MIO: Memories in Orbit - Systems
The progression and navigation systems that sit around MIO: Memories in Orbit's combat and platforming. Upgrades run through an allocation matrix, abilities are modified rather than replaced, and the ark's currency, fast-travel network and collectible logs are what tie the backtracking together.
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of 5 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Allocation Matrix | Upgrade System | The game's stat upgrade layer. Points earned through play are allocated on a matrix, and because the matrix is about where points go rather than simply how many are earned, the order of allocation is a real build decision. | Unlocked through progression and spent with earned upgrade points |
| Modifications and Mod Extensions | Ability Customisation | Mods change how MIO's abilities behave, and Mod Extensions add extra mod slots so more of them can be active at once. | Found in the Vessel and bought from vendors such as Mel |
| Nacre and Nacre Basins | Currency and Banking | Crystallised Nacre is the ark's currency. | Harvested in the Vessel and banked at Nacre Basins |
| Network Gates and Fast Travel | Navigation System | The Vessel's travel network. Network Gates are the map's marked gateways, and the Nexus Attuner in the opening hub is the first anchor of the fast-travel system that lets MIO jump back across the ark once areas have been charted. | Unlocked by reaching gates and attuners across the Vessel |
| Hidden Logs and World Map | Collectible and Mapping | The Vessel is covered in hidden logs that carry the ark's backstory, and the world map records rooms, gates and points of interest as they are found. | Scattered across every region of the Vessel |
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