Monster Hunter Rise - Systems

The systems that separate Monster Hunter Rise from earlier entries in the series: the Wirebug traversal and Silkbind kit, the Switch Skill loadouts, Wyvern Riding, the Rampage tower-defence mode, endemic life as equipment, Buddy management, and the Village-versus-Hub quest split. Sunbreak then layer...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
Wirebug Traversal and Combat Resource Two recharging Wirebug charges that let the Hunter wall run, swing across gaps, recover from knockdowns and launch aerial attacks. Charges: 2 (3 with Wirebug Whisperer 3) Recharge: Per-charge timer Available from the first hunt
Silkbind Attacks Weapon Art System Wirebug-driven special moves bound to each weapon type, ranging from counters and gap closers to large burst attacks. Cost: 1 to 2 Wirebug charges Scope: Every one of the 14 weapon types Unlocked per weapon as the Hunter progresses
Switch Skills Moveset Customisation Alternate versions of a weapon's core moves that the player swaps into a loadout, so the same weapon can be built for different playstyles. Slots: Three per weapon Unlock: Weapon usage and quest progression Unlocked gradually through the campaign
Switch Skill Swap Sunbreak Combat System Sunbreak lets a Hunter hold two complete Switch Skill loadouts and swap between them mid-combo, with Silkbind moves attached to each scroll. Loadouts: 2 (Red and Blue scrolls) Availability: Sunbreak Master Rank Unlocked early in the Sunbreak campaign
Wyvern Riding Monster Control System Wirebug silk can be latched onto a monster to steer it, slam it into walls and ram it into other monsters. Trigger: Silkbind or accumulated damage Actions: Steer, light attack, heavy attack, wall slam, ram Taught in the early Village quests
Rampage Quests Tower Defence Mode Base Rise's endgame mode: a squad defends Kamura's stronghold against waves of monsters, placing turrets, ballistae, cannons and dragonators between waves and fighting the Apex leading each wave. Players: 1 to 4 Phases: Multiple waves plus a final counter Installations: Turrets, ballistae, cannons, dragonators Unlocked at Hub 4-star and central to the story
Endemic Life as Equipment Environmental System Each locale is stocked with creatures the Hunter can catch and carry: the Puppet Spider forces a Wyvern Ride, the Stinkmink lures monsters, elemental beetles act as one-shot buffs, and the Marionette Spider can be used as a grapple. Usage: Single use per capture Examples: Puppet Spider, Stinkmink, Marionette Spider, elemental beetles Found on every locale map
Buddies (Palico and Palamute) Companion System Palicoes return as support fighters with gadgets and skills, and the Palamute is Rise's new Buddy: a mount that can carry the Hunter across a map in seconds or fight alongside them. Deployed: 2 per hunt Management: Buddy Plaza (hiring, dojo, Meowcenaries) Unlocked early in the campaign
Village and Hub Quest Split Quest Structure Village quests are a single-player story campaign with a lower difficulty curve, and Hub quests are the scaled multiplayer progression that continues past the Village ending. Village: Single-player, story progression Hub: 1 to 4 players, high rank and Rampage Two quest counters from the start
Master Rank Difficulty and Progression Tier Sunbreak's rank above high rank, with its own quest line, monster movesets, armour sets and weapon trees. Tier: Above high rank Scope: Sunbreak only Sunbreak campaign
Anomaly Investigations and Qurio Crafting Endgame Loop Sunbreak's post-campaign grind: afflicted monsters drop materials for Qurio crafting, and Anomaly Investigations roll random conditions and rewards whose level rises as the Hunter completes them. Resource: Afflicted materials and Qurio Progression: Investigation level Unlocked after the Sunbreak campaign
Follower Quests Sunbreak Support System Story NPCs join the Hunter as AI companions in dedicated Follower Quests and in Follower Collab hunts, each with their own weapon, skills and behaviour. Party: Hunter plus up to two Followers Availability: Sunbreak, after meeting each character Elgado Outpost Follower board
No matching entries
Try a different search term.