Metal Gear Solid: Master Collection Vol. 2 - Skills

The tactical skills and systems of Metal Gear Solid: Master Collection Vol. 2, covering the stealth, CQC, and functional abilities used across MGS4 and Peace Walker. These range from core infiltration moves and non-lethal tactics to MGS4's vision and stress systems, Peace Walker's recruitment and co...
of 17 entries · updated 2026-09-15
Name Type Description Weapon Type Cost Prerequisite
Stealth Infiltration Core System The fundamental gameplay abstraction of the series, rewarding patience, timing, and non-detection. Universal 0 SP Inherent to all campaigns
CQC (Close Quarters Combat) Special Skill Snake's trademark unarmed and knife combat. Hands / Melee 0 SP Console command / inherent technique
Non-Lethal Takedowns Special Skill Knockouts and sleep-gas takedowns that leave enemies alive, central to the pacifist and 'ghost' playstyles. Universal / Sleep rounds 0 SP Equipped non-lethal weapons
Interrogation Special Skill Holding an enemy in a CQC grip and interrogating them extracts battlefield intel such as item locations, routes, and mission details, directly shaping optimal paths and rewarding players who engage rather than kill. CQC 0 SP CQC grapple on a living enemy
Regeneration and OctoCamo (MGS4) Special Skill Old Snake's adaptive camouflage suit and regenerative combat systems. Equipment 0 SP Automatic in Metal Gear Solid 4
Mother Base Development (Peace Walker) System Skill The base-management system that powers Peace Walker's economy. Management 0 SP MSF HQ (Peace Walker)
Outer Ops (Peace Walker) Special Skill A side system in Peace Walker where Big Boss commands squads of MSF soldiers in automated military simulations, earning experience, resources, and units. Military simulation 0 SP Unlocked through Mother Base development
MGS4 Mission Support and Drebin Shop System Skill The menu systems that support Old Snake's combat load: the Drebin shop for weapon purchases, ID unlock, and customization, alongside support items and radio assistance. Out-of-combat support 0 SP Access via Drebin 893 / menus
Solid Eye (MGS4) System Skill The eye-patch device that folds Snake's reconnaissance tools into one: zoomed binocular vision, night vision, and thermal vision, plus an on-screen readout of an enemy's status when zoomed in. Equipment 0 SP Issued in Metal Gear Solid 4
Psyche and Stress Gauge (MGS4) System Skill MGS4's mental-state meter, which tracks Snake's composure through combat, injury, extreme temperatures, and disturbing sights. Status system 0 SP Visible in the MGS4 HUD
Threat Ring (MGS4) System Skill A proximity and awareness readout built into OctoCamo that draws a ring around Snake showing roughly where nearby enemies are, which direction they are facing, and how alarmed they are. Awareness system 0 SP Automatic with OctoCamo in Metal Gear Solid 4
Metal Gear Mk. II (MGS4) Special Skill A small remote-controlled robot that Snake can deploy to scout rooms, slip into spaces he cannot reach, and disable or harrass guards with a taser shock while his own body stays concealed. Remote drone 0 SP Available in Metal Gear Solid 4
Fulton Recovery System (Peace Walker) Special Skill The balloon extraction system used to lift knocked-out soldiers, prisoners, and supplies out of a mission area and into Mother Base. Recruitment tool 0 SP Fulton recovery item obtained in Peace Walker
Co-Ops Multiplayer (Peace Walker) Special Skill Peace Walker's cooperative mode, letting multiple players tackle main and extra missions together, share enemy-scanning data through the CO-OPS network, coordinate takedowns, and revive fallen teammates. Cooperative play 0 SP CO-OPS mode unlocked in Peace Walker
Extra Ops Missions (Peace Walker) System Skill The large library of optional missions that sit alongside the story chapters, offering everything from stealth exercises and tank-hunting missions to ammunition-economy challenges. Side mission mode 0 SP Unlocked as Peace Walker's chapter progression advances
AI Weapons and the Salvage Loop (Peace Walker) System Skill Peace Walker is built around confronting unmanned AI weapon platforms, the quadrupedal Pupa, the flying Chrysalis, the tracked Cocoon, and the bipedal Peace Walker itself. Boss systems 0 SP Encountered across the Peace Walker campaign
Metal Gear ZEKE (Peace Walker) Special Skill The private Metal Gear that the MSF builds at Mother Base from components stripped off the AI weapons, and the end goal of Peace Walker's development tree. Base project 0 SP AI weapon parts salvaged and Mother Base development progressed
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