Monster Hunter Rise - Skills
The armour skills that define Monster Hunter Rise and Sunbreak builds. Each skill is a point value carried by armour, charms, decorations and the talisman, and most only pay off at a threshold, so builds are described by the skills they cap rather than the pieces they wear. The entries below are the...
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of 19 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Wirebug Whisperer | Utility Armor Skill | Shortens Wirebug recharge time and extends how long a Wirebug stays available, and at higher levels adds a third Wirebug charge. | Max Level: 3 Effect: Faster Wirebug recovery, extra charge at level 3 | Armour pieces and decorations from low rank onward |
| Weakness Exploit | Offensive Armor Skill | Adds a large affinity bonus when hitting a part the monster is weak to, and extra affinity on wounds at higher levels. | Max Level: 3 Effect: Affinity bonus on weak points | High rank armour and decorations |
| Critical Boost | Offensive Armor Skill | Raises the damage multiplier of critical hits from the base value, which is why it is always paired with affinity skills. | Max Level: 3 Effect: Higher critical hit damage | High rank and Master Rank armour |
| Critical Eye | Offensive Armor Skill | Flat affinity at every level, capped at a high value. | Max Level: 7 Effect: Flat affinity increase | Armour pieces across all ranks |
| Attack Boost | Offensive Armor Skill | Raises raw attack at every level and adds a percentage bonus and affinity at the top levels. | Max Level: 7 Effect: Raw attack increase | Armour and decorations from low rank onward |
| Handicraft | Weapon Support Skill | Extends the sharpness bar, which is the difference between reaching white or purple sharpness and being stuck below it. | Max Level: 5 Effect: Longer sharpness gauge | High rank and Master Rank armour |
| Protective Polish | Weapon Support Skill | Prevents sharpness loss for a window after sharpening. | Max Level: 3 Effect: No sharpness loss after sharpening | High rank armour and decorations |
| Speed Sharpening | Weapon Support Skill | Cuts the number of whetstone cycles needed to sharpen, which shortens the vulnerable window in the middle of a hunt. | Max Level: 3 Effect: Faster sharpening | Low and high rank armour |
| Master's Touch | Weapon Support Skill | Prevents sharpness consumption on critical hits. | Max Level: 3 Effect: No sharpness loss on critical hits | Master Rank armour (Sunbreak) |
| Constitution | Stamina Skill | Reduces stamina consumption from dodges, evades, dashes and charged shots. | Max Level: 5 Effect: Lower stamina cost | Armour and decorations |
| Stamina Surge | Stamina Skill | Speeds stamina recovery, which pairs with Constitution to keep a stamina-hungry weapon in its damage window. | Max Level: 3 Effect: Faster stamina regeneration | Armour and decorations |
| Evade Extender | Mobility Skill | Increases dodge distance, which changes how much of an attack a Hunter can simply step out of. | Max Level: 3 Effect: Longer evade distance | Armour and decorations |
| Rapid Morph | Weapon-Specific Skill | Speeds up the morph animations between a Switch Axe's two modes and a Charge Blade's sword and axe, and adds attack to morph attacks. | Max Level: 3 Effect: Faster morphs and morph attack bonus | High rank armour (Switch Axe and Charge Blade sets) |
| Power Prolonger | Weapon-Specific Skill | Extends the duration of weapon buff states: the Switch Axe's Amped State, the Charge Blade's charged shield and the Insect Glaive's extract buffs. | Max Level: 3 Effect: Longer weapon buff duration | High rank armour |
| Offensive Guard | Defensive Offense Skill | Grants an attack bonus after a perfectly timed guard. | Max Level: 3 Effect: Attack up after a perfect guard | High rank and Master Rank armour |
| Dereliction | Sunbreak Risk Skill | Sacrifices health over time to grant a large attack and element bonus that grows as the red health is consumed. | Max Level: 3 Effect: Attack and element up, health drains | Master Rank armour (Sunbreak) |
| Bloodlust | Sunbreak Risk Skill | Applies the frenzy virus to the Hunter; clearing it grants a large affinity and attack bonus for a window. | Max Level: 3 Effect: Affinity and attack buff after clearing frenzy | Master Rank armour (Sunbreak) |
| Chain Crit | Sunbreak Offensive Skill | Builds attack and element as hits land in quick succession, then resets when the chain drops. | Max Level: 3 Effect: Stacking attack and element on consecutive hits | Master Rank armour (Sunbreak) |
| Mail of Hellfire | Sunbreak Risk Skill | Trades defence for attack and element while in a specific state, and the trade deepens at higher levels. | Max Level: 3 Effect: Attack and element up, defence down | Master Rank armour (Sunbreak) |
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