Metal Gear Solid: Master Collection Vol. 2 - Weapons

The arsenal of Metal Gear Solid: Master Collection Vol. 2 spans both included games: MGS4's extensive, Drebin-procured weapon and item system with customization, and Peace Walker's more compact sling-loadout of lethal and non-lethal arms. Firearms, launchers, and special items are detailed below wit...
of 11 entries · updated 2026-09-15
Name Type Description Stats Source
M4 Custom Assault Rifle Assault Rifle Old Snake's versatile signature carbine in MGS4, available with extensive Drebin customization including scopes, grips, suppressors, and under-barrel grenade launchers. Type: Assault Rifle Range: Medium Customization: Scopes, grips, suppressors, grenade launcher Location: Drebin's shop / PMC drops Purchased from Drebin 893 in Metal Gear Solid 4
M1911 Special (MK.23 / SOCOM) Handgun The classic suppressed SOCOM handgun favored for non-lethal and quiet takedowns. Type: Handgun Suppressor: Yes Role: Silent non-lethal sidearm Location: Drebin's shop Purchased from Drebin 893 in Metal Gear Solid 4
PSG-1 Sniper Rifle Sniper Rifle A precision semi-automatic sniper rifle for long-range elimination of sentries and high-value targets. Type: Sniper Rifle Range: Long Role: Precision elimination Location: Drebin's shop Purchased from Drebin 893 in Metal Gear Solid 4
Stinger Missile Launcher Rocket Launcher A shoulder-mounted anti-armor missile launcher used to destroy Metal Gear Gekko, enemy vehicles, and armored bosses in MGS4. Type: Rocket Launcher Role: Anti-armor / anti-Gekko Guidance: Lock-on missiles Location: Drebin's shop Purchased from Drebin 893 in Metal Gear Solid 4
Rail Gun Special Weapon / Railgun A futuristic electromagnetic railgun firing powerful projectiles with penetrating power. Type: Special Weapon Role: Heavy penetration Charge: Powerful single shot Location: Drebin's shop Purchased from Drebin 893 (late-game) in Metal Gear Solid 4
Solid Eye Special Item / Ocular Device Old Snake's integrated eyepiece that incorporates night vision, thermal vision, and enhanced zoom into the HUD, functioning as a portable reconnaissance aid. Type: Special Item Vision: Night vision, thermal, zoom Role: Reconnaissance enhancement Integrated equipment in Metal Gear Solid 4
M1911A1 (Peace Walker) Handgun Big Boss's iconic custom M1911A1 handgun in Peace Walker, obtainable with an extendable suppressor barrel for stealth. Type: Handgun Suppressor: Yes (extendable barrel) Role: Silent sidearm Location: R&D at Mother Base Developed at Mother Base in Metal Gear Solid: Peace Walker
MAC-11 / Submachine Gun (Peace Walker) Submachine Gun A compact suppressed submachine gun useful for close-quarters, non-lethal suppression in Peace Walker missions. Type: Submachine Gun Role: CQC-range suppression Suppressor: Yes Location: R&D at Mother Base Developed at Mother Base in Metal Gear Solid: Peace Walker
Bazooka / Rocket Launcher (Peace Walker) Rocket Launcher An anti-armor rocket launcher developed for Peace Walker's boss encounters, targeting the massive AI weapons and armored vehicles. Type: Rocket Launcher Role: Anti-boss / anti-armor Guidance: Lock-on Location: R&D at Mother Base Developed at Mother Base to fight AI weapons in Metal Gear Solid: Peace Walker
Sniper Rifle (Peace Walker) Sniper Rifle A long-range precision weapon used to eliminate sentries and support rescues across Peace Walker's outdoor environments. Type: Sniper Rifle Range: Long Role: Precision elimination Location: R&D at Mother Base Developed at Mother Base in Metal Gear Solid: Peace Walker
CQC (Close Quarters Combat) Melee / Special Combat The series' signature melee discipline, available in both MGS4 and Peace Walker. Type: Melee Role: Stealth takedowns, interrogation, throws Lethal: Optional knife finishes Inherent combat system in both included campaigns
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