Megabonk - Weapons
The weapon roster of Megabonk, from the seven weapons available from the first run (Flamewalker, Sword, Lightning Staff, Firestaff, Chunkers, Bone, and Bow) to the unlockable arsenal bought with Silver after completing in-game quests. Weapons fire on their own during a run, and each one offers its o...
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of 26 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword | Melee | The default melee weapon: a swinging blade that hits enemies in front of the character. | Category: Melee Damage: Moderate Knockback: Yes Upgrade Lines: Damage, Attack Speed, Size, Knockback | Available by default |
| Bone | Projectile | Throws bones that bounce off enemies, letting a single throw damage several targets in a crowd. | Category: Projectile Behavior: Bouncing projectiles Knockback: Yes | Available by default |
| Bow | Ranged | Shoots arrows that pierce enemies, making it a strong pick for lining up dense hordes. | Category: Ranged Behavior: Piercing arrows Crit: Crit Chance and Crit Damage | Available by default |
| Flamewalker | Area / Ground | Leaves fire on the ground that damages enemies walking over it. | Category: Ground area Special: Reliably hits airborne enemies | Available by default |
| Lightning Staff | Magic | Calls down lightning strikes on enemies nearby, one of the starter magic options alongside the Firestaff. | Category: Magic Behavior: Lightning strikes | Available by default |
| Firestaff | Magic | Shoots fireballs that explode on impact, spreading fire damage into groups. | Category: Magic Behavior: Exploding fireballs Element: Fire | Available by default |
| Chunkers | Orbit / Summon | Summons chunky rocks that orbit the character and grind through anything they touch. | Base Damage: 12 Behavior: Orbiting rocks Knockback: Yes Upgrade Lines: Damage, Knockback, Projectile Count, Projectile Speed, Size | Available by default |
| Revolver | Ranged | Fires multiple bullets at enemies, and it is CL4NK's starting weapon. | Category: Ranged Behavior: Multi-shot bullets Crit: Crit Chance and Crit Damage | Purchased from the shop after completing Forest Tier 1, the requirement for unlocking CL4NK |
| Aegis | Support / Defensive | Blocks incoming attacks and sends damage back out, functioning as the roster's defensive shield weapon. | Category: Defensive Behavior: Blocks attacks and retaliates Knockback: Yes | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Sniper Rifle | Ranged | The hardest-hitting single-shot weapon in the game at 22 base damage, piercing through enemies and able to be aimed manually. | Base Damage: 22 (highest in the game) Behavior: Piercing, manually aimed shots Upgrade Lines: Damage | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Katana | Melee | A fast melee blade that rolls Crit Chance and Crit Damage and is repeatedly ranked among the strongest weapons in the game, a mainstay of leaderboard builds alongside the Dexecutioner. | Category: Melee Crit: Crit Chance and Crit Damage Community Ranking: Regularly placed in the top tier of weapon tier lists | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Dexecutioner | Melee | A piercing blade with a small chance to instantly execute an enemy. | Category: Melee Special: Small chance to instantly execute Upgrade Lines: Crit Chance, Damage, Size, Projectile Count | Unlocked after killing 12,500 enemies using the Sword |
| Axes | Melee / Thrown | Thrown axes that behave like heavier Chunkers, trading speed for damage and knockback as they arc through enemy packs. | Category: Thrown melee Knockback: Yes | Unlocked after killing 15,000 Goblins and killing 2,000 enemies with the Sword |
| Tornado | Area | Summons a whirling vortex that sweeps through enemies and pushes them around. | Category: Area Knockback: Yes | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Shotgun | Ranged | A close-range spread weapon that fires a cone of pellets and rolls Knockback as an upgrade. | Category: Ranged Behavior: Close-range spread Knockback: Yes | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Bananarang | Projectile | Throws bananas that return to the owner, hitting enemies on the way out and on the way back. | Category: Projectile Behavior: Boomerang arc, returns to the owner | Unlocked by finding the hidden Banana |
| Poison Flask | Area / Projectile | Throws toxic flasks onto enemies, dealing area damage and poisoning the targets they hit. | Category: Area projectile Element: Poison | Unlocked by killing the Scorpionussy miniboss |
| Black Hole | Magic / Control | Shoots a black hole that pulls enemies in, bunching up packs so area weapons land on all of them at once. | Category: Control Behavior: Pulls enemies into a point | Unlocked by getting the Knockback Tome to level 10 |
| Dice | Ranged / Random | A gambler's weapon that rolls on hit: landing a six grants permanent crit chance, which makes it the centerpiece of Dicehead builds. | Category: Ranged Special: Permanent crit chance when a six is rolled Crit: Crit Chance and Crit Damage | Unlocked after completing 100 quests and upgrading the Luck Tome to level 12 |
| Aura | Area / Passive | Damages enemies in an area around the character without any aiming, making it one of the most consistent clearing weapons and a frequent top pick in weapon tier lists. | Category: Persistent area Behavior: Damages all enemies around the player Scaling: Size | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Blood Magic | Magic | A later-added magic weapon that trades survivability for damage output, appearing in current top-tier weapon rankings alongside Aura, Aegis, Dexecutioner, Flamewalker, Katana, and Dice. | Category: Magic Community Ranking: Listed in the current top tier of community weapon rankings | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Frostwalker | Area / Ground | The frost counterpart to the Flamewalker, leaving a damaging cold trail on the ground. | Category: Ground area Element: Frost | Unlocked via the Ice Cube |
| Dragon's Breath | Ranged / Fire | A fire-breathing weapon in the same damage family as the Firestaff, dealing sustained fire damage that benefits from burn-enabling items such as Dragonfire. | Category: Fire ranged Element: Fire | Unlocked through the weapon unlock quests (Silver purchase after completing its objective) |
| Hero Sword | Melee | A quest weapon with a demanding unlock ritual: the run has to be completed under self-imposed restrictions such as avoiding orbs, shrines, and chests. | Category: Melee | Unlocked by completing the Hero Sword quest conditions in a single run |
| Corrupted Sword | Melee | A dark upgrade to the standard Sword family, tied to the Cursed Tome. | Category: Melee | Unlocked alongside the Sir Chadwell condition: clear Forest Tier 3 with the Cursed Tome leveled very high in under ten minutes |
| Scythe | Melee | The headline weapon of the December 2025 Spooky update, a wide-swinging melee weapon that unlocks after the Graveyard stage boss Big Bob is defeated for the first time. | Category: Melee Added: Spooky update, December 14, 2025 | Unlocked by defeating Big Bob in the Graveyard |
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