Metal Gear Solid: Master Collection Vol. 2 - Locations
The locations of Metal Gear Solid: Master Collection Vol. 2 cover the global flashpoints of MGS4's war economy, the Central American theaters of Peace Walker's covert operations and the fortified island of Galuade from the bundled Metal Gear: Ghost Babel, from Middle Eastern and South American battl...
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· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Middle East (Liquid Sun) | War Zone / Act 1 | The opening battlefield of MGS4, a Middle Eastern urban war zone torn apart by PMCs fighting for the war economy. | Middle East | Destroyed city street battlefronts PMC strongholds Roaming Metal Gear Gekko patrols |
| South America (Solid Sun) | Jungle / Act 2 | The second act of MGS4, a sweltering South American jungle region where Old Snake pursues the Laughing Octopus and the PMC network through rain-soaked shantytowns and overgrown wilderness, blending stealth infiltration with tense, close-quarters ambushes. | South America | Rain-soaked shantytown outskirts Hidden PMC cache sites Laughing Octopus ambush ground |
| Eastern Europe (Third Sun) | Urban Infiltration / Act 3 | A densely surveilled Eastern European city where Old Snake must tail high-value targets through crowds and CCTV-monitored streets, the series' celebrated stealth-tracking chapter. | Eastern Europe | Crowded market districts Surveillance and CCTV zones Paradise Lost Army safehouse |
| Shadow Moses Island (Twin Suns) | Retrospective Base / Act 4 | The snowbound Alaskan fortress from the original Metal Gear Solid, revisited in a heroic, snow-covered return that acts as a greatest-hits flashback level. | Alaska | The replay of the original MGS base Snow-covered iconic corridors Metal Gear REX hangar |
| Outer Haven (Old Sun) | Final Bastion / Act 5 | The massive fortified battleship-supercarrier that serves as Liquid Ocelot's final stronghold in MGS4's concluding act. | Arctic Sea | The AAA supercarrier deck Beauty and the Beast unit fights Final Liquid Ocelot confrontation |
| Mother Base / Offshore Platform | Home Base / Hub | Big Boss's offshore Mother Base, the home hub of Peace Walker and the operational headquarters of the Militaires Sans Frontières. | Caribbean Sea | Intel and R&D teams Mission deployment deck Base and unit management |
| Costa Rica Wilderness | Wilderness Operations / Peace Walker | The jungle- and downpour-heavy southwestern Costa Rican region where Peace Walker's early missions unfold in the search for the AI weapon. | Costa Rica | Coastal MSF insertion points Remote research camps The Peace Walker search corridor |
| Nicaragua Operating Grounds | Operations Area / Peace Walker | The sprawling Central American operating grounds in the later stages of Peace Walker, used for the campaign's inland military operations and additional boss encounters. | Nicaragua | Inland military camps Riverside extraction zones Additional AI weapon confrontations |
| Galuade (Ghost Babel Island) | Island Nation / Campaign Setting | The setting of Metal Gear: Ghost Babel, the Game Boy Color title bundled with this collection. | Southeast Asia (fictional) | Galuade coastline and docks Jungle approach routes Black Chamber-held military installations Hostage holding areas |
| Galuade Fortress | Fortress / Infiltration | The central military complex of Ghost Babel, a multi-level fortress of concrete corridors, security checkpoints and sealed doors that has to be worked through one locked route at a time. | Galuade | Security checkpoints and card-key doors Camera-monitored corridors Command and communications rooms Underground passages |
| Metal Gear GANDER Hangar | Boss Arena / Final Area | The hangar deep inside the fortress where the nuclear-armed Metal Gear GANDER is held, and the stage for Ghost Babel's climactic fights. | Galuade Fortress | Metal Gear GANDER Maintenance gantries and cover Final confrontation arena |
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