Metal Gear Solid: Master Collection Vol. 2 - Skills
The tactical skills and systems of Metal Gear Solid: Master Collection Vol. 2, covering the stealth, CQC, and functional abilities used across MGS4 and Peace Walker. These range from core infiltration moves and non-lethal tactics to battlefield support systems and base-development mechanics.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 8 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Stealth Infiltration | Core System | The fundamental gameplay abstraction of the series, rewarding patience, timing, and non-detection. | Universal | 0 SP | Inherent to all campaigns |
| CQC (Close Quarters Combat) | Special Skill | Snake's trademark unarmed and knife combat. | Hands / Melee | 0 SP | Console command / inherent technique |
| Non-Lethal Takedowns | Special Skill | Knockouts and sleep-gas takedowns that leave enemies alive, central to the pacifist and 'ghost' playstyles. | Universal / Sleep rounds | 0 SP | Equipped non-lethal weapons |
| Interrogation | Special Skill | Holding an enemy in a CQC grip and interrogating them extracts battlefield intel such as item locations, routes, and mission details, directly shaping optimal paths and rewarding players who engage rather than kill. | CQC | 0 SP | CQC grapple on a living enemy |
| Regeneration and OctoCamo (MGS4) | Special Skill | Old Snake's adaptive camouflage suit and regenerative combat systems. | Equipment | 0 SP | Automatic in Metal Gear Solid 4 |
| Mother Base Development (Peace Walker) | System Skill | The base-management system that powers Peace Walker's economy. | Management | 0 SP | MSF HQ (Peace Walker) |
| Outer Ops (Peace Walker) | Special Skill | A side system in Peace Walker where Big Boss commands squads of MSF soldiers in automated military simulations, earning experience, resources, and units. | Military simulation | 0 SP | Unlocked through Mother Base development |
| MGS4 Mission Support and Drebin Shop | System Skill | The menu systems that support Old Snake's combat load: the Drebin shop for weapon purchases, ID unlock, and customization, alongside support items and radio assistance. | Out-of-combat support | 0 SP | Access via Drebin 893 / menus |
No matching entries
Try a different search term.