Monster Hunter Rise - Locations
The hubs and hunting grounds of Monster Hunter Rise and Sunbreak. Kamura Village is the base game's home, and the five numbered locales below it are the maps every Village and Hub quest rotates through, with the Red Stronghold and Coral Palace closing the campaign. Sunbreak's Master Rank moves the o...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Kamura Village | Hub | A mountain village of stilted houses, wind chimes and a great shrine gate, and the base game's only hub. | The mountain wilds | The smithy and weapon crafting Buddy Plaza (Palico and Palamute management) Dango shop and meal buffs Quest counter and the shrine maidens The Rampage bell and village defences |
| Shrine Ruins | Locale / Ruins | The game's first locale and its most vertical: mossy stone shrines, broken torii and cliff paths strung together by Wirebug routes. | Kamura's outskirts | The ruined mountaintop shrine Wirebug cliff routes Great Izuchi's nesting grounds Fishing spots and relic shrines |
| Frost Islands | Locale / Tundra | A frozen archipelago of shipwrecks, ice caves and snowfields where Lagombi and Goss Harag live and Barioth hunts. | The northern ice | Wrecked ships frozen into the ice Ice cavern network Goss Harag's territory Snowfield slopes for Palamute traversal |
| Sandy Plains | Locale / Desert | A desert of red rock mesas, sand rivers and an underground cavern system where Diablos burrows and Barroth wallows. | The southern sands | Diablos burrowing grounds The central oasis Underground cavern level Rock spires for Wirebug climbing |
| Flooded Forest | Locale / Wetland | A drowned forest of standing water, giant roots and a ruined temple, home to Royal Ludroth, Somnacanth, Jyuratodus and Mizutsune. | The river delta | The flooded temple summit Root bridges and water channels Mizutsune's foam pools Underwater monster ambush points |
| Lava Caverns | Locale / Volcanic | A volcanic cave system of magma rivers, crystal formations and a cooling upper level, where Rakna-Kadaki webs the ceilings and Teostra roams. | The volcanic interior | Magma rivers and heat zones Crystal cavern Rakna-Kadaki's web nests Upper cooling level and ore nodes |
| Red Stronghold | Rampage Arena / Story Area | The fortified pass where Kamura makes its stand during Rampage quests, and the setting of the Ibushi confrontation. | Kamura's defence line | Turret and ballista platforms Dragonator emplacements Barricade placement points The final gate of Kamura |
| Coral Palace | Final Arena | A floating arena of coral and stone above the clouds, reached at the end of the base campaign and used for the Narwa fights. | The floating reef | Floating coral platforms Narwa's lightning storm arena The Allmother finale |
| Kamura Arena | Challenge Arena | The village's challenge arena, used for Arena quests where the Hunter is given a fixed loadout and timed against the clock. | Kamura Village | Fixed-loadout Arena quests Time-attack leaderboards Weapon trial runs |
| Elgado Outpost | Hub (Sunbreak) | Sunbreak's hub: a Kingdom research outpost built on a rocky coast, with the smithy, quest counter, Buddy area and canteen arranged around a central plaza. | The Kingdom | Master Rank smithy and Qurio crafting Quest counter and Follower board Anomaly Research counter The outpost docks and coastal view |
| Jungle | Locale (Sunbreak) | A dense tropical map of waterfalls, canopy walkways and ancient stone ruins, and Sunbreak's first Master Rank locale. | The Kingdom's south | Waterfall basin Canopy walkways Ancient ruins and stone terraces Carapaceon burrows |
| Citadel | Locale (Sunbreak) | A ruined fortress-city of broken walls, frozen courtyards and a cathedral-like keep, and the expansion's story locale. | The Kingdom's north | The ruined keep and cathedral Frozen courtyards Malzeno's territory The depths beneath the Citadel |
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