Sinister Long Sword | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 3. | Non-Elemental | Slash | 3 | Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Retaliation Stance (SKL): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Reaver "Cruelty" | Long Sword | Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 1. | Dragon | Slash | 1 | Spirit Blade (BLNT): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirit Release Slash (CRSH): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirithelm Breaker (CRSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Lunge Stance (BLNT): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. | Crafting / Monster Materials |
| Duke's Sinclair | Long Sword | Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 2. | Dragon | Slash | 2 | Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirithelm Breaker (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Cheese Knife | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 3. | Non-Elemental | Slash | 3 | Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Spirit Release Slash (TLNT): Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. | Crafting / Monster Materials |
| Rey Tonitrus | Long Sword | Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 3. | Thunder | Slash | 3 | Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. | Crafting / Monster Materials |
| Glacial Shotel | Long Sword | Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 1. | Ice | Slash | 1 | Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Golm Blade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 3. | Non-Elemental | Slash | 3 | Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Charge Burst (M): Grants Attack up (S) and recovers 5 Stamina when using Charge. | Crafting / Monster Materials |
| Azure Elder Great Sword | Great Sword | Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. | Dragon | Slash | 1 | Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Flammenzahn | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Strong Charged Slash (CRSH): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Azure Elder Long Sword | Long Sword | Craftable Dragon element Long Sword with Slash attack type and max decoration capacity of 1. | Dragon | Slash | 1 | Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Roundslash (SKL): Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. Sakura Spiritblade: Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Retaliation Stance (SKL): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Daito Crow | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Wailing Ghost | Long Sword | Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 2. | Thunder | Slash | 2 | Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. | Crafting / Monster Materials |
| Hydra Tornaria | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 0. | Water | Slash | 0 | Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Counter Boost (L): Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Devil's Due | Hammer | Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 1. | Dragon | Blunt | 1 | Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. | Crafting / Monster Materials |
| Sinister Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. | Crafting / Monster Materials |
| Veldian Malleus | Hammer | Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 3. | Dragon | Blunt | 3 | Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. | Crafting / Monster Materials |
| Duke Smiter | Hammer | Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 2. | Dragon | Blunt | 2 | Meteor Hammer (SKL): Deals damage to enemy with weapon element, inflicting damage to the monster part. Chain Scrap (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Strike (CRFT): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Usurper's Boltslicer | Long Sword | Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. | Thunder | Slash | 1 | Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. Spirit Reckoning (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Matraca Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Spinning Meteor (FLSH): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Debuff Chaser (STAB): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Chain Scrap (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. | Crafting / Monster Materials |
| Yeti Hammer | Hammer | Craftable Ice element Hammer with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. Perfect Strike (HVY): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Scorching Isshata | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. | Fire | Blunt | 2 | Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. | Crafting / Monster Materials |
| Diablos Hammer | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (L): Normal attacks deal great damage to the Wyvernsoul Gauge. Perfect Strike (ATK): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Shell Hammer | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 1. | Fire | Blunt | 1 | Windmill Bash (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Meteor Hammer (STR): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Backlash Blitz (BRK): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (L): Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. Perfect Strike (HVY): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Azure Elder Hammer | Hammer | Craftable Dragon element Hammer with Blunt attack type and max decoration capacity of 1. | Dragon | Blunt | 1 | Backlash Blitz (CRFT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Sweet Spot (SKL): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. | Crafting / Monster Materials |
| Rosenhammer | Hammer | Craftable Fire element Hammer with Blunt attack type and max decoration capacity of 2. | Fire | Blunt | 2 | Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Sweet Spot (STR): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Spinning Meteor (FLSH): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Chain Scrap (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. | Crafting / Monster Materials |
| Golm Gavel | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Soulbreak (M): Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. Spinning Meteor (ATK): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. | Crafting / Monster Materials |
| Bleeding Bopper | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 2. | Thunder | Blunt | 2 | Perfect Crush (BLNT): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Striking Secret (M): Normal attacks deal more damage to the Wyvernsoul Gauge. Omni Chaser (BRK): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Chain Scrap (BRK): Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. | Crafting / Monster Materials |
| Calamitous Portent | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Debuff Chaser (STAB): Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. | Crafting / Monster Materials |
| Kulu Beak | Hammer | Craftable Non-Elemental element Hammer with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Omni Chaser (STAB): Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. | Crafting / Monster Materials |
| Iceflinger | Bow | Craftable Ice element Bow with Pierce attack type and max decoration capacity of 2. | Ice | Pierce | 2 | Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. | Crafting / Monster Materials |
| Usurper's Thunder | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 1. | Thunder | Blunt | 1 | Perfect Crush (SKL): Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. Spinning Meteor (CRFT): Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. Hammer Mastery (L): Greatly reduces Stamina cost when winning a Head-to-Head. Windmill Bash (SKL): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. | Crafting / Monster Materials |
| Emerald Beater | Hammer | Craftable Thunder element Hammer with Blunt attack type and max decoration capacity of 1. | Thunder | Blunt | 1 | Windmill Bash (STAB): Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. Hammer Mastery (M): Moderately reduces Stamina cost when winning a Head-to-Head. Sweet Spot (SKL): Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Backlash Blitz (FLSH): Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. Meteor Hammer (STAB): Deals damage to enemy with weapon element, inflicting damage to the monster part. | Crafting / Monster Materials |
| Sinister Strum | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. | Crafting / Monster Materials |
| Duke's Grail | Hunting Horn | Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Dragon | Blunt | 2 | Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rallying Refrain (SKL): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Militant March (SKL): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. | Crafting / Monster Materials |
| Glacial Bagpipe | Hunting Horn | Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Rallying Refrain (SKL): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Defensive Ditty (SKL): Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. | Crafting / Monster Materials |
| Rey Perun | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Thunder | Blunt | 3 | Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Kinship Chorale (ARC): Grants Kinship Charge Up to all allies Springy Staccato (STR): | Crafting / Monster Materials |
| Fulguring Horn | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Thunder | Blunt | 1 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Power Paean (STR): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Rallying Refrain (LONG): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. | Crafting / Monster Materials |
| Blood Horn | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Thunder | Blunt | 2 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Lyrical Legato (BRK): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Golm Drum | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 3. | Non-Elemental | Blunt | 3 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Power Paean (BRK): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Azure Elder Horn | Hunting Horn | Craftable Dragon element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Dragon | Blunt | 1 | Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. | Crafting / Monster Materials |
| Raven Shamisen | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Rousing Riff (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Lyrical Legato (STR): Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. Deceptive Melody (ARC): Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. | Crafting / Monster Materials |
| Kulu Duda | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Non-Elemental | Blunt | 2 | Critical Chant (STAB): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. Hunting Horn Mastery (M): Moderately increases Speed after performing a melody. | Crafting / Monster Materials |
| Veldian Arcum | Bow | Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 3. | Dragon | Pierce | 3 | Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. | Crafting / Monster Materials |
| Insurgent's Bow | Bow | Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 1. | Dragon | Pierce | 1 | Spread Shot (BRK): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. | Crafting / Monster Materials |
| Sinister Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Duke's Bloodwings | Bow | Craftable Dragon element Bow with Pierce attack type and max decoration capacity of 2. | Dragon | Pierce | 2 | Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Glacial Arrow | Bow | Craftable Ice element Bow with Pierce attack type and max decoration capacity of 1. | Ice | Pierce | 1 | Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (ATK): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (SKL): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. | Crafting / Monster Materials |
| Usurper's Rumble | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. Rapid Shot (STR): | Crafting / Monster Materials |
| Rey Perkonis | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 3. | Thunder | Pierce | 3 | Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STR): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. | Crafting / Monster Materials |
| Ashen Wrath | Bow | Craftable Fire element Bow with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (STR): | Crafting / Monster Materials |
| Dragon Bow Solar | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 0. | Non-Elemental | Pierce | 0 | Aerial Aim (ATK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Battle Ready (L): Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) | Crafting / Monster Materials |
| Tigrex Archer | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. | Crafting / Monster Materials |
| Lightning Bow | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Diablos Coilbender | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Dragon Piercer (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STR): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Golm Bone Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Aerial Aim (HVY): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Thunderbolt Bow | Bow | Craftable Thunder element Bow with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Spread Shot (STR): Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. Dragon Piercer (CRFT): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Bow Mastery (L): High chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Crow Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Battle Ready (M): Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) Quick Shot (ATK): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Rapid Shot (STR): | Crafting / Monster Materials |
| Hidden Bow | Bow | Craftable Non-Elemental element Bow with Pierce attack type and max decoration capacity of 2. | Non-Elemental | Pierce | 2 | Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Piercing Shot (STAB): Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. Bow Mastery (M): Fair chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Flammenbogen | Bow | Craftable Fire element Bow with Pierce attack type and max decoration capacity of 1. | Fire | Pierce | 1 | Quick Shot (CRSH): Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. Aerial Aim (CRSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. Rapid Shot (BRK): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Deft Hands (M): Fair chance to increase Charge Gauge by 1 level when changing coatings. | Crafting / Monster Materials |
| Hydra Planula | Bow | Craftable Water element Bow with Pierce attack type and max decoration capacity of 0. | Water | Pierce | 0 | Deft Hands (L): High chance to increase Charge Gauge by 1 level when changing coatings. Dragon Piercer (FLSH): Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. Rapid Shot (STR): | Crafting / Monster Materials |
| Ravenous Gunlance | Gunlance | Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 1. | Dragon | Pierce | 1 | Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Charged Shelling (BLNT): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Sinister Gunlance | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Veldian Hasta | Gunlance | Craftable Dragon element Gunlance with Pierce attack type and max decoration capacity of 3. | Dragon | Pierce | 3 | Audacious Wyvern (L): Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Frostmoon Gunlance | Gunlance | Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 2. | Ice | Pierce | 2 | Guard Chance (L): Recovers a high amount of HP after guarding. Shelling (SKL): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Twinfang | Gunlance | Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 2. | Ice | Pierce | 2 | Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Charged Shelling (STAB): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (L): High chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Usurper's Roar | Gunlance | Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 1. | Thunder | Pierce | 1 | Gunlance Mastery (L): High chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Gold Dragonwood Gunlance | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 0. | Non-Elemental | Pierce | 0 | Burst Fire (CRFT): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (SKL): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Gunlance Mastery (L): High chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Tiger Blast | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 1. | Non-Elemental | Pierce | 1 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. | Crafting / Monster Materials |
| Cornpopper | Gunlance | Craftable Non-Elemental element Gunlance with Pierce attack type and max decoration capacity of 3. | Non-Elemental | Pierce | 3 | Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| White Gunlance | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. | Fire | Pierce | 1 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (L): Recovers a high amount of HP after guarding. | Crafting / Monster Materials |
| Dios Gunlance | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 1. | Fire | Pierce | 1 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Fire (HVY): Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. | Crafting / Monster Materials |
| Rosenkanone | Gunlance | Craftable Fire element Gunlance with Pierce attack type and max decoration capacity of 2. | Fire | Pierce | 2 | Audacious Wyvern (M): Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. Charged Shelling (STAB): Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Red Generator | Gunlance | Craftable Thunder element Gunlance with Pierce attack type and max decoration capacity of 2. | Thunder | Pierce | 2 | Burst Fire (HVY): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. Shelling (BLNT): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Wyvern's Blaze (HVY): Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. Guard Chance (M): Recovers a moderate amount of HP after guarding. | Crafting / Monster Materials |
| Kamak Gunlance | Gunlance | Craftable Ice element Gunlance with Pierce attack type and max decoration capacity of 3. | Ice | Pierce | 3 | Guard Chance (M): Recovers a moderate amount of HP after guarding. Hail Cutter (XPRT): Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. | Crafting / Monster Materials |
| Marine Fisher | Gunlance | Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 2. | Water | Pierce | 2 | Gunlance Mastery (M): Fair chance to load 2 extra shells when loading. Wyvern's Blaze (ATK): Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. | Crafting / Monster Materials |
| Hydra Ephyra | Gunlance | Craftable Water element Gunlance with Pierce attack type and max decoration capacity of 0. | Water | Pierce | 0 | Shelling (STAB): Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. Guard Chance (L): Recovers a high amount of HP after guarding. Burst Fire (FLSH): Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. | Crafting / Monster Materials |
| Breaker Sword | Great Sword | Craftable Dragon element Great Sword with Slash attack type and max decoration capacity of 1. | Dragon | Slash | 1 | Charge Tackle: Increases Charge Gauge by 1 level, then deals damage to one enemy with the weapon element. True Wide Slash: Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (L): Greatly increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. | Crafting / Monster Materials |
| Tiger Jawblade | Great Sword | Craftable Non-Elemental element Great Sword with Slash attack type and max decoration capacity of 1. | Non-Elemental | Slash | 1 | Charged Slash (BRK): Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. Audacious Rage (M): Moderately increases damage dealt when using Rage Slash, but also increases damage taken. Rage Slash (CRSH): Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. | Crafting / Monster Materials |
| Hidden Saber | Long Sword | Craftable Non-Elemental element Long Sword with Slash attack type and max decoration capacity of 2. | Non-Elemental | Slash | 2 | Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (M): Fair chance to negate Spirit Gauge reduction during Special Sheate. Spirit Reckoning (FLSH): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Icebrink | Long Sword | Craftable Ice element Long Sword with Slash attack type and max decoration capacity of 2. | Ice | Slash | 2 | Spirit Blade (STR): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. Lunge Stance (SKL): Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. Iai Mastery (L): High chance to negate Spirit Gauge reduction during Special Sheathe. | Crafting / Monster Materials |
| Wyvern Blade "Maple" | Long Sword | Craftable Fire element Long Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Long Sword Mastery (L): High chance to increase Spirit Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Wyvern Blade "Beryl" | Long Sword | Craftable Thunder element Long Sword with Slash attack type and max decoration capacity of 1. | Thunder | Slash | 1 | Counter Boost (M): Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. Sakura Spiritblade (ATK): Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirit Reckoning (FLSH): Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. | Crafting / Monster Materials |
| Kakaru Kumo "Naki" | Long Sword | Craftable Water element Long Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Unsheathing Strike: Deals damage to one enemy with the weapon element, then removes Special Sheathe. Spirit Release Slash: Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. Spirit Blade (STAB): Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. Long Sword Mastery (M): Fair chance to increase Spirit Gauge by 1 extra level when filling it. Retaliation Stance (STAB): Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. Spirithelm Breaker (FLSH): Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. | Crafting / Monster Materials |
| Rathalos Firesword | Great Sword | Craftable Fire element Great Sword with Slash attack type and max decoration capacity of 1. | Fire | Slash | 1 | Great Sword Mastery (L): Great chance to increase Charge Gauge by 1 extra level when filling it. | Crafting / Monster Materials |
| Hanayako Yohino | Great Sword | Craftable Water element Great Sword with Slash attack type and max decoration capacity of 2. | Water | Slash | 2 | Great Sword Mastery (M): Low chance to increase Charge Gauge by 1 extra level when filling it. Slash (SKL): Deals damage to all enemies with the weapon element. Retains charge level after use. Strong Charged Slash (FLSH): Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. | Crafting / Monster Materials |
| Anjanath Hum | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Fire | Blunt | 1 | Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. Springy Staccato (BRK): | Crafting / Monster Materials |
| Poetic Bell | Hunting Horn | Craftable Water element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Water | Blunt | 2 | Mending Musician (M): Recovers a moderate amount of the user's HP when performing a hunting horn melody. Rallying Refrain (LONG): Deals damage to one enemy with the weapon element, then grants regenerate to all allies. Power Paean (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Emerald Flap | Hunting Horn | Craftable Thunder element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Thunder | Blunt | 1 | Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Rousing Riff (LONG): Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. Militant March (LONG): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Polychrome Performer (M): Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. Critical Chant (LONG): Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. | Crafting / Monster Materials |
| Striped Dragonga | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Non-Elemental | Blunt | 1 | Militant March (STR): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Magnificent Trio (CRSH): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. | Crafting / Monster Materials |
| Bariguiro | Hunting Horn | Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Ice | Blunt | 1 | Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. | Crafting / Monster Materials |
| Rathalos Feroce | Hunting Horn | Craftable Fire element Hunting Horn with Blunt attack type and max decoration capacity of 1. | Fire | Blunt | 1 | Hunting Horn Mastery (L): Greatly increases Speed after performing a melody. | Crafting / Monster Materials |
| Icespiel | Hunting Horn | Craftable Ice element Hunting Horn with Blunt attack type and max decoration capacity of 2. | Ice | Blunt | 2 | Polychrome Performer (L): High chance to turn notes into Rainbow Notes when adding them to the musical staff. Magnificent Trio (ATK): Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. Springy Staccato (STR): Bolstering Ballad (ARC): Grants immunity to all abnormal statuses to all allies. Power Paean (SKL): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. | Crafting / Monster Materials |
| Spirit Dragonwood Horn | Hunting Horn | Craftable Non-Elemental element Hunting Horn with Blunt attack type and max decoration capacity of 0. | Non-Elemental | Blunt | 0 | Mending Musician (L): Recovers a high amount of the user's HP when performing a hunting horn melody. Militant March (SKL): Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. Power Paean (STR): Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. Deceptive Melody (ARC): Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. | Crafting / Monster Materials |
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